Originally posted by mordentral
View Post
I just don't understand what I am doing wrong. I have created a GrippableStaticMeshActor -> and assigned the Mesh which has a socket named VRGripP on it
I have even tried turning that into a Blueprint Class to no avail.
I do not see a way to create a Socket for the GrippableStaticMeshActor by itself. I am assuming I wouldn't anyways. I am assuming the socket belongs to the actual mesh (the graphical one).
I am sorry I do not see or understand it...

Comment