Originally posted by jayNose
View Post
To build your project it needs to have a c++ source file already so that it generates the .SLN file (ADD NEW button in editor, then source file / blank source file). Then you open the SLN, go to the top under build, and select build (or press f7 with visual studio open). This will be required for all projects with plugins that aren't installed in your engine directory or through the marketplace so I suggest you learn how to do it.
I won't commit to adding direct pre-built downloads like my other plugin yet as it would take too long to re-build all platforms over and over with each patch at the moment.
Comment