Originally posted by grizly32
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Thank you so much!! I tried everything but Run on Owning Client lol...
Works great! Thanks again for the help and all your work on the plugin!!
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I have one other quick question if you have time...
Have you ever had the client headset have glitched shadows in just one eye? The right eye view of the client HMD has shadows that are all glitched out...any ideas of what might be causing that?
Thanks!
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Originally posted by grizly32 View PostI have one other quick question if you have time...
Have you ever had the client headset have glitched shadows in just one eye? The right eye view of the client HMD has shadows that are all glitched out...any ideas of what might be causing that?
Thanks!
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Originally posted by mordentral View Posthttps://issues.unrealengine.com/issue/UE-38690
Looks like it has already been fixed and is slated for 4.14.1?. Strange...
I think the minimal steps to reproduce it is to create a blueprint with a variable holding a VR_Character. That seems to mess up when saving, reloading the editor, and opening that BP.Last edited by pushmatrix; 11-25-2016, 09:46 PM.
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Originally posted by pushmatrix View PostCompiled and tried the latest 4.14.1, and no luck. Strange...
I think the minimal steps to reproduce it is to create a blueprint with a variable holding a VR_Character. That seems to mess up when saving, reloading the editor, and opening that BP.
Consider supporting me on patreon
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Originally posted by mordentral View PostWhy are you trying to make a VRCharacter a child actor? Child actors are still pretty buggy and characters are fairly complex.
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I can't get this to build on 3.14 for the life of me. I keep getting these errors:
Code:Severity Code Description Project File Line Suppression State Error C2039 'setRigidDynamicFlag': is not a member of 'physx::PxRigidDynamic' MyProject C:\Users\sealfoss\Documents\Unreal Projects\MyProject\Plugins\VRExpansionPlugin\Source\VRExpansionPlugin\Private\GripMotionControllerComponent.cpp 1311
Code:Severity Code Description Project File Line Suppression State Error C2039 '__this': is not a member of 'physx::PxRigidDynamic' MyProject C:\Users\sealfoss\Documents\Unreal Projects\MyProject\Plugins\VRExpansionPlugin\Source\VRExpansionPlugin\Private\GripMotionControllerComponent.cpp 1311
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Originally posted by sealfoss View PostI can't get this to build on 3.14 for the life of me. I keep getting these errors:
Code:Severity Code Description Project File Line Suppression State Error C2039 'setRigidDynamicFlag': is not a member of 'physx::PxRigidDynamic' MyProject C:\Users\sealfoss\Documents\Unreal Projects\MyProject\Plugins\VRExpansionPlugin\Source\VRExpansionPlugin\Private\GripMotionControllerComponent.cpp 1311
Code:Severity Code Description Project File Line Suppression State Error C2039 '__this': is not a member of 'physx::PxRigidDynamic' MyProject C:\Users\sealfoss\Documents\Unreal Projects\MyProject\Plugins\VRExpansionPlugin\Source\VRExpansionPlugin\Private\GripMotionControllerComponent.cpp 1311
In other news, I am going to start in on the multiplayer stuff tomorrow.
I hashed out a working alternative "simple" character now that doesn't do all of the hackish things that my default one does. It doesn't work as fluidity as the default one and doesn't support multiplayer quite yet but its functional (need to copy paste some replication code from my default and multiplayer would work with it). Not entirely sure that the simple char will ever support the capsule offset due to how such things work but maybe some day i'll find a viable method for that.
I see the simple character being an emergency backup for if the default has issues ever, since I've touched 90% of the movement code and broken some engine standards with the default character I've had it on the back of my mind for awhile that I need a viable alternative just in case.
Consider supporting me on patreon
My Open source tools and plugins
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This plugin is great! I'm integrating it into my project right now, and I'm finding that when I parent the Vive_PawnCharacter to an object, the Vive_PawnCharacter ignores the rotation of that object, so I slide around and always face the same direction.
Is there a way to avoid this and make the Vive_PawnCharacter stay completely parented to an object to move/rotate it around?
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Yeah I changed the code for 4.14, you either need to upgrade to a newer copy or look on the repository under that function, I set it to use a different method that isn't depreciated in 4.14.
Edit: nevermind, I figured it outLast edited by sealfoss; 11-26-2016, 11:38 PM.
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Originally posted by thejerenator View PostThis plugin is great! I'm integrating it into my project right now, and I'm finding that when I parent the Vive_PawnCharacter to an object, the Vive_PawnCharacter ignores the rotation of that object, so I slide around and always face the same direction.
Is there a way to avoid this and make the Vive_PawnCharacter stay completely parented to an object to move/rotate it around?
I assume there is going to be a fix eventually, its probably possible for me to fix in my plugin but I really shouldn't have to.
Consider supporting me on patreon
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I tried to install it to a clean 4.14 project but it says the plugin is compatible.
A dialogue saying "the VRExpPluginExample.dll was built with a different version" appears when I tried to open the template project.
When I press rebuild them it fails.
Am I the only one experiencing the problem?
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Originally posted by akjim View PostI tried to install it to a clean 4.14 project but it says the plugin is compatible.
A dialogue saying "the VRExpPluginExample.dll was built with a different version" appears when I tried to open the template project.
When I press rebuild them it fails.
Am I the only one experiencing the problem?
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
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Originally posted by mordentral View PostIn editor rebuilds don't really work with plugins, you'll need to use visual studio.
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