Originally posted by gausswerks
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I have decided to add a check box for interactive components to throw out controller rotation on grip so they behave more like the manipulation physics grip for people that don't want to use physx constraints for all their drawers and objects. I will add that in soon.
Otherwise, minor plugin patch tonight and a bunch of your requested examples were added to the plugin template. Overview video as well for some of the behind the scenes explanations and talking about how some of it was implemented.
Template Change Log
Code:
11/17/2016- Examples Added a potion bottle with removable stopper Added an inventory example that can have the potion bottle attached to it. Added a chest of physx constrained drawers (thanks gausswerks). Finished gun interactions (see video for explanation of this) Added laser beams to the controllers
Code:
11/17/2016- Feature fix Changed order of operations for when OnGripRelease events are called so that if desired components can be set to simulate physics or not AFTER dropping in their own blueprints. (Due to setting this after calling OnGripRelease events in the prior version it would override attempts to change physics simulation states in the event).
Overview video
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