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Level Loading In Unreal 4 With The HTC Vive - Cuts to Vive/SteamVR Dashboard on Level Load

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    [VIVE] Level Loading In Unreal 4 With The HTC Vive - Cuts to Vive/SteamVR Dashboard on Level Load

    Has anyone figured out a solution to the level loading glitch where on level load the HMD cuts to the Vive/SteamVR dashboard?

    I looked into the level streaming method but it's not going to work for what I'm doing.

    I remember when I was developing on the DK2 I didn't have this issue, so I know it's possible...

    Any ideas?

    Thanks guys!
    Christian

    #2
    check the steamvr update changelog, they listed an option to disable this behavior.

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      #3
      Great thank you, I'm going to look for it.

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        #4
        Is this something that would be set in the Steam VR settings or in Unreal?

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