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    #61
    Originally posted by mitchemmc View Post
    Make sure you compile your actors that use the VRWidgetComponent again as in the newest version the SetCustomHit node takes two arguments
    Thanks,Mitch.
    Maybe my project has some problem for my misoperation and I just give it up!

    I do it from the start and set as yours.
    The VR Widgets and Packaging works fine!!!!!!!!!!
    It seems that it has no problem with your VR Widget now!
    Anyway,thank you for your patience and detailed answers.
    Thank you very much!
    Luck Xu
    Last edited by luckpolar; 08-17-2016, 10:15 AM.

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      #62
      Hey Mitch,

      I have been trying to open the demo project you have provided. I have also tried to add the given plugin to an empty project I created. I get the following issues. The projects dont even start, neither can I compile them. What could be the issue?
      I am attaching the screenshots of the error messages I am getting.

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      After I get these errors, the project crashes. I have tried using 4.11 as well as 4.12. And have tried to use a previous project as well as a clean one. The same thing happens in all cases.

      Comment


        #63
        Originally posted by ameygumaste View Post
        Hey Mitch,

        I have been trying to open the demo project you have provided. I have also tried to add the given plugin to an empty project I created. I get the following issues. The projects dont even start, neither can I compile them. What could be the issue?
        I am attaching the screenshots of the error messages I am getting.

        After I get these errors, the project crashes. I have tried using 4.11 as well as 4.12. And have tried to use a previous project as well as a clean one. The same thing happens in all cases.
        They just seem like errors with the engine version

        What engine version do you want to use, i haven't had time to update the demo project to the latest build so it won't fully support gear VR, its also built on 4.11.

        If you really want you can just right click on the project file and go Generate Visual Studio files and then open visual studio files then built it manually
        UE4 VR Cookbook
        Mitch's VR Lab tutorial series
        VR Content Examples

        Comment


          #64
          Originally posted by mitchemmc View Post
          They just seem like errors with the engine version

          What engine version do you want to use, i haven't had time to update the demo project to the latest build so it won't fully support gear VR, its also built on 4.11.

          If you really want you can just right click on the project file and go Generate Visual Studio files and then open visual studio files then built it manually
          Hey Mitch,

          My apologies for the late reply. I was not able to login as the UE4 forum portal was under maintenance. I will see whether it works after manual compilation. Also I am using UE 4.11.2 and 4.12.5 to test your demo project and our office projects as well.

          Comment


            #65
            Hi Mitch,

            thanks a LOT for this plugin
            However I'm facing an issue when using it : I rebuild it to work with 4.12 - done fine, but the click emulation doesn't work.
            No button hovering, no button click, no check, no slider move...
            I just migrate the files from your example project to mine, the line trace and widget displaying works great but not the click.
            I've played the 7 errors game between both files blueprint but found all similar but a boolean "simulate hover" on the custom hit node in 4.12 version.
            The MenuObject reacts good though.

            Any idea ?

            Edit : oh and btw, do you know why at some moments both controllers are inverted ? I've got the menu on the right one and the line trace on the left...
            Last edited by Teapot Creation; 08-31-2016, 10:50 AM.

            Comment


              #66
              Originally posted by Teapot Creation View Post
              Hi Mitch,

              thanks a LOT for this plugin
              However I'm facing an issue when using it : I rebuild it to work with 4.12 - done fine, but the click emulation doesn't work.
              No button hovering, no button click, no check, no slider move...
              I just migrate the files from your example project to mine, the line trace and widget displaying works great but not the click.
              I've played the 7 errors game between both files blueprint but found all similar but a boolean "simulate hover" on the custom hit node in 4.12 version.
              The MenuObject reacts good though.

              Any idea ?

              Edit : oh and btw, do you know why at some moments both controllers are inverted ? I've got the menu on the right one and the line trace on the left...
              I'm not sure what your issue is, what do you mean by 7 errors? And just to get this straight you downloaded the plugin from the github? then the example project?
              The link you should use for 4.12 is this one:
              https://github.com/mitchemmc/VRUMGPl...n4.12.V0.3.zip
              As its already been compiled so you should't have to rebuild it

              As for the changing controllers I'm not sure, UE4 doesn't re-poll the controller hands from steam VR during game play so steam VR can switch the hands but UE4 doesn't know, that might be it
              UE4 VR Cookbook
              Mitch's VR Lab tutorial series
              VR Content Examples

              Comment


                #67
                Originally posted by mitchemmc View Post
                I'm not sure what your issue is, what do you mean by 7 errors? And just to get this straight you downloaded the plugin from the github? then the example project?
                The link you should use for 4.12 is this one:
                https://github.com/mitchemmc/VRUMGPl...n4.12.V0.3.zip
                As its already been compiled so you should't have to rebuild it

                As for the changing controllers I'm not sure, UE4 doesn't re-poll the controller hands from steam VR during game play so steam VR can switch the hands but UE4 doesn't know, that might be it
                The "7 errors game" was just an image, sorry. I just mean that I've looked for the whole project and allt he blueprints to find differences, but I didn't find anything.
                I just downloaded your 4.12 version from the github, and reopened your example project (which is in 4.11 ? Works well as, but not really in 4.12, see below).
                The click emulation reaction is strange in both projects : when Thumbstick button is down, the button looks like clicked ; the checkbox looks like hovered ; the slider moves where I clicked but doesn't follow the cursor once clicked, just moves for each click.
                I've noticed too that the button is hovered with a certain angle of the controller positionned at a werid zone in upper front of the headset.

                Edit : I've created a new project from scratch with your plugin installed. Now the button is correctly hovered, clicked, the slider follows the cursor (for that I had to add an "emulate touch down" node after the "emulate touch move" in the pawn blueprint), but the checkbox remains impossible to check.
                Last edited by Teapot Creation; 09-01-2016, 03:50 AM.

                Comment


                  #68
                  Just been testing out the work done for 4.13 and i must say its fantastic!!!!!!!

                  Here is a doc incase anyone is confused:
                  https://docs.unrealengine.com/latest...ion/index.html

                  Cant wait to see multi finger touch menus using leap motion O_o
                  lol...
                  Outer Planet Studios
                  http://outerplanet.webflow.io/

                  Comment


                    #69
                    Isnt this the same as widget interaction now?

                    Comment


                      #70
                      Originally posted by oppne View Post
                      Isnt this the same as widget interaction now?
                      Yes, this will for for 4.11 and 4.12 though if you need it
                      UE4 VR Cookbook
                      Mitch's VR Lab tutorial series
                      VR Content Examples

                      Comment


                        #71
                        Hello guys, I'm trying to make a menu like the attached screen, i need some help for this...
                        This image is from Fantastic Contraption,
                        This menu is just enable in desktop and not VR headset.
                        Attached Files
                        ABC Augmented Reality by UE4
                        GooglePlay

                        ArchVis VR

                        Comment


                          #72
                          Originally posted by Vahid View Post
                          Hello guys, I'm trying to make a menu like the attached screen, i need some help for this...
                          This image is from Fantastic Contraption,
                          This menu is just enable in desktop and not VR headset.
                          Not too sure, I haven't tried myself, Epic does this for RoboRecall so it would probably be best to start a new thread and ask them how they did it
                          UE4 VR Cookbook
                          Mitch's VR Lab tutorial series
                          VR Content Examples

                          Comment

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