Originally posted by Decriment
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As for the FPSPawn, that is mostly for out of VR testing as you don't have to make code changes and can test with parity, I wouldn't suggest using a VRCharacter for FPS unless it is really required due to the additional overhead, if you must then at least you would want to turn ticking off on the root capsule (template fps pawn has it on for replication and depenetration testing emulating room scale).
I know of a few games using a vrcharacter for AI as well as the player and possessing back and forth between them, but its just something where you would want to profile heavily. Some parts of the VRCharacters are actually cheaper than the stock characters, but there are a lot more ticking elements due to the trackers and root offset and some of the movement logic is switched around to avoid extra costs that VR doesn't need that may effect FPS behavior (mouse latency).
P.S: Caps is a dirty habit I picked up for word emphasis in text boards where there was no underlining back in the day, here underlining could work so i'll try to remember to use it, but you likely shouldn't read too much into text formatting.
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