Originally posted by PRESSURE2000
View Post
If so then WASD works with the FPS character (launching the PIE outside of VR mode it spawns the FPS char). If you launch in VR it assumes that you have motion controllers and it uses either the thumbstick or the touchpad to move, if you want WASD with the VR character than you'll need to copy the WASD bindings from the FPS char into the VR character. Its a small section in the FPS character event graph that should be able to be copy pasted.
If you aren't using the template, then its just a base character for implementation and the normal movement bindings that are required for any standard character apply.
Comment