Hi there!
So I was playing with the VRSlider component and I realized how much more convenient (and efficient) it is to use a dedicated component like this, compared to using a PhysicsConstraint that you have to use when making a door.
Is there any chance that the VRSlider component can be expanded in the future to include Rotation? You would have one VRTurnSlide (can't think of a better name right now..) to use for items that have a restricted movement, sliding and/or rotating. The rotation would (obviously) be around the origin of the item, so no need to connect the constraint to other components.
In fact, you would expand to 6DoF compared to the current 3DoF.
What do you think? I couldn't find it on the current Trello roadmap, so probably it's not part of your priorities right now (which I can understand...). Just wanted to throw it in
So I was playing with the VRSlider component and I realized how much more convenient (and efficient) it is to use a dedicated component like this, compared to using a PhysicsConstraint that you have to use when making a door.
Is there any chance that the VRSlider component can be expanded in the future to include Rotation? You would have one VRTurnSlide (can't think of a better name right now..) to use for items that have a restricted movement, sliding and/or rotating. The rotation would (obviously) be around the origin of the item, so no need to connect the constraint to other components.
In fact, you would expand to 6DoF compared to the current 3DoF.
What do you think? I couldn't find it on the current Trello roadmap, so probably it's not part of your priorities right now (which I can understand...). Just wanted to throw it in

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