Hello! i have trying to optimize draw calls to my scene for gear vr, the problem is i don't have so much polygons, (10k), all objets are static, i use just 6 different materials, but the draw calls grows up to 350 (100 recommended max by epic). i don't now what to do again because i think i have optimized polygones to maximum low poly.
All object are static
The pawn actor is a little car very small in the road. Does the scene size have an influence on draw calls ? If i set the set scale from 5 to 1 for exemple and i reduce the pawn size to does it optimize draw calls ? Have you an idea about other ways to optimize draw calls ?
Thanks !
All object are static
The pawn actor is a little car very small in the road. Does the scene size have an influence on draw calls ? If i set the set scale from 5 to 1 for exemple and i reduce the pawn size to does it optimize draw calls ? Have you an idea about other ways to optimize draw calls ?
Thanks !
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