Originally posted by mordentral
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I've now also mated my custom wheels with the wheel bones of the sedan blueprint. My car has a different wheelbase than the sedan so I have to move some bones around to make the animation align. I've tried moving the bones inside the skeleton and also inside the mesh, they preview alright there but seem to have no effect at all whatsoever outside of those specific editors. I also want to try and move the bones inside the animeBP but the translate settings are all greyed out.
What's the best way to change position of bones? In my case: I just want the rear wheels to move a bit towards the front.
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