Originally posted by mordentral
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Originally posted by Jacubson View PostHello, can you help me? I followed official manual and added plugin to my project. After restart (both plugins are enabled) i see only C++ files. How can i get blueprints like people in this thread? Did I missed something?
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Originally posted by sandermann View PostHow can I detect/request if an actor is grabbed?
As for request that it be gripped, GripObjectByInterface will grip it with the settings that it wants.
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Great plugin! Excited to use the multiplayer replication feature.
When I was attempting to build the solution file, the build fails and gives me this error. Any insight?
2>ERROR : UBT error : Failed to produce item: C:\Users\\Documents\Unreal Projects\AssetTesting 4.18\Plugins\VRExpansionPlugin\VRExpansionPlugin\Binaries\Win64\UE4Editor-VRExpansionPlugin.dll
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Just adding some more output from the logs, in case it helps.
Here is some information from the "Output".
Code:1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------ 2>------ Build started: Project: AssetTesting, Configuration: Development_Editor x64 ------ 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Deadline PC\Documents\Unreal Projects\AssetTesting 4.18\Intermediate\ProjectFiles\UE4.vcxproj] 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Deadline PC\Documents\Unreal Projects\AssetTesting 4.18\Intermediate\ProjectFiles\AssetTesting.vcxproj] 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Deadline PC\Documents\Unreal Projects\AssetTesting 4.18\Intermediate\ProjectFiles\UE4.vcxproj] 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Deadline PC\Documents\Unreal Projects\AssetTesting 4.18\Intermediate\ProjectFiles\AssetTesting.vcxproj] 2>Distributing 6 actions to XGE 2>--------------------Project: Default------------------------------------------- 2>UE4Editor-VRExpansionPlugin.dll (0:00.39 at +0:00) 2>LINK : fatal error LNK1181: cannot open input file 'ws2_32.lib' 2> 2>Error executing C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\link.exe (tool returned code: 1181) 2>---------------------- Done ---------------------- 2> 2> Rebuild All: 0 succeeded, 1 failed, 0 skipped 2> 2> 2> 2> 2>ERROR : UBT error : Failed to produce item: C:\Users\Deadline PC\Documents\Unreal Projects\AssetTesting 4.18\Plugins\VRExpansionPlugin\VRExpansionPlugin\Binaries\Win64\UE4Editor-VRExpansionPlugin.dll 2>Total build time: 1.49 seconds (XGE executor: 0.00 seconds) 2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.18\Engine\Build\BatchFiles\Build.bat" AssetTestingEditor Win64 Development "C:\Users\Deadline PC\Documents\Unreal Projects\AssetTesting 4.18\AssetTesting.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. 2>Done building project "AssetTesting.vcxproj" -- FAILED. ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Here is some information from the "Error List"
Code:Error MSB3075 The command ""C:\Program Files\Epic Games\UE_4.18\Engine\Build\BatchFiles\Build.bat" AssetTestingEditor Win64 Development "C:\Users\Deadline PC\Documents\Unreal Projects\AssetTesting 4.18\AssetTesting.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. AssetTesting C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41 Error Failed to produce item: C:\Users\Deadline PC\Documents\Unreal Projects\AssetTesting 4.18\Plugins\VRExpansionPlugin\VRExpansionPlugin\Binaries\Win64\UE4Editor-VRExpansionPlugin.dll AssetTesting C:\Users\Deadline PC\Documents\Unreal Projects\AssetTesting 4.18\Intermediate\ProjectFiles\ERROR 1 Error LNK1181 cannot open input file 'ws2_32.lib' AssetTesting C:\Users\Deadline PC\Documents\Unreal Projects\AssetTesting 4.18\Intermediate\ProjectFiles\LINK 1
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Originally posted by ZeroBytes View PostGreat plugin! Excited to use the multiplayer replication feature.
When I was attempting to build the solution file, the build fails and gives me this error. Any insight?
2>ERROR : UBT error : Failed to produce item: C:\Users\\Documents\Unreal Projects\AssetTesting 4.18\Plugins\VRExpansionPlugin\VRExpansionPlugin\Binaries\Win64\UE4Editor-VRExpansionPlugin.dll
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Pushed 4.19 live with pre-packaged binaries
I'll make a list of patch notes later, a little busy atm.
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Originally posted by mordentral View Post
Your compiler is installed incorrectly, there are no plugin errors in that, just it having problems with a base dll.
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Originally posted by ZeroBytes View Post
So do I just uninstall it and re-install it again? I have done this twice already. I followed the exact same installation steps for UE4 and on your wiki.
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Originally posted by mordentral View Post
Make sure you have windows 8.1 components installed when you install it, you can add it after the fact too.
A new problem I am experiencing, when replacing my current VR Pawn with the VRCharacter, the height of the character is much larger than the previous version. How can I set the default height to be lower than what it is currently set to? I played with some of the settings that all had to deal with height, and nothing changed. Is there something I am missing to adjust the default player height?
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Originally posted by ZeroBytes View Post
I was able to resolve this issue using a different uninstaller that removes all stale installations of VS2015 and earlier.
A new problem I am experiencing, when replacing my current VR Pawn with the VRCharacter, the height of the character is much larger than the previous version. How can I set the default height to be lower than what it is currently set to? I played with some of the settings that all had to deal with height, and nothing changed. Is there something I am missing to adjust the default player height?
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Originally posted by mordentral View Post
Don't offset the hmd/controller root at all, my VRCharacter places your roomscale feet at the zero point of the actor itself, so you don't need to do the offset that the Epic template uses.
In the pictures attached, I have to sit down in order to not clip through the ceiling. If I adjust the "Player Start" to be lower, it lowers the spawn position of the HMD, but if it is lowered below the floor at all, the player will be spawned in a random location on the map, even with collision checking to always spawn in desired location.
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Originally posted by ZeroBytes View Post
If I just place the VRCharacter into the level, the HMD location is positioned much higher than the Epic VRPawn (my head is clipping through the roof), and it spawns in a random location within the level. I placed a "Player Start" actor into the level, which fixes the spawn location, but the HMD height is still making me clip through the ceiling.
In the pictures attached, I have to sit down in order to not clip through the ceiling. If I adjust the "Player Start" to be lower, it lowers the spawn position of the HMD, but if it is lowered below the floor at all, the player will be spawned in a random location on the map, even with collision checking to always spawn in desired location.
Also make sure you are using "VRCharacter" and not "VRBaseCharacter". You can check out the template for examples, but generally it should function just like a normal character.
You should also fall with gravity after spawning, if the player is stuck floating because the spawn point is offset then you have the movement mode wrong or are not possessing it or are stuck inside of collision.
*Edit* Just judging from that screen shot btw, the elevator appears to be mis scaled), that or it is very very very small.Last edited by mordentral; 03-14-2018, 04:17 PM.
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