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    #16
    You are awesome man. Great work!! I tired prepare umg for VR .... it will be useful

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      #17
      This was indeed my solution, my VS 2015 had not been installed correctly, i modified my install (Control Panel>Uninstall>Modify) to include the components and tools outlined in this Epic Guide, it rebuilt the project and started up fine. It's all appearing to work now, i'll see if i can follow the awesome instruction in the video and gozu's post above. Thanks for taking the time to break that down and explain, WilliamHooper!

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        #18
        Hi, I was wondering if this has been updated for 4.12 yet/ will be in the near future? I'm currently doing all of this menu stuff manually and having this would make my life so much easier.

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          #19
          Hey Rolex, if you update (or install) Vs 2015 community, and follow the instructions from WilliamHooper above, i found dropping the Plugin folder contents into my project and letting VS recompile the plugin is working great in 4.12. I'm sure Mitch will update it when he has time.

          BTW got up and running, not really doing anything crazy but here's where i got to, using the Widget Switcher works nicely, although i am not handling my persistent buttons for each category well in terms of anchoring, need to figure out what i actually need the menus to do before i go too far.



          You folks are awesome.
          Last edited by NurtNurt; 07-12-2016, 12:22 PM. Reason: updating video link

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            #20
            GearVR a NO GO!

            First off , LOVE your work Mitch.
            Your other VRTemplate with teleport and UMG and web browser once I got it trimmed down and tested worked in GearVR, all but the spline field for teleport, and a weird thing with WebBrowser on focus shifting to a half screen top left eye and taking over controls. It did go to internet and get page.... And the UMG linetrace interaction worked great in GearVR...

            Now... this new plugin...

            For GearVR it's Not looking to good actually, I can not get the custom VRWidget to show up on GearVR although everything works in PIE.
            It shows a blank canvas when built.
            Up tonight testing all sorts of variables.
            A BP with Widget inside it made from base widget will show up. But not custom VRWidget

            Any one else here implement this in GearVR yet or just VIVE / RIFT?

            I hope to eat my words by dawn and say I've got ti working, and if I do ill post...

            Any ideas anyone?
            Last edited by WilliamHooper; 07-13-2016, 04:33 AM.

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              #21
              Thanks Nurt! that worked perfectly. My next issue though, which is probably just me being silly, but I can't see where this "Current VRWidget" is coming from and how I set it or where I create it. Anyone see what my issue is? So I think I figured that out by making an empty VRWidget component in my VRPawn (under the branch of one of my motion controller components) and then making a CurrentVrWidget variable of VRWidget Component type, which might work.

              Also, what method are people using to stick a widget to a motion controller? At the moment I have the VRWidget spawning and attached to the control but it is on the back of the controller, quite far away and at a weird angle.
              Last edited by RolexRage; 07-13-2016, 11:02 AM.

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                #22
                Hey Mitch, have you had a chance to compile for 4.12 yet? Thanks!

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                  #23
                  So by copying over the blueprints from the example project I have managed to get everything to work (apart from hovering which doesn't seem to) I was wondering how you would go about getting the menu to only pop up after you press a button to create it? Does it work the same way as a normal blueprint would in that you create it and add it to the viewport on button press and then destroy it on a second press?

                  Everything works! Awesome plugin!
                  Last edited by RolexRage; 07-14-2016, 11:45 AM.

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                    #24
                    Originally posted by WilliamHooper View Post
                    First off , LOVE your work Mitch.
                    Your other VRTemplate with teleport and UMG and web browser once I got it trimmed down and tested worked in GearVR, all but the spline field for teleport, and a weird thing with WebBrowser on focus shifting to a half screen top left eye and taking over controls. It did go to internet and get page.... And the UMG linetrace interaction worked great in GearVR...

                    Now... this new plugin...

                    For GearVR it's Not looking to good actually, I can not get the custom VRWidget to show up on GearVR although everything works in PIE.
                    It shows a blank canvas when built.
                    Up tonight testing all sorts of variables.
                    A BP with Widget inside it made from base widget will show up. But not custom VRWidget

                    Any one else here implement this in GearVR yet or just VIVE / RIFT?

                    I hope to eat my words by dawn and say I've got ti working, and if I do ill post...

                    Any ideas anyone?
                    Ok so no one using GearVR here has been excited enough to try yet,
                    or encountered this problem yet?

                    Any feedback would be cool.
                    even a yah me too, or WTH ya talking bout works fine for me, would be useful.

                    I'll post if i get it working for others that might encounter this.

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                      #25
                      Originally posted by WilliamHooper View Post
                      Ok so no one using GearVR here has been excited enough to try yet,
                      or encountered this problem yet?
                      I don't plan on using much of interactive UI in my first project (and thus I don't have any plans to test this), but I have a feeling there are only a few people in UE4 community who actually working on something using Gear VR (by something I mean a project to be released on Oculus platform). So not whole a lot of Gear VR devs who can test it, IMO.

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                        #26
                        Awesome work! It's great to hear Epic is finally getting official support added for this. Now if they will just add official gamepad support for 3D UMG widgets I will be a happy developer.
                        Klepto - Burglary Simulator

                        Comment


                          #27
                          Originally posted by RolexRage View Post
                          Hi, I was wondering if this has been updated for 4.12 yet/ will be in the near future? I'm currently doing all of this menu stuff manually and having this would make my life so much easier.
                          Originally posted by WilliamHooper View Post
                          First off , LOVE your work Mitch.
                          Your other VRTemplate with teleport and UMG and web browser once I got it trimmed down and tested worked in GearVR, all but the spline field for teleport, and a weird thing with WebBrowser on focus shifting to a half screen top left eye and taking over controls. It did go to internet and get page.... And the UMG linetrace interaction worked great in GearVR...

                          Now... this new plugin...

                          For GearVR it's Not looking to good actually, I can not get the custom VRWidget to show up on GearVR although everything works in PIE.
                          It shows a blank canvas when built.
                          Up tonight testing all sorts of variables.
                          A BP with Widget inside it made from base widget will show up. But not custom VRWidget

                          Any one else here implement this in GearVR yet or just VIVE / RIFT?

                          I hope to eat my words by dawn and say I've got ti working, and if I do ill post...

                          Any ideas anyone?
                          Originally posted by pixelvspixel View Post
                          Hey Mitch, have you had a chance to compile for 4.12 yet? Thanks!
                          Originally posted by WilliamHooper View Post
                          Ok so no one using GearVR here has been excited enough to try yet,
                          or encountered this problem yet?

                          Any feedback would be cool.
                          even a yah me too, or WTH ya talking bout works fine for me, would be useful.

                          I'll post if i get it working for others that might encounter this.
                          Sorry for the delay, got caught up with work, but I have some good news

                          I fixed Gear VR support and added a 4.12 build in the latest release https://github.com/mitchemmc/VRUMGPl...eases/tag/V0.2

                          I tested it on my end and it seems to be working fine, if there are any other problems let me know
                          UE4 VR Cookbook
                          Mitch's VR Lab tutorial series
                          VR Content Examples

                          Comment


                            #28
                            Originally posted by mitchemmc View Post
                            Sorry for the delay, got caught up with work, but I have some good news

                            I fixed Gear VR support and added a 4.12 build in the latest release https://github.com/mitchemmc/VRUMGPl...eases/tag/V0.2

                            I tested it on my end and it seems to be working fine, if there are any other problems let me know
                            Hi Mitch, I wanna thank you being so involved with the VR community for starters.

                            I have a problem with the plugin unfortunately. It's working fine in the VR Preview, but as soon as I build the game the plugin does not seem to have been included as it's not loading at all?
                            Have you got any suggestions as to why this might be?

                            Comment


                              #29
                              Sir, Thank you again. Am implementing in a few, will get back with my 2 cents soon.

                              Comment


                                #30
                                Allright, it works in GearVR now, Widget is shown..
                                BUT...
                                Rollovers on buttons (color swap) are a no go when its in GearVR, but CLICK does work and swaps out color.

                                I've been thru it a few times now and still have no rollovers

                                I am going to keep trying...


                                i kept re-reading what i wrote and i wasn't clear... sorry edited.

                                ADDED: Ok well I keep trying different things.. one was custom Player Controller with touch events enabled... nope.
                                Last edited by WilliamHooper; 07-17-2016, 09:09 PM.

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