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please help: 4.12.0 build failed with Google VR plugin

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    please help: 4.12.0 build failed with Google VR plugin

    Hi, All.

    When I enable Google VR plugin, build Android apk failed.

    Log as following:


    Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../Project/VR4/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
    LogSavePackage: Save=25.60ms
    LogSavePackage: Moving '../../../../Project/VR4/Saved/UEDPCUntitled_16EDFD62D44B217F7785719BC9DED26A1.tmp' to '../../../../Project/VR4/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
    LogSavePackageisplay: Finished SavePackage ../../../../Project/VR4/Saved/Autosaves/Temp/UEDPCUntitled_1.umap
    LogEditorTransaction: Undo Spawn Play From Here Start
    MainFrameActions: Packaging (Android (ASTC)): Running AutomationTool...
    MainFrameActions: Packaging (Android (ASTC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Program Files (x86)/Epic Games/Project/VR4/VR4.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Program Files (x86)/Epic Games/Project/VR4/VR4.uproject -
    MainFrameActions: Packaging (Android (ASTC)): cook -stage -archive -archivedirectory=E:/Program Files (x86)/Epic Games/Project/VR4 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -CrashReporter -utf8output
    MainFrameActions: Packaging (Android (ASTC)): Automation.Process: Setting up command environment.
    MainFrameActions: Packaging (Android (ASTC)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Program Files (x86)\Epic Games\Project\VR4\VR4.uproject
    MainFrameActions: Packaging (Android (ASTC)): Project.Build: ********** BUILD COMMAND STARTED **********
    MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: E:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe VR4 Android Development -Project="E:\Program Files (x86)\Epic Games\Project\VR4\VR4.uproject" "E:\Program Files (x86)\Epic Games\Project\VR4\VR4.uproj
    MainFrameActions: Packaging (Android (ASTC)): ect" -remoteini="E:\Program Files (x86)\Epic Games\Project\VR4" -noxge -generatemanifest -NoHotReloadFromIDE
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.8
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: building WITHOUT VULKAN define
    MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 1.0030574s to run UnrealBuildTool.exe, ExitCode=0
    MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: E:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe VR4 Android Development -Project="E:\Program Files (x86)\Epic Games\Project\VR4\VR4.uproject" "E:\Program Files (x86)\Epic Games\Project\VR4\VR4.uproj
    MainFrameActions: Packaging (Android (ASTC)): ect" -remoteini="E:\Program Files (x86)\Epic Games\Project\VR4" -noxge -NoHotReloadFromIDE -ignorejunk
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Creating makefile for VR4 (changes to target files)
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.8
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: building WITHOUT VULKAN define
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Compiling Native code with NDK API 'android-21'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Performing 1 actions (9 in parallel)
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: [1/1] clang++.exe VR4-armv7-es2.so
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -lz
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -lc
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -lm
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -llog
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -ldl
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -lGLESv2
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -lEGL
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -lOpenSLES
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -landroid
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Android/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -lz
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::mutex::lock(): error: undefined reference to 'pthread_mute
    MainFrameActions: Packaging (Android (ASTC)): x_lock'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::lock_guard<std::mutex>::~lock_guard(): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'pthread_mutex_unlock'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::unique_lock<std::mutex>::~unique_lock(): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'pthread_mutex_unlock'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::__shared_ptr<gpg::BlockingHelper<gpg::AchievementManager::
    MainFrameActions: Packaging (Android (ASTC)): FetchAllResponse>::SharedState, (__gnu_cxx::_Lock_policy)2>::__shared_ptr<std::allocator<gpg::BlockingHelper<gpg::AchievementManager::FetchAllResponse>::SharedState>>(std::_Sp_make_shared_tag, std::allocator<gpg::BlockingHelper<gpg::AchievementManager::FetchAllResponse>::SharedState> const&): error: undefined ref
    erence to 'memset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::cv_status std::condition_variable::__wait_until_impl<std::
    MainFrameActions: Packaging (Android (ASTC)): chrono::duration<long long, std::ratio<1ll, 1000000000ll> > >(std::unique_lock<std::mutex>&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long long, std::ratio<1ll, 1000000000ll> > > const&): error: undefined reference to 'pthread_cond_timedwait'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GameServices::Builder::Create(gpg::AndroidPlatformConfigur
    MainFrameActions: Packaging (Android (ASTC)): ation const&): error: undefined reference to 'pthread_mutex_lock'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GameServices::Builder::Create(gpg::AndroidPlatformConfigur
    MainFrameActions: Packaging (Android (ASTC)): ation const&): error: undefined reference to 'pthread_mutex_unlock'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GameServices::Builder::Create(gpg::AndroidPlatformConfigur
    MainFrameActions: Packaging (Android (ASTC)): ation const&): error: undefined reference to 'pthread_mutex_unlock'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::BuilderImpl::BuilderImpl(): error: undefined reference to
    MainFrameActions: Packaging (Android (ASTC)): 'memset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::_Rb_tree_iterator<std::string> std::_Rb_tree<std::string,
    MainFrameActions: Packaging (Android (ASTC)): std::string, std::_Identity<std::string>, std::less<std::string>, std::allocator<std::string> >::_M_insert_<std::string const&>(std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::string const&): error: undefined reference to 'memset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::thread::~thread(): error: undefined reference to 'pthread_
    MainFrameActions: Packaging (Android (ASTC)): equal'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function std::function<void ()>** std::__copy_move<false, true, std::ran
    MainFrameActions: Packaging (Android (ASTC)): dom_access_iterator_tag>::__copy_m<std::function<void ()>*>(std::function<void ()>* const*, std::function<void ()>* const*, std::function<void ()>**): error: undefined reference to 'memmove'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function void std::deque<std::function<void ()>, std::allocator<std::fun
    MainFrameActions: Packaging (Android (ASTC)): ction<void ()> > >::_M_push_back_aux<std::function<void ()> >(std::function<void ()>&&): error: undefined reference to 'memmove'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::EventManager::FetchAllResponse::FetchAllResponse(gpg::Even
    MainFrameActions: Packaging (Android (ASTC)): tManager::FetchAllResponse&&): error: undefined reference to 'memset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::BlockingHelper<gpg::FlushStatus>::WaitFor(std::chrono::duration<long long, std::ratio<1ll, 1000ll> >, gpg::FlushStat
    us&&): error: undefined reference to 'pthread_cond_timedwait'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<std::stack<gpg::InternalCallback<gpg::LogLevel, std::string const&>, std::deque<gpg::InternalCallbac
    k<gpg::LogLevel, std::string const&>, std::allocator<gpg::InternalCallback<gpg::LogLevel, std::string const&> > > > >::~PthreadSpecific(): error: undefined reference to 'pthread_getspecific'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<std::stack<gpg::InternalCallback<gpg::LogLevel, std::string const&>, std::deque<gpg::InternalCallbac
    k<gpg::LogLevel, std::string const&>, std::allocator<gpg::InternalCallback<gpg::LogLevel, std::string const&> > > > >::~PthreadSpecific(): error: undefined reference to 'pthread_setspecific'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<std::stack<gpg::InternalCallback<gpg::LogL
    MainFrameActions: Packaging (Android (ASTC)): evel, std::string const&>, std::deque<gpg::InternalCallback<gpg::LogLevel, std::string const&>, std::allocator<gpg::InternalCallback<gpg::LogLevel, std::string const&> > > > >::~PthreadSpecific(): error: undefined reference to 'pthread_key_delete'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:logging.cc:function gpg::CallbackStack(): error: undefined reference to 'pthread_key_create'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:logging.cc:function gpg::CallbackStack(): error: undefined reference to 'pthread_getspecific'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:logging.cc:function gpg::CallbackStack(): error: undefined reference to 'pthread_setspecific'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::Log(gpg::LogLevel, char const*, ...): error: undefined ref
    MainFrameActions: Packaging (Android (ASTC)): erence to 'vasprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::Log(gpg::LogLevel, char const*, ...): error: undefined ref
    MainFrameActions: Packaging (Android (ASTC)): erence to 'free'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::InternalCallback<gpg::LogLevel, std::string const&>** std:
    MainFrameActions: Packaging (Android (ASTC)): :__copy_move<false, true, std::random_access_iterator_tag>::__copy_m<gpg::InternalCallback<gpg::LogLevel, std::string const&>*>(gpg::InternalCallback<gpg::LogLevel, std::string const&>* const*, gpg::InternalCallback<gpg::LogLevel, std::string const&>* const*, gpg::InternalCallback<gpg::LogLevel, std::string const
    &>**): error: undefined reference to 'memmove'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function void std::deque<gpg::InternalCallback<gpg::LogLevel, std::strin
    MainFrameActions: Packaging (Android (ASTC)): g const&>, std::allocator<gpg::InternalCallback<gpg::LogLevel, std::string const&> > >::_M_push_back_aux<gpg::InternalCallback<gpg::LogLevel, std::string const&> const&>(gpg::InternalCallback<gpg::LogLevel, std::string const&> const&): error: undefined reference to 'memmove'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::ContentMD5AtPath(std::string const&, std::string const&):
    MainFrameActions: Packaging (Android (ASTC)): error: undefined reference to 'memcmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::OperationQueue::Impl::RunLoop(gpg::InternalCallback<gpg::L
    MainFrameActions: Packaging (Android (ASTC)): ogLevel, std::string const&>): error: undefined reference to 'pthread_cond_timedwait'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::SnapshotMetadata::IsOpen() const: error: undefined referen
    MainFrameActions: Packaging (Android (ASTC)): ce to 'pthread_mutex_lock'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function __gnu_cxx::__enable_if<std::__is_char<char>::__value, bool>::__
    MainFrameActions: Packaging (Android (ASTC)): type std:perator==<char>(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&): error: undefined reference to 'memcmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GetThreadDebugName(): error: undefined reference to 'pthread_self'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GetThreadDebugName(): error: undefined reference to 'pthread_self'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::GetThreadDebugName(): error: undefined reference to 'pthread_equal'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::SetThreadDebugName(std::string const&): error: undefined reference to 'pthread_self'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::SetThreadDebugName(std::string const&): error: undefined reference to 'pthread_setname_np'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::SetThreadDebugName(std::string const&): error: undefined r
    MainFrameActions: Packaging (Android (ASTC)): eference to 'pthread_self'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::TimestampString(): error: undefined reference to 'localtime_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::TimestampString(): error: undefined reference to 'strftime'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::TimestampString(): error: undefined reference to 'snprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::TimeSinceEpoch(): error: undefined reference to 'gettimeofday'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::TurnBasedMatch::SuggestedNextParticipant() const: error: undefined reference to 'memcmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal:efaultLogHandler(google:rotobuf::LogLevel, char const*, int, std::string const&): error: u
    ndefined reference to 'fprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal:efaultLogHandler(google:rotobuf:
    MainFrameActions: Packaging (Android (ASTC)): :LogLevel, char const*, int, std::string const&): error: undefined reference to '__sF'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal:efaultLogHandler(google:rotobuf::LogLevel, char const*, int, std::string const&): error: u
    ndefined reference to 'fflush'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::VersionString(int): error: undefined reference to 'snprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::LogMessage:perator<<(char): error
    MainFrameActions: Packaging (Android (ASTC)): : undefined reference to 'snprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::LogMessage:perator<<(int): error:
    MainFrameActions: Packaging (Android (ASTC)): undefined reference to 'snprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::Mutex::Mutex(): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'pthread_mutex_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::Mutex::~Mutex(): error: undefined r
    MainFrameActions: Packaging (Android (ASTC)): eference to 'pthread_mutex_destroy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::Mutex::Unlock(): error: undefined r
    MainFrameActions: Packaging (Android (ASTC)): eference to 'strerror'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::Mutex::Lock(): error: undefined ref
    MainFrameActions: Packaging (Android (ASTC)): erence to 'pthread_mutex_lock'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::Mutex::Lock(): error: undefined ref
    MainFrameActions: Packaging (Android (ASTC)): erence to 'strerror'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::GoogleOnceInitImpl(int*, google:rotobuf::Cl
    MainFrameActions: Packaging (Android (ASTC)): osure*): error: undefined reference to 'sched_yield'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::RepeatedPtrFieldBase::Reserve(int):
    MainFrameActions: Packaging (Android (ASTC)): error: undefined reference to 'memcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::WireFormatLite::ReadPackedEnumNoInl
    MainFrameActions: Packaging (Android (ASTC)): ine(google:rotobuf::io::CodedInputStream*, bool (*)(int), google:rotobuf::RepeatedField<int>*): error: undefined reference to 'memcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::WireFormatLite::ReadString(google:rotobuf::io::CodedInputStream*, std::string*): error: und
    efined reference to 'memcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::internal::WireFormatLite::ReadBytes(google:rotobuf::io::CodedInputStream*, std::string*): error: unde
    fined reference to 'memcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::GzipInputStream::~GzipInputStream(): erro
    MainFrameActions: Packaging (Android (ASTC)): r: undefined reference to 'inflateEnd'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:gzip_stream.cc:function google:rotobuf::io::internalInflateInit2(z_stream_s*, google:rotobuf::io
    MainFrameActions: Packaging (Android (ASTC)): ::GzipInputStream::Format): error: undefined reference to 'inflateInit2_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::GzipInputStream::Inflate(int): error: und
    MainFrameActions: Packaging (Android (ASTC)): efined reference to 'inflate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::GzipInputStream::Next(void const**, int*)
    MainFrameActions: Packaging (Android (ASTC)): : error: undefined reference to 'inflateEnd'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::GzipOutputStream::Init(google:rotobuf::
    MainFrameActions: Packaging (Android (ASTC)): io::ZeroCopyOutputStream*, google:rotobuf::io::GzipOutputStream::Options const&): error: undefined reference to 'deflateInit2_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::GzipOutputStream:eflate(int): error: un
    MainFrameActions: Packaging (Android (ASTC)): defined reference to 'deflate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::GzipOutputStream::Close(): error: undefin
    MainFrameActions: Packaging (Android (ASTC)): ed reference to 'deflateEnd'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:zero_copy_stream_impl.cc:function google:rotobuf::io:anonymous namespace)::close_no_eintr(int):
    MainFrameActions: Packaging (Android (ASTC)): error: undefined reference to 'close'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:zero_copy_stream_impl.cc:function google:rotobuf::io:anonymous namespace)::close_no_eintr(int):
    MainFrameActions: Packaging (Android (ASTC)): error: undefined reference to '__errno'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::FileInputStream::CopyingFileInputStream::
    MainFrameActions: Packaging (Android (ASTC)): Read(void*, int): error: undefined reference to 'read'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::FileInputStream::CopyingFileInputStream::
    MainFrameActions: Packaging (Android (ASTC)): Read(void*, int): error: undefined reference to '__errno'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::FileInputStream::CopyingFileInputStream::
    MainFrameActions: Packaging (Android (ASTC)): Read(void*, int): error: undefined reference to '__errno'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::FileInputStream::CopyingFileInputStream::
    MainFrameActions: Packaging (Android (ASTC)): Skip(int): error: undefined reference to 'lseek'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::FileOutputStream::CopyingFileOutputStream
    MainFrameActions: Packaging (Android (ASTC)): ::Write(void const*, int): error: undefined reference to 'write'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::FileOutputStream::CopyingFileOutputStream
    MainFrameActions: Packaging (Android (ASTC)): ::Write(void const*, int): error: undefined reference to '__errno'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::FileInputStream::CopyingFileInputStream::
    MainFrameActions: Packaging (Android (ASTC)): ~CopyingFileInputStream(): error: undefined reference to 'strerror'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function google:rotobuf::io::FileOutputStream::CopyingFileOutputStream
    MainFrameActions: Packaging (Android (ASTC)): ::~CopyingFileOutputStream(): error: undefined reference to 'strerror'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::AndroidGameServicesImpl::AchievementFetchOperation::Transl
    MainFrameActions: Packaging (Android (ASTC)): ate(gpg::JavaReference&&): error: undefined reference to 'memcmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::AndroidGameServicesImpl::ResolveConnection(): error: undef
    MainFrameActions: Packaging (Android (ASTC)): ined reference to 'nanosleep'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::FileDescriptor::~FileDescriptor(): error: undefined refere
    MainFrameActions: Packaging (Android (ASTC)): nce to 'close'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::JavaClass::Register(_JNIEnv*, gpg::JavaReference const&):
    MainFrameActions: Packaging (Android (ASTC)): error: undefined reference to 'strncmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
    MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to 'stat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
    MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to 'opendir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
    MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to 'readdir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
    MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to 'unlink'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
    MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to 'readdir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
    MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to 'closedir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
    MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to 'open'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::RegisterEmbeddedDexClasses(gpg::JavaReference const&): err
    MainFrameActions: Packaging (Android (ASTC)): or: undefined reference to 'write'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:jni_helper.cc:function gpg::GetJNIWrapper(): error: undefined reference to 'pthread_key_create'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:jni_helper.cc:function gpg::GetJNIWrapper(): error: undefined reference to 'pthread_getspecific'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:jni_helper.cc:function gpg::GetJNIWrapper(): error: undefined reference to 'pthread_setspecific'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<gpg::JNIWrapper>::~PthreadSpecific(): erro
    MainFrameActions: Packaging (Android (ASTC)): r: undefined reference to 'pthread_getspecific'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<gpg::JNIWrapper>::~PthreadSpecific(): erro
    MainFrameActions: Packaging (Android (ASTC)): r: undefined reference to 'pthread_setspecific'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg::PthreadSpecific<gpg::JNIWrapper>::~PthreadSpecific(): erro
    MainFrameActions: Packaging (Android (ASTC)): r: undefined reference to 'pthread_key_delete'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/lib/gnustl/ARMv7//libgpg.a:turn_based_match_impl.pb.cc:function gpg:EFAULT_ON_LOG(gpg::LogLevel, std::string const&): error:
    MainFrameActions: Packaging (Android (ASTC)): undefined reference to 'dlsym'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::GetInstance(): error: undefined reference to 'pthread_mutex_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::GetInstance(): error: undefined reference to 'pthread_mutex_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::Tick(): error: undefined reference to '__stack_chk_fail'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::Tick(): error: undefined reference to '__stack_chk_guard'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::ResumeRendering(): error: undefined reference to '__cxa_atexit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::ResumeRendering(): error: undefined reference to 'gettimeofday'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::ResumeRendering(): error: undefined reference to '__cxa_atexit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::ResumeRendering(): error: undefined reference to 'gettimeofday'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FFunctionGraphTask::CreateAndDispatchWhenReady(TFunction<void ()>, TStatId const&&, TRefCountPtr<FGraphEvent> con
    MainFrameActions: Packaging (Android (ASTC)): st&, ENamedThreads::Type): error: undefined reference to '__stack_chk_fail'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FFunctionGraphTask::CreateAndDispatchWhenReady(TFunction<void ()>, TStatId const&&, TRefCountPtr<FGraphEvent> con
    MainFrameActions: Packaging (Android (ASTC)): st&, ENamedThreads::Type): error: undefined reference to '__stack_chk_guard'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::PauseRendering(): error: undefined reference to '__cxa_atexit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::PauseRendering(): error: undefined reference to 'gettimeofday'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::PauseRendering(): error: undefined reference to '__cxa_atexit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::FAppEventManager(): error: undefined reference to 'pthread_mutex_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FAppEventManager::EnqueueAppEvent(EAppEventState, void*): error: undefined reference to 'gettid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function EngineCrashHandler(FGenericCrashContext const&): error: undefined reference to 'strlen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function EngineCrashHandler(FGenericCrashContext const&): error: undefined reference to '__stack_chk_fail'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function EngineCrashHandler(FGenericCrashContext const&): error: undefined reference to '__stack_chk_guard'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_GetInputDeviceInfo(int, FAndroidInputDeviceInfo&): error: undefined reference to 'strlen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_GetInputDeviceInfo(int, FAndroidInputDeviceInfo&): error: undefined reference to 'strlen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_GetMetaDataString(FString const&): error: undefined reference to 'strlen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_ShowConsoleWindow(): error: undefined reference to 'towlower'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_ShowConsoleWindow(): error: undefined reference to 'towlower'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_ShowConsoleWindow(): error: undefined reference to '__aeabi_memcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_ShowConsoleWindow(): error: undefined reference to '__aeabi_memclr4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_ShowConsoleWindow(): error: undefined reference to '__aeabi_memcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function Java_com_epicgames_ue4_GameActivity_nativeVirtualKeyboardResult: error: undefined reference to '__stack_chk_fail'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function Java_com_epicgames_ue4_GameActivity_nativeVirtualKeyboardResult: error: undefined reference to '__stack_chk_guard
    MainFrameActions: Packaging (Android (ASTC)): '
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidThunkCpp_GetAssetManager(): error: undefined reference to 'AAssetManager_fromJava'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to 'ANativeActivity_setWindowFormat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to 'getrlimit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to 'setrlimit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to 'getrlimit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to 'dlopen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to 'dlsym'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to '__aeabi_memcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to '__aeabi_memcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to 'fopen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to 'fopen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to 'fgets'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to 'fclose'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidMain(android_app*): error: undefined reference to '_ctype_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(int, wchar_t**, wchar_t const*): error: undefined reference to '__aeabi_memclr4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::Init(): error: undefined reference to 'gettid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::Tick(): error: undefined reference to 'gettid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::Tick(): error: undefined reference to 'gettid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function android_main: error: undefined reference to 'pthread_attr_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function android_main: error: undefined reference to 'pthread_attr_setdetachstate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function android_main: error: undefined reference to 'pthread_create'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to 'ALooper_prepare'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to 'ALooper_addFd'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to 'ASensorManager_getInstance'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to 'ASensorManager_getDefaultSensor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to 'ASensorManager_getDefaultSensor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to 'ASensorManager_createEventQueue'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to 'ALooper_pollAll'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function AndroidEventThreadWorker(void*): error: undefined reference to 'sleep'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function ParseGameProjectFromCommandLine(wchar_t const*, FString&, FString&): error: undefined reference to 'towlower'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function ParseGameProjectFromCommandLine(wchar_t const*, FString&, FString&): error: undefined reference to 'towlower'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function LaunchSetGameName(wchar_t const*, FString&): error: undefined reference to '__aeabi_memclr4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function LaunchSetGameName(wchar_t const*, FString&): error: undefined reference to '__aeabi_memclr4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to 'srand48'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to 'srand48'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to 'towupper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to 'towupper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to 'setvbuf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::PreInit(wchar_t const*): error: undefined reference to '__sF'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FEngineLoop::ProcessLocalPlayerSlateOperations() const: error: undefined reference to '__aeabi_memclr8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FShaderCompilingManager::~FShaderCompilingManager(): error: undefined reference to 'pthread_mutex_destroy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function UE4Function_Private::FFunctionStorage::FFunctionStorage(UE4Function_Private::FFunctionStorage&&): error: undefined reference to '__aeabi_memmove'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TArray<TRefCountPtr<FGraphEvent>, TInlineAllocator<4u, FDefaultAllocator> >::ResizeGrow(int): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to '__aeabi_memmove'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TArray<TRefCountPtr<FGraphEvent>, TInlineAllocator<4u, FDefaultAllocator> >::ResizeGrow(int): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to '__aeabi_memmove'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to 'ASensorEventQueue_enableSensor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to 'ASensorEventQueue_setEventRate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to 'ASensorEventQueue_enableSensor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to 'ASensorEventQueue_setEventRate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to 'ASensorEventQueue_disableSensor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to 'ASensorEventQueue_disableSensor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function OnAppCommandCB(android_app*, int): error: undefined reference to 'AConfiguration_getOrientation'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AInputEvent_getType'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AInputEvent_getSource'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AKeyEvent_getKeyCode'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AMotionEvent_getAction'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AInputEvent_getDeviceId'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AInputEvent_getDeviceId'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AKeyEvent_getAction'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AKeyEvent_getAction'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AKeyEvent_getMetaState'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AKeyEvent_getAction'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AMotionEvent_getPointerCount'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AMotionEvent_getPointerId'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AMotionEvent_getX'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AMotionEvent_getY'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AMotionEvent_getPointerId'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AMotionEvent_getX'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleInputCB(android_app*, AInputEvent*): error: undefined reference to 'AMotionEvent_getY'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleSensorEvents(int, int, void*): error: undefined reference to 'ASensorEventQueue_getEvents'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function HandleSensorEvents(int, int, void*): error: undefined reference to 'sqrtf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FOutputDeviceStdOutput::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'wprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FOutputDeviceStdOutput::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'fflush'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function FOutputDeviceStdOutput::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to '__sF'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TCString<wchar_t>::Stristr(wchar_t const*, wchar_t const*): error: undefined reference to 'towupper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TCString<wchar_t>::Stristr(wchar_t const*, wchar_t const*): error: undefined reference to 'towupper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TBitArray<FDefaultBitArrayAllocator>::Realloc(int): error: undefined reference to '__aeabi_memmove'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(Module.Launch.cpp-armv7-es2.o):function TBitArray<FDefaultBitArrayAllocator>::Realloc(int): error: undefined reference to '__aeabi_memclr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_read_cmd: error: undefined reference to 'read'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_read_cmd: error: undefined reference to 'free'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_read_cmd: error: undefined reference to '__android_log_print'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to 'pthread_cond_broadcast'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to 'AInputQueue_detachLooper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to 'AInputQueue_attachLooper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to 'pthread_cond_broadcast'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to 'pthread_cond_broadcast'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to 'AConfiguration_fromAssetManager'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to 'AConfiguration_getLanguage'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_pre_exec_cmd: error: undefined reference to 'AConfiguration_getCountry'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_post_exec_cmd: error: undefined reference to 'free'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_post_exec_cmd: error: undefined reference to 'pthread_cond_broadcast'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to 'malloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to 'pthread_cond_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to 'malloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to 'pipe'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to '__android_log_print'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to 'pthread_attr_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to 'pthread_attr_setdetachstate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to 'pthread_create'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function ANativeActivity_onCreate: error: undefined reference to 'pthread_cond_wait'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to 'write'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to '__android_log_print'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to 'pthread_cond_wait'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to 'close'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to 'close'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to 'pthread_cond_destroy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to 'pthread_mutex_destroy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onDestroy: error: undefined reference to 'free'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onStart: error: undefined reference to 'write'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onStart: error: undefined reference to '__android_log_print'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onStart: error: undefined reference to 'pthread_cond_wait'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function onResume: error: undefined reference to 'pthread_cond_wait'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to 'AConfiguration_new'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to 'AConfiguration_fromAssetManager'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to 'AConfiguration_getLanguage'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to 'AConfiguration_getCountry'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to 'ALooper_prepare'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to 'ALooper_addFd'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to 'AInputQueue_detachLooper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function android_app_entry: error: undefined reference to 'AConfiguration_delete'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function process_cmd: error: undefined reference to 'read'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function process_input: error: undefined reference to 'AInputQueue_getEvent'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function process_input: error: undefined reference to 'AInputQueue_preDispatchEvent'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function process_input: error: undefined reference to 'AInputQueue_finishEvent'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Launch-armv7-es2.a(android_native_app_glue.c-armv7-es2.o):function process_input: error: undefined reference to 'AInputQueue_getEvent'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidInputInterface::SendControllerEvents(): error: undefined reference to '__aeabi_memcpy8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidInputInterface::SendControllerEvents(): error: undefined reference to '__aeabi_memcpy8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::GetScreenRect(): error: undefined reference to '__android_log_write'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::GetScreenRect(): error: undefined reference to 'ANativeWindow_getWidth'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::GetScreenRect(): error: undefined reference to 'ANativeWindow_getHeight'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidApplication::GetJavaEnv(bool): error: undefined reference to 'pthread_key_create'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidApplication::GetJavaEnv(bool): error: undefined reference to '__android_log_write'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::LowLevelOutputDebugString(wchar_t const*): error: undefined reference to '__android_log_write'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FPThreadsCriticalSection::~FPThreadsCriticalSection(): error: undefined reference to 'pthread_mutex_destroy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to 'pthread_mutexattr_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to 'pthread_mutexattr_settype'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to 'pthread_mutexattr_destroy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to 'pthread_mutexattr_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to 'pthread_mutexattr_settype'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to 'pthread_mutexattr_destroy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function _GLOBAL__sub_I_Module.Core.1_of_8.cpp: error: undefined reference to '__aeabi_memclr8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformMemory::Init(): error: undefined reference to 'sysconf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformMemory::Init(): error: undefined reference to 'sysconf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformMemory::GetConstants(): error: undefined reference to 'sysconf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformMemory::GetConstants(): error: undefined reference to 'sysconf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformMemory::BinnedAllocFromOS(unsigned int): error: undefined reference to 'memalign'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::LocalPrint(wchar_t const*): error: undefined reference to '__android_log_write'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetSystemErrorMessage(wchar_t*, int, int): error: undefined reference to 'strerror_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to 'fopen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to 'fgets'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to 'sscanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to 'strncmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to 'fgets'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to 'fclose'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::GetCPUState(): error: undefined reference to '__aeabi_memclr8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTestUtime::FTestUtime(): error: undefined reference to 'fopen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTestUtime::FTestUtime(): error: undefined reference to 'fclose'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTestUtime::FTestUtime(): error: undefined reference to 'stat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTestUtime::FTestUtime(): error: undefined reference to 'utime'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTestUtime::FTestUtime(): error: undefined reference to 'unlink'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function RestorePreviousSignalHandlers(): error: undefined reference to 'sigaction'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function RestorePreviousSignalHandlers(): error: undefined reference to 'sigaction'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function RestorePreviousSignalHandlers(): error: undefined reference to 'sigaction'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function RestorePreviousSignalHandlers(): error: undefined reference to 'sigaction'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidMisc::SetCrashHandler(void (*)(FGenericCrashContext const&)): error: undefined reference to '__aeabi_m
    MainFrameActions: Packaging (Android (ASTC)): emclr8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function unwind_backtrace_signal_arch(void*, backtrace_frame_t*, unsigned int, unsigned int): error: undefined referenc
    MainFrameActions: Packaging (Android (ASTC)): e to 'dl_unwind_find_exidx'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function unwind_backtrace_signal(void*, unsigned long long*, int): error: undefined reference to '__aeabi_memclr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformStackWalk::ProgramCounterToSymbolInfo(unsigned long long, FProgramCounterSymbolInfo&): error:
    MainFrameActions: Packaging (Android (ASTC)): undefined reference to 'dladdr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformStackWalk::ProgramCounterToSymbolInfo(unsigned long long, FProgramCounterSymbolInfo&): error:
    MainFrameActions: Packaging (Android (ASTC)): undefined reference to 'strrchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformStackWalk::ProgramCounterToSymbolInfo(unsigned long long, FProgramCounterSymbolInfo&): error:
    MainFrameActions: Packaging (Android (ASTC)): undefined reference to 'strcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function TCString<char>::Sprintf(char*, char const*, ...): error: undefined reference to 'vsnprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*): error: undefined r
    MainFrameActions: Packaging (Android (ASTC)): eference to '__aeabi_memclr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Printf(wchar_t const*, ...): error: undefined reference to 'iswalpha'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Printf(wchar_t const*, ...): error: undefined reference to 'iswalpha'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Printf(wchar_t const*, ...): error: undefined reference to 'iswalpha'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::TrimTrailing(): error: undefined reference to 'wcschr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function iswspace: error: undefined reference to 'wcschr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function vswprintf(wchar_t*, int, wchar_t const*, std::__va_list): error: undefined reference to 'atoi'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function vswprintf(wchar_t*, int, wchar_t const*, std::__va_list): error: undefined reference to 'printf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function vswprintf(wchar_t*, int, wchar_t const*, std::__va_list): error: undefined reference to 'printf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformSurvey::GetSurveyResults(FHardwareSurveyResults&, bool): error: undefined reference to 'ANativeWindow_getWidth'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformSurvey::GetSurveyResults(FHardwareSurveyResults&, bool): error: undefined reference to 'ANativ
    MainFrameActions: Packaging (Android (ASTC)): eWindow_getHeight'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::CalculateSurfaceSize(void*, int&, int&): error: undefined reference to 'ANativeWindow_getWidth'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::CalculateSurfaceSize(void*, int&, int&): error: undefined reference to 'ANativeWindow_getHeight'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::AcquireWindowRef(ANativeWindow*): error: undefined reference to 'ANativeWindow_acquire'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidWindow::ReleaseWindowRef(ANativeWindow*): error: undefined reference to 'ANativeWindow_release'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to 'pthread_mutexattr_init
    MainFrameActions: Packaging (Android (ASTC)): '
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to 'pthread_mutexattr_settype'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to 'pthread_mutexattr_dest
    MainFrameActions: Packaging (Android (ASTC)): roy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to 'pthread_mutexattr_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to 'pthread_mutexattr_settype'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to 'pthread_mutexattr_dest
    MainFrameActions: Packaging (Android (ASTC)): roy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::FTaskGraphImplementation(int): error: undefined reference to 'pthread_key_create'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function TLockFreeFixedSizeAllocator_TLSCacheBase<256, TLockFreePointerListUnordered<void*, 128>, FNoopCounter>::~TLockFreeFixedSizeAllocator_TLSCacheBase(): error: undefined re
    ference to 'pthread_key_delete'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function TLockFreeFixedSizeAllocator_TLSCacheBase<36, TLockFreePointerListUnordered<void*, 128>, FNoopCounter>::~TLockFreeFixedSizeAllocator_TLSCacheBase(): error: undefined ref
    erence to 'pthread_key_delete'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function TaskGraphBenchmark(TArray<FString, FDefaultAllocator> const&): error: undefined reference to '__aeabi_memclr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Find(wchar_t const*, ESearchCase::Type, ESearchDir::Type, int) const: error: undefined reference to 'strstr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Trim(): error: undefined reference to 'wcschr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::ToBlob(FString const&, unsigned char*, unsigned int): error: undefined reference to 'atoi'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::ToHexBlob(FString const&, unsigned char*, unsigned int): error: undefined reference to 'strtol'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::IsNumeric() const: error: undefined reference to 'iswdigit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::ParseIntoArray(TArray<FString, FDefaultAllocator>&, wchar_t const*, bool) const: error: undefined ref
    MainFrameActions: Packaging (Android (ASTC)): erence to 'strstr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::Replace(wchar_t const*, wchar_t const*, ESearchCase::Type) const: error: undefined reference to 'strstr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FString::ReplaceInline(wchar_t const*, wchar_t const*, ESearchCase::Type): error: undefined reference to 'strs
    MainFrameActions: Packaging (Android (ASTC)): tr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function TCString<wchar_t>::Snprintf(wchar_t*, int, wchar_t const*, ...): error: undefined reference to 'iswalpha'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::Initialize(IPlatformFile*, wchar_t const*): error: undefined reference to 'mkdir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::Initialize(IPlatformFile*, wchar_t const*): error: undefined reference to 'mkdir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IsAsset(wchar_t const*): error: undefined reference to 'access'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IsAsset(wchar_t const*): error: undefined reference to 'AAssetManager_open'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IsAsset(wchar_t const*): error: undefined reference to 'AAsset_close'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to 'access'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to 'AAssetManager_open'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to 'AAsset_close'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to 'AAssetManager_open'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to 'AAsset_openFileDescripto
    MainFrameActions: Packaging (Android (ASTC)): r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileStartOffset(wchar_t const*): error: undefined reference to 'AAsset_close'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileRootPath(wchar_t const*): error: undefined reference to 'access'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileRootPath(wchar_t const*): error: undefined reference to 'AAssetManager_open'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileRootPath(wchar_t const*): error: undefined reference to 'AAsset_close'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileExists(wchar_t const*, bool): error: undefined reference to 'stat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::OpenRead(wchar_t const*, bool, bool): error: undefined reference to 'access'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::OpenRead(wchar_t const*, bool, bool): error: undefined reference to 'open'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FFileHandleAndroid::FFileHandleAndroid(FString const&, int): error: undefined reference to 'lseek'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FFileHandleAndroid::FFileHandleAndroid(FString const&, int): error: undefined reference to 'lseek'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FFileHandleAndroid::FFileHandleAndroid(FString const&, AAsset*): error: undefined reference to 'AAsset_openFil
    MainFrameActions: Packaging (Android (ASTC)): eDescriptor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FFileHandleAndroid::Read(unsigned char*, long long): error: undefined reference to 'pread'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FFileHandleAndroid::Write(unsigned char const*, long long): error: undefined reference to 'pwrite'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileSize(wchar_t const*, bool): error: undefined reference to 'stat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::FileSize(wchar_t const*, bool): error: undefined reference to 'AAsset_getLength'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile:eleteFile(wchar_t const*, bool): error: undefined reference to 'unlink'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::MoveFile(wchar_t const*, wchar_t const*, bool): error: undefined reference to 'rename'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::SetReadOnly(wchar_t const*, bool, bool): error: undefined reference to 'chmod'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FManifestReader::Read(): error: undefined reference to 'open'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FManifestReader::Read(): error: undefined reference to 'read'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FManifestReader::Write(): error: undefined reference to 'open'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FManifestReader::Write(): error: undefined reference to 'strncpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FManifestReader::Write(): error: undefined reference to 'strncat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile:irectoryExists(wchar_t const*, bool, bool): error: undefined reference to 'AAssetManage
    MainFrameActions: Packaging (Android (ASTC)): r_openDir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile:irectoryExists(wchar_t const*, bool, bool): error: undefined reference to 'AAssetDir_ge
    MainFrameActions: Packaging (Android (ASTC)): tNextFileName'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile:irectoryExists(wchar_t const*, bool, bool): error: undefined reference to 'AAssetDir_cl
    MainFrameActions: Packaging (Android (ASTC)): ose'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::CreateDirectory(wchar_t const*, bool): error: undefined reference to 'mkdir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile:eleteDirectory(wchar_t const*, bool): error: undefined reference to 'rmdir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::GetStatData(wchar_t const*, bool): error: undefined reference to 'AAssetManager_openDir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::GetStatData(wchar_t const*, bool): error: undefined reference to 'AAssetDir_close'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::GetStatData(wchar_t const*, bool): error: undefined reference to 'AAsset_getLength'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
    MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to 'opendir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
    MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to 'readdir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
    MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to 'readdir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
    MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to 'closedir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
    MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to 'AAssetManager_openDir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
    MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to 'AAssetDir_getNextFileName'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
    MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to 'AAssetDir_getNextFileName'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryCommon(wchar_t const*, TFunctionRef<bool (FString const&, dirent*)> cons
    MainFrameActions: Packaging (Android (ASTC)): t&, TFunctionRef<bool (FString const&)> const&, TFunctionRef<bool (char const*)> const&, bool, bool): error: undefined reference to 'AAssetDir_close'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function UE4Function_Private::TFunctionRefCaller<FAndroidPlatformFile::IterateDirectory(wchar_t const*, IPlatformFile::
    MainFrameActions: Packaging (Android (ASTC)): FDirectoryVisitor&, bool, bool)::{lambda(char const*)#1}, bool (char const*)>::Call(void*, char const*&): error: undefined reference to 'AAssetManager_openDir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function UE4Function_Private::TFunctionRefCaller<FAndroidPlatformFile::IterateDirectory(wchar_t const*, IPlatformFile::
    MainFrameActions: Packaging (Android (ASTC)): FDirectoryVisitor&, bool, bool)::{lambda(char const*)#1}, bool (char const*)>::Call(void*, char const*&): error: undefined reference to 'AAssetDir_close'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FAndroidPlatformFile::IterateDirectoryStat(wchar_t const*, IPlatformFile::FDirectoryStatVisitor&, bool, bool):
    MainFrameActions: Packaging (Android (ASTC)): :{lambda(char const*)#1}:perator()(char const*) const: error: undefined reference to 'AAsset_getLength'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::CreateInternal(FRunnable*, wchar_t const*, unsigned int, EThreadPriority, unsigned lon
    MainFrameActions: Packaging (Android (ASTC)): g long): error: undefined reference to 'pthread_detach'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::SetThreadPriority(long, EThreadPriority): error: undefined reference to 'pthread_getsc
    MainFrameActions: Packaging (Android (ASTC)): hedparam'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::SetThreadPriority(long, EThreadPriority): error: undefined reference to 'pthread_setsc
    MainFrameActions: Packaging (Android (ASTC)): hedparam'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::CreateThreadWithName(long*, pthread_attr_t*, void* (*)(void*), void*, char const*): er
    MainFrameActions: Packaging (Android (ASTC)): ror: undefined reference to 'pthread_create'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadAndroid::PreRun(): error: undefined reference to 'pthread_setname_np'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::SpinPthread(long*, void* (*)(void*), unsigned int, void*): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'pthread_attr_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::SpinPthread(long*, void* (*)(void*), unsigned int, void*): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'pthread_attr_setstacksize'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::SpinPthread(long*, void* (*)(void*), unsigned int, void*): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'pthread_attr_destroy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FRunnableThreadPThread::_ThreadProc(void*): error: undefined reference to 'pthread_exit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.1_of_8.cpp-armv7-es2.o):function FTaskGraphImplementation::QueueTask(FBaseGraphTask*, ENamedThreads::Type, ENamedThreads::Type): error: undefin
    MainFrameActions: Packaging (Android (ASTC)): ed reference to '__aeabi_memcpy4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMallocCrash::Malloc(unsigned int, unsigned int): error: undefined reference to 'pause'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMallocCrash::IsOnCrashedThread() const: error: undefined reference to 'pause'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FMallocCrashPool::AllocateFromPool(unsigned int): error: undefined reference to '__aeabi_memset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::LowLevelOutputDebugStringf(wchar_t const*, ...): error: undefined reference to 'malloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::LowLevelOutputDebugStringf(wchar_t const*, ...): error: undefined reference to 'malloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMallocCrash::Realloc(void*, unsigned int, unsigned int): error: undefined reference to 'pause'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMallocCrash::Free(void*): error: undefined reference to 'pause'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMallocCrash::Free(void*): error: undefined reference to '__aeabi_memset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMath::AutoTest(): error: undefined reference to 'sqrtf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMath::AutoTest(): error: undefined reference to 'sqrtf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::LocalPrint(wchar_t const*): error: undefined reference to 'printf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::RequestExit(bool): error: undefined reference to 'abort'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::CreateGuid(FGuid&): error: undefined reference to 'lrand48'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformMisc::CreateGuid(FGuid&): error: undefined reference to 'localtime_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformTime::SystemTime(int&, int&, int&, int&, int&, int&, int&, int&): error: undefined reference t
    MainFrameActions: Packaging (Android (ASTC)): o 'localtime_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::Sleep(float): error: undefined reference to 'usleep'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::Sleep(float): error: undefined reference to 'sched_yield'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::SleepNoStats(float): error: undefined reference to 'usleep'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::SleepNoStats(float): error: undefined reference to 'sched_yield'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::ConditionalSleep(TFunctionRef<bool ()>, float): error: undefined reference to 'usleep
    MainFrameActions: Packaging (Android (ASTC)): '
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformProcess::ConditionalSleep(TFunctionRef<bool ()>, float): error: undefined reference to 'sched_
    MainFrameActions: Packaging (Android (ASTC)): yield'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FPThreadEvent::Wait(unsigned int, bool): error: undefined reference to 'pthread_cond_timedwait'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformStackWalk::SymbolInfoToHumanReadableString(FProgramCounterSymbolInfo const&, char*, unsigned i
    MainFrameActions: Packaging (Android (ASTC)): nt): error: undefined reference to 'strrchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformStackWalk::SymbolInfoToHumanReadableString(FProgramCounterSymbolInfo const&, char*, unsigned i
    MainFrameActions: Packaging (Android (ASTC)): nt): error: undefined reference to 'strrchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformStackWalk::SymbolInfoToHumanReadableString(FProgramCounterSymbolInfo const&, char*, unsigned i
    MainFrameActions: Packaging (Android (ASTC)): nt): error: undefined reference to 'strncpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformStackWalk::SymbolInfoToHumanReadableString(FProgramCounterSymbolInfo const&, char*, unsigned i
    MainFrameActions: Packaging (Android (ASTC)): nt): error: undefined reference to 'strncpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformStackWalk::SymbolInfoToHumanReadableString(FProgramCounterSymbolInfo const&, char*, unsigned i
    MainFrameActions: Packaging (Android (ASTC)): nt): error: undefined reference to 'strncpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function TCString<char>::Snprintf(char*, int, char const*, ...): error: undefined reference to 'vsnprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformTime::UtcTime(int&, int&, int&, int&, int&, int&, int&, int&): error: undefined reference to 'gmtime_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FGenericPlatformTime::StrDate(wchar_t*, unsigned int): error: undefined reference to 'localtime_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FConsoleVariable<FString>::GetInt() const: error: undefined reference to 'atoi'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FConsoleVariable<FString>::GetFloat() const: error: undefined reference to 'strtod'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FFileManagerGeneric::FindFiles(TArray<FString, FDefaultAllocator>&, wchar_t const*, wchar_t const*): error: un
    MainFrameActions: Packaging (Android (ASTC)): defined reference to '_tolower_tab_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FThreadHeartBeat::Run(): error: undefined reference to 'usleep'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FPThreadEvent::Create(bool): error: undefined reference to 'pthread_cond_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FPThreadEvent::Trigger(): error: undefined reference to 'pthread_cond_signal'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FPThreadEvent::~FPThreadEvent(): error: undefined reference to 'pthread_cond_destroy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FFeedbackContextAnsi::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'printf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FFeedbackContextAnsi::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'fflush'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FFeedbackContextAnsi::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to '__sF'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FFeedbackContextAnsi::YesNof(FText const&): error: undefined reference to 'fgets'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function FConsoleVariableBitRef::Set(wchar_t const*, EConsoleVariableFlags): error: undefined reference to 'atoi'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.2_of_8.cpp-armv7-es2.o):function LexicalConversion::FromString(float&, wchar_t const*): error: undefined reference to 'strtod'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FMemory::TestMemory(): error: undefined reference to 'lrand48'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FMemory::TestMemory(): error: undefined reference to 'lrand48'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FastDecimalFormat::Internal::FractionalToString_SplitAndRoundNumber(bool, double, int, ERoundingMode, double&,
    MainFrameActions: Packaging (Android (ASTC)): double&): error: undefined reference to 'modf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FastDecimalFormat::Internal::FractionalToString_SplitAndRoundNumber(bool, double, int, ERoundingMode, double&,
    MainFrameActions: Packaging (Android (ASTC)): double&): error: undefined reference to 'ceil'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FastDecimalFormat::Internal::FractionalToString_SplitAndRoundNumber(bool, double, int, ERoundingMode, double&,
    MainFrameActions: Packaging (Android (ASTC)): double&): error: undefined reference to 'floor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FastDecimalFormat::Internal::FractionalToString(double, FDecimalNumberFormattingRules const&, FNumberFormattin
    MainFrameActions: Packaging (Android (ASTC)): gOptions): error: undefined reference to '__aeabi_memmove4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FText::AsCurrencyBase(long long, FString const&, TSharedPtr<FCulture, (ESPMode)1> const&): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'powf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function ExpressionParser::ConsumeNumber(FExpressionTokenConsumer&): error: undefined reference to 'strtod'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FBoxSphereBounds::TransformBy(FMatrix const&) const: error: undefined reference to 'sqrtf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to 'logf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to 'logf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to 'logf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::FLinearColor(FFloat16Color const&): error: undefined reference to 'logf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToRGBE() const: error: undefined reference to 'frexp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to 'powf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to 'powf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to 'powf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to 'floorf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to 'floorf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to 'floorf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::ToFColor(bool) const: error: undefined reference to 'floorf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FColor::FromRGBE() const: error: undefined reference to 'ldexp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FLinearColor::MakeRandomColor(): error: undefined reference to 'lrand48'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function FMallocPurgatoryProxy::Free(void*): error: undefined reference to '__aeabi_memset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function UE4Function_Private::TFunctionRefCaller<ExpressionParser::ParseNumber(FTokenStream const&, FStringToken*)::$_14 const, EParseState (wchar_t)>::Call(void*, wchar_t&): er
    ror: undefined reference to 'iswdigit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function UE4Function_Private::TFunctionRefCaller<ExpressionParser::ParseNumber(FTokenStream const&, FStringToken*)::$_14 const, EParseState (wchar_t)>::Call(void*, wchar_t&): er
    ror: undefined reference to 'iswdigit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.3_of_8.cpp-armv7-es2.o):function UE4Function_Private::TFunctionRefCaller<ExpressionParser::ParseNumber(FTokenStream const&, FStringToken*)::$_14 const, EParseState (wchar_t)>::Call(void*, wchar_t&): er
    ror: undefined reference to 'iswdigit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Log() const: error: undefined reference to 'acosf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Log() const: error: undefined reference to 'sinf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Exp() const: error: undefined reference to 'sinf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Exp() const: error: undefined reference to 'cosf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Slerp_NotNormalized(FQuat const&, FQuat const&, float): error: undefined reference to 'acosf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Slerp_NotNormalized(FQuat const&, FQuat const&, float): error: undefined reference to 'sinf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Slerp_NotNormalized(FQuat const&, FQuat const&, float): error: undefined reference to 'sinf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::SlerpFullPath_NotNormalized(FQuat const&, FQuat const&, float): error: undefined reference to 'acosf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::Squad(FQuat const&, FQuat const&, FQuat const&, FQuat const&, float): error: undefined reference to 'ac
    MainFrameActions: Packaging (Android (ASTC)): osf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FQuat::CalcTangents(FQuat const&, FQuat const&, FQuat const&, float, FQuat&): error: undefined reference to 'c
    MainFrameActions: Packaging (Android (ASTC)): osf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function ComputeProjectedSphereShaft(float, float, float, FMatrix const&, FVector const&, float, int&, int&): error: un
    MainFrameActions: Packaging (Android (ASTC)): defined reference to 'ceilf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function ComputeProjectedSphereShaft(float, float, float, FMatrix const&, FVector const&, float, int&, int&): error: un
    MainFrameActions: Packaging (Android (ASTC)): defined reference to 'ceilf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::GetAzimuthAndElevation(FVector const&, FVector const&, FVector const&, FVector const&): error: undefine
    MainFrameActions: Packaging (Android (ASTC)): d reference to 'asinf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::VRandCone(FVector const&, float, float): error: undefined reference to 'cosf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function MathRoundingUtil::TruncateToHalfIfClose(float): error: undefined reference to 'modff'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function MathRoundingUtil::TruncateToHalfIfClose(double): error: undefined reference to 'modf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(float): error: undefined reference to 'modff'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(float): error: undefined reference to 'ceilf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(double): error: undefined reference to 'modf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(double): error: undefined reference to 'floor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(double): error: undefined reference to 'ceil'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToEven(double): error: undefined reference to 'floor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfFromZero(float): error: undefined reference to 'modff'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfFromZero(float): error: undefined reference to 'ceilf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfFromZero(double): error: undefined reference to 'modf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfFromZero(double): error: undefined reference to 'ceil'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfFromZero(double): error: undefined reference to 'floor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToZero(float): error: undefined reference to 'modff'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FMath::RoundHalfToZero(double): error: undefined reference to 'ceil'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FConfigCacheIni::GetFloat(wchar_t const*, wchar_t const*, float&, FString const&): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'strtod'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function bool FName:perator==<wchar_t>(wchar_t const*) const: error: undefined reference to '_tolower_tab_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function appUncompressMemoryZLIB(void*, int, void const*, int, int): error: undefined reference to 'inflateInit2_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function appUncompressMemoryZLIB(void*, int, void const*, int, int): error: undefined reference to 'inflate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function appUncompressMemoryZLIB(void*, int, void const*, int, int): error: undefined reference to 'inflateEnd'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FCompression::CompressMemoryBound(ECompressionFlags, int, int): error: undefined reference to 'compressBound'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FCompression::CompressMemory(ECompressionFlags, void*, int&, void const*, int, int): error: undefined referenc
    MainFrameActions: Packaging (Android (ASTC)): e to 'deflateInit2_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FCompression::CompressMemory(ECompressionFlags, void*, int&, void const*, int, int): error: undefined referenc
    MainFrameActions: Packaging (Android (ASTC)): e to 'deflate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FCompression::CompressMemory(ECompressionFlags, void*, int&, void const*, int, int): error: undefined referenc
    MainFrameActions: Packaging (Android (ASTC)): e to 'deflateEnd'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FCompression::CompressMemory(ECompressionFlags, void*, int&, void const*, int, int): error: undefined referenc
    MainFrameActions: Packaging (Android (ASTC)): e to 'compress'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FCompression::CompressMemory(ECompressionFlags, void*, int&, void const*, int, int): error: undefined referenc
    MainFrameActions: Packaging (Android (ASTC)): e to 'deflateInit2_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FCompression::CompressMemory(ECompressionFlags, void*, int&, void const*, int, int): error: undefined referenc
    MainFrameActions: Packaging (Android (ASTC)): e to 'deflate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FCompression::CompressMemory(ECompressionFlags, void*, int&, void const*, int, int): error: undefined referenc
    MainFrameActions: Packaging (Android (ASTC)): e to 'deflateEnd'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FCompression::CompressMemory(ECompressionFlags, void*, int&, void const*, int, int): error: undefined referenc
    MainFrameActions: Packaging (Android (ASTC)): e to 'deflateEnd'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FConfigFile::GetInt64(wchar_t const*, wchar_t const*, long long&) const: error: undefined reference to 'strtol
    MainFrameActions: Packaging (Android (ASTC)): l'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.4_of_8.cpp-armv7-es2.o):function FConfigCacheIni::InitializeConfigSystem(): error: undefined reference to 'exit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.6_of_8.cpp-armv7-es2.o):function FAsyncIOSystemBase::QueueIORequest(FString const&, long long, long long, long long, void*, ECompressionFlags,
    MainFrameActions: Packaging (Android (ASTC)): FThreadSafeCounter*, EAsyncIOPriority): error: undefined reference to '__aeabi_memcpy8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.6_of_8.cpp-armv7-es2.o):function FAsyncIOSystemBase::QueueDestroyHandleRequest(FString const&): error: undefined reference to '__aeabi_memcpy8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.6_of_8.cpp-armv7-es2.o):function FStatsUtils::FromEscapedFString(wchar_t const*): error: undefined reference to 'strtoll'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.6_of_8.cpp-armv7-es2.o):function FStatGroupEnableManager::GetHighPerformanceEnableForStat(FName, char const*, char const*, bool, bool, EStatDat
    MainFrameActions: Packaging (Android (ASTC)): aType::Type, wchar_t const*, bool, FGenericPlatformMemory::EMemoryCounterRegion): error: undefined reference to 'strcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestRotatorToQuaternion(FRotator const&): error: undefined reference to 'cosf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestQuaternionToRotator(FQuat const&): error: undefined reference to 'atan2f'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestQuaternionToRotator(FQuat const&): error: undefined reference to 'atan2f'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestQuaternionToRotator(FQuat const&): error: undefined reference to 'atan2f'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestQuaternionToRotator(FQuat const&): error: undefined reference to 'atan2f'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestQuaternionToRotator(FQuat const&): error: undefined reference to 'asinf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FindBetween_Old(FVector const&, FVector const&): error: undefined reference to 'asinf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestReferenceMod(VectorRegister const&, VectorRegister const&): error: undefined reference to 'fmodf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestReferenceMod(VectorRegister const&, VectorRegister const&): error: undefined reference to 'fmodf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestReferenceMod(VectorRegister const&, VectorRegister const&): error: undefined reference to 'fmodf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function TestReferenceMod(VectorRegister const&, VectorRegister const&): error: undefined reference to 'fmodf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FVectorRegisterAbstractionTest::RunTest(FString const&): error: undefined reference to 'exp2f'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FNameEntry::IsEqual(char const*, ENameCase) const: error: undefined reference to 'strcmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FNameEntry::IsEqual(char const*, ENameCase) const: error: undefined reference to '_tolower_tab_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FNameEntrySerialized::FNameEntrySerialized(FNameEntry const&): error: undefined reference to 'strcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function _ZL27GetRawNonCasePreservingHashIcEtPKT_: error: undefined reference to '_toupper_tab_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FName::NameToDisplayString(FString const&, bool): error: undefined reference to 'iswlower'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FName::NameToDisplayString(FString const&, bool): error: undefined reference to 'iswupper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FName::NameToDisplayString(FString const&, bool): error: undefined reference to 'iswupper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FName::NameToDisplayString(FString const&, bool): error: undefined reference to 'iswlower'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FName::Compare(FName const&) const: error: undefined reference to '_tolower_tab_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function bool FName::SplitNameWithCheckImpl<wchar_t>(wchar_t const*, wchar_t*, int, int&): error: undefined reference t
    MainFrameActions: Packaging (Android (ASTC)): o 'strtoll'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FInterpolationFunctionTests::RunTest(FString const&)::$_10::__invoke(float): error: undefined reference to 'ex
    MainFrameActions: Packaging (Android (ASTC)): p2f'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FInterpolationFunctionTests::RunTest(FString const&)::$_10::__invoke(float): error: undefined reference to 'ex
    MainFrameActions: Packaging (Android (ASTC)): p2f'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function FInterpolationFunctionTests::RunTest(FString const&)::$_11::__invoke(float): error: undefined reference to 'ex
    MainFrameActions: Packaging (Android (ASTC)): p2f'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function bool FName::SplitNameWithCheckImpl<char>(char const*, char*, int, int&): error: undefined reference to 'strtol
    MainFrameActions: Packaging (Android (ASTC)): l'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function bool FName::InitInternal_FindOrAddNameEntry<char>(char const*, EFindName, ENameCase, unsigned short, int&): er
    MainFrameActions: Packaging (Android (ASTC)): ror: undefined reference to 'strcmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function bool FName::InitInternal_FindOrAddNameEntry<char>(char const*, EFindName, ENameCase, unsigned short, int&): er
    MainFrameActions: Packaging (Android (ASTC)): ror: undefined reference to 'strcmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.7_of_8.cpp-armv7-es2.o):function bool FName::InitInternal_FindOrAddNameEntry<char>(char const*, EFindName, ENameCase, unsigned short, int&): er
    MainFrameActions: Packaging (Android (ASTC)): ror: undefined reference to 'strcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-CoreUObject-armv7-es2.a(Module.CoreUObject.2_of_5.cpp-armv7-es2.o):function UScriptStruct::PrepareCppStructOps(): error: undefined reference to '__aeabi_memset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-CoreUObject-armv7-es2.a(Module.CoreUObject.2_of_5.cpp-armv7-es2.o):function FLinkerLoad::CreateExportHash(): error: undefined reference to '__aeabi_memset4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-CoreUObject-armv7-es2.a(Module.CoreUObject.3_of_5.cpp-armv7-es2.o):function UPropertyHelpers::ReadToken(wchar_t const*, FString&, bool): error: undefined reference to 'iswa
    MainFrameActions: Packaging (Android (ASTC)): lnum'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-CoreUObject-armv7-es2.a(Module.CoreUObject.3_of_5.cpp-armv7-es2.o):function UPropertyHelpers::ReadToken(wchar_t const*, FString&, bool): error: undefined reference to 'iswa
    MainFrameActions: Packaging (Android (ASTC)): lnum'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-CoreUObject-armv7-es2.a(Module.CoreUObject.3_of_5.cpp-armv7-es2.o):function UPropertyHelpers::ReadToken(wchar_t const*, FString&, bool): error: undefined reference to 'iswa
    MainFrameActions: Packaging (Android (ASTC)): lnum'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-CoreUObject-armv7-es2.a(Module.CoreUObject.3_of_5.cpp-armv7-es2.o):function UMapProperty::SerializeItem(FArchive&, void*, void const*) const: error: undefined reference to
    MainFrameActions: Packaging (Android (ASTC)): '__aeabi_memset4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-CoreUObject-armv7-es2.a(Module.CoreUObject.3_of_5.cpp-armv7-es2.o):function UMapProperty::ImportText_Internal(wchar_t const*, void*, int, UObject*, FOutputDevice*) const: e
    MainFrameActions: Packaging (Android (ASTC)): rror: undefined reference to '__aeabi_memset4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-CoreUObject-armv7-es2.a(Module.CoreUObject.3_of_5.cpp-armv7-es2.o):function UMapProperty::ClearValueInternal(void*) const: error: undefined reference to '__aeabi_memset4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-CoreUObject-armv7-es2.a(Module.CoreUObject.4_of_5.cpp-armv7-es2.o):function LexicalConversion::FromString(unsigned long long&, wchar_t const*): error: undefined reference t
    MainFrameActions: Packaging (Android (ASTC)): o 'strtoull'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.6_of_34.cpp-armv7-es2.o):function FAudioEffectsManager::VolumeToDeciBels(float): error: undefined reference to 'log10f'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.6_of_34.cpp-armv7-es2.o):function FAudioEffectsManager::VolumeToMilliBels(float, int): error: undefined reference to 'log10f'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.6_of_34.cpp-armv7-es2.o):function ACameraActor::Serialize(FArchive&): error: undefined reference to '__aeabi_memcpy4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.6_of_34.cpp-armv7-es2.o):function ACameraActor::Serialize(FArchive&): error: undefined reference to '__aeabi_memcpy4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.6_of_34.cpp-armv7-es2.o):function UCameraComponent::GetCameraView(float, FMinimalViewInfo&): error: undefined reference to '__aeabi_memcpy4
    MainFrameActions: Packaging (Android (ASTC)): '
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.6_of_34.cpp-armv7-es2.o):function FMinimalViewInfo::CalculateProjectionMatrixGivenView(FMinimalViewInfo const&, TEnumAsByte<EAspectRatioAxi
    MainFrameActions: Packaging (Android (ASTC)): sConstraint>, FViewport*, FSceneViewProjectionData&): error: undefined reference to 'tanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.6_of_34.cpp-armv7-es2.o):function FMinimalViewInfo::CalculateProjectionMatrixGivenView(FMinimalViewInfo const&, TEnumAsByte<EAspectRatioAxi
    MainFrameActions: Packaging (Android (ASTC)): sConstraint>, FViewport*, FSceneViewProjectionData&): error: undefined reference to 'tanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.6_of_34.cpp-armv7-es2.o):function FMinimalViewInfo::CalculateProjectionMatrixGivenView(FMinimalViewInfo const&, TEnumAsByte<EAspectRatioAxi
    MainFrameActions: Packaging (Android (ASTC)): sConstraint>, FViewport*, FSceneViewProjectionData&): error: undefined reference to 'tanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.6_of_34.cpp-armv7-es2.o):function FMinimalViewInfo::CalculateProjectionMatrixGivenView(FMinimalViewInfo const&, TEnumAsByte<EAspectRatioAxisConstraint>, FViewport*, FSceneViewProjectionData&): erro
    r: undefined reference to 'tanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.7_of_34.cpp-armv7-es2.o):function ConvertQueryImpactHit(UWorld const*, physx::PxLocationHit const&, FHitResult&, float, physx::PxFilterData
    MainFrameActions: Packaging (Android (ASTC)): const&, FVector const&, FVector const&, physx::PxGeometry const*, physx::PxTransform const&, bool, bool): error: undefined reference to '__isfinitef'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.7_of_34.cpp-armv7-es2.o):function ConvertQueryImpactHit(UWorld const*, physx::PxLocationHit const&, FHitResult&, float, physx::PxFilterData const&, FVector const&, FVector const&, physx::PxGeometry
    const*, physx::PxTransform const&, bool, bool): error: undefined reference to '__isfinitef'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.7_of_34.cpp-armv7-es2.o):function ConvertQueryImpactHit(UWorld const*, physx::PxLocationHit const&, FHitResult&, float, physx::PxFilterData const&, FVector const&, FVector const&, physx::PxGeometry
    const*, physx::PxTransform const&, bool, bool): error: undefined reference to '__isfinitef'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.7_of_34.cpp-armv7-es2.o):function ConvertQueryImpactHit(UWorld const*, physx::PxLocationHit const&, FHitResult&, float, physx::PxFilterData const&, FVector const&, FVector const&, physx::PxGeometry
    const*, physx::PxTransform const&, bool, bool): error: undefined reference to '__isfinitef'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.9_of_34.cpp-armv7-es2.o):function FDirectionalLightSceneProxy::GetShadowSplitBoundsDepthRange(FSceneView const&, FVector, float, float, FShadowCascadeSettings*) const: error: undefined reference to
    'atanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.9_of_34.cpp-armv7-es2.o):function FPointLightSceneProxy::GetWholeSceneProjectedShadowInitializer(FSceneViewFamily const&, TArray<FWholeSceneProjectedShadowInitializer, TInlineAllocator<6u, FDefault
    Allocator> >&) const: error: undefined reference to '__aeabi_memmove8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.10_of_34.cpp-armv7-es2.o):function UReflectionCaptureComponent::PostLoad(): error: undefined reference to 'sqrt'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.10_of_34.cpp-armv7-es2.o):function USkeletalMeshComponent:ebugDrawBones(UCanvas*, bool) const: error: undefined reference to 'atanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.10_of_34.cpp-armv7-es2.o):function FDerivedDataCacheInterface::SanitizeCacheKey(wchar_t const*): error: undefined reference to 'iswalnum'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.11_of_34.cpp-armv7-es2.o):function FSpotLightSceneProxy::GetWholeSceneProjectedShadowInitializer(FSceneViewFamily const&, TArray<FWholeScen
    MainFrameActions: Packaging (Android (ASTC)): eProjectedShadowInitializer, TInlineAllocator<6u, FDefaultAllocator> >&) const: error: undefined reference to '__aeabi_memmove8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.16_of_34.cpp-armv7-es2.o):function UKismetMathLibrary::Asin(float): error: undefined reference to 'asinf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.16_of_34.cpp-armv7-es2.o):function UKismetMathLibrary::Atan(float): error: undefined reference to 'atanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.16_of_34.cpp-armv7-es2.o):function UKismetMathLibrary:egAtan(float): error: undefined reference to 'atanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.16_of_34.cpp-armv7-es2.o):function UKismetMathLibrary::Exp(float): error: undefined reference to 'expf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.20_of_34.cpp-armv7-es2.o):function FOpusAudioInfo::ReadCompressedInfo(unsigned char const*, unsigned int, FSoundQualityInfo*): error: undef
    MainFrameActions: Packaging (Android (ASTC)): ined reference to 'strcmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.26_of_34.cpp-armv7-es2.o):function FPrecomputedLightVolume:ebugDrawSamples(FPrimitiveDrawInterface*, bool) const: error: undefined refere
    MainFrameActions: Packaging (Android (ASTC)): nce to '__aeabi_memmove8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.27_of_34.cpp-armv7-es2.o):function SeparableSSS_Profile(float, FLinearColor): error: undefined reference to 'exp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.27_of_34.cpp-armv7-es2.o):function SeparableSSS_Profile(float, FLinearColor): error: undefined reference to 'exp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.27_of_34.cpp-armv7-es2.o):function SeparableSSS_Profile(float, FLinearColor): error: undefined reference to 'exp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.27_of_34.cpp-armv7-es2.o):function SeparableSSS_Profile(float, FLinearColor): error: undefined reference to 'exp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Engine-armv7-es2.a(Module.Engine.33_of_34.cpp-armv7-es2.o):function FCanvas::Construct(): error: undefined reference to '__aeabi_memmove8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Slate-armv7-es2.a(Module.Slate.3_of_5.cpp-armv7-es2.o):function FTextLayout::CreateBreakCandidate(int&, FTextLayout::FLineModel&, int, int): error: undefined reference to '
    MainFrameActions: Packaging (Android (ASTC)): iswpunct'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Slate-armv7-es2.a(Module.Slate.3_of_5.cpp-armv7-es2.o):function FTextLayout::CreateBreakCandidate(int&, FTextLayout::FLineModel&, int, int): error: undefined reference to '
    MainFrameActions: Packaging (Android (ASTC)): iswlower'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketSubsystemAndroid::GetLocalHostAddr(FOutputDevice&, bool&): error: undefined reference to 'socket'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketSubsystemAndroid::GetLocalHostAddr(FOutputDevice&, bool&): error: undefined reference to 'ioctl'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketSubsystemAndroid::GetLocalHostAddr(FOutputDevice&, bool&): error: undefined reference to 'ioctl'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::Close(): error: undefined reference to 'shutdown'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::Bind(FInternetAddr const&): error: undefined reference to 'bind'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::Connect(FInternetAddr const&): error: undefined reference to 'connect'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::Listen(int): error: undefined reference to 'listen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::HasPendingData(unsigned int&): error: undefined reference to 'ioctl'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::Accept(FString const&): error: undefined reference to 'accept'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::Accept(FInternetAddr&, FString const&): error: undefined reference to 'accept'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::SendTo(unsigned char const*, int, int&, FInternetAddr const&): error: undefined reference to 'sendt
    MainFrameActions: Packaging (Android (ASTC)): o'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::Send(unsigned char const*, int, int&): error: undefined reference to 'send'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::RecvFrom(unsigned char*, int, int&, FInternetAddr&, ESocketReceiveFlags::Type): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'recvfrom'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::Recv(unsigned char*, int, int&, ESocketReceiveFlags::Type): error: undefined reference to 'recv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::GetAddress(FInternetAddr&): error: undefined reference to 'getsockname'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::GetPeerAddress(FInternetAddr&): error: undefined reference to 'getpeername'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::SetNonBlocking(bool): error: undefined reference to 'fcntl'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::SetNonBlocking(bool): error: undefined reference to 'fcntl'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::SetBroadcast(bool): error: undefined reference to 'setsockopt'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::JoinMulticastGroup(FInternetAddr const&): error: undefined reference to 'setsockopt'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::LeaveMulticastGroup(FInternetAddr const&): error: undefined reference to 'setsockopt'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::SetMulticastLoopback(bool): error: undefined reference to 'setsockopt'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::SetSendBufferSize(int, int&): error: undefined reference to 'getsockopt'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::SetReceiveBufferSize(int, int&): error: undefined reference to 'getsockopt'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::GetPortNo(): error: undefined reference to 'getsockname'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::HasState(ESocketBSDParam, FTimespan): error: undefined reference to 'select'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketSubsystemBSD::CreateSocket(FName const&, FString const&, bool): error: undefined reference to 'socket'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketSubsystemBSD::CreateSocket(FName const&, FString const&, bool): error: undefined reference to 'socket'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketSubsystemBSD::GetHostByName(char const*, FInternetAddr&): error: undefined reference to 'getaddrinfo'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketSubsystemBSD::GetHostName(FString&): error: undefined reference to 'gethostname'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::~FSocketBSD(): error: undefined reference to 'shutdown'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Sockets-armv7-es2.a(Module.Sockets.cpp-armv7-es2.o):function FSocketBSD::~FSocketBSD(): error: undefined reference to 'shutdown'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ShaderCore-armv7-es2.a(Module.ShaderCore.cpp-armv7-es2.o):function FShaderCache::MergePlatformCaches(FShaderCache::FShaderPlatformCache&, FShaderCache::FShaderPlatformCache
    MainFrameActions: Packaging (Android (ASTC)): const&): error: undefined reference to '__aeabi_memset8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.7_of_9.cpp-armv7-es2.o):function GetReflectionCaptureData_RenderingThread(FRHICommandListImmediate&, FScene*, UReflectionCaptureCompone
    MainFrameActions: Packaging (Android (ASTC)): nt const*, FReflectionCaptureFullHDR*): error: undefined reference to 'ldexpf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.8_of_9.cpp-armv7-es2.o):function FSystemTextures::InitializeTextures(FRHICommandListImmediate&, ERHIFeatureLevel::Type): error: undefin
    MainFrameActions: Packaging (Android (ASTC)): ed reference to 'pow'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.8_of_9.cpp-armv7-es2.o):function FSystemTextures::InitializeTextures(FRHICommandListImmediate&, ERHIFeatureLevel::Type): error: undefin
    MainFrameActions: Packaging (Android (ASTC)): ed reference to 'pow'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.2_of_9.cpp-armv7-es2.o):function TDynamicSkyLightDiffusePS<true, true>::SetParameters(FRHICommandList&, FSceneView const&, FRHITexture*, IPooledRenderTarget*, FDistanceFieldAOParameters const&,
    FSkyLightSceneProxy const*): error: undefined reference to 'expf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.2_of_9.cpp-armv7-es2.o):function TDynamicSkyLightDiffusePS<true, true>::SetParameters(FRHICommandList&, FSceneView const&, FRHITexture*, IPooledRenderTarget*, FDistanceFieldAOParameters const&,
    FSkyLightSceneProxy const*): error: undefined reference to 'expf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Renderer-armv7-es2.a(Module.Renderer.2_of_9.cpp-armv7-es2.o):function TDynamicSkyLightDiffusePS<true, false>::SetParameters(FRHICommandList&, FSceneView const&, FRHITexture
    MainFrameActions: Packaging (Android (ASTC)): *, IPooledRenderTarget*, FDistanceFieldAOParameters const&, FSkyLightSceneProxy const*): error: undefined reference to 'expf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function duDumpPolyMeshToObj(rcPolyMesh&, duFileIO*): error: undefined reference to 'puts'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function ioprintf(duFileIO*, char const*, ...): error: undefined reference to 'vsnprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function duDumpPolyMeshDetailToObj(rcPolyMeshDetail&, duFileIO*): error: undefined reference to 'puts'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function duDumpContourSet(rcContourSet&, duFileIO*): error: undefined reference to 'puts'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function duReadContourSet(rcContourSet&, duFileIO*): error: undefined reference to 'puts'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function dtNavMesh::addTile(unsigned char*, int, int, unsigned long long, unsigned long long*): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'qsort'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function dtNavMesh::addTile(unsigned char*, int, int, unsigned long long, unsigned long long*): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'qsort'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function dtNavMesh::addTile(unsigned char*, int, int, unsigned long long, unsigned long long*): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'qsort'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function dtNavMesh::addTile(unsigned char*, int, int, unsigned long long, unsigned long long*): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'qsort'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function dtCrowd::updateMoveRequest(float): error: undefined reference to '__aeabi_memmove4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function dtCrowd::updateTopologyOptimization(dtCrowdAgent**, int, float): error: undefined reference to '__aeabi_
    MainFrameActions: Packaging (Android (ASTC)): memmove4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.1_of_3.cpp-armv7-es2.o):function dtCrowd::updateStepProximityData(float, dtCrowdAgentDebugInfo*): error: undefined reference to '__aeabi_
    MainFrameActions: Packaging (Android (ASTC)): memmove4'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.2_of_3.cpp-armv7-es2.o):function dtBuildTileCachePolyMesh(dtTileCacheAlloc*, dtTileCacheLogContext*, dtTileCacheContourSet&, dtTileCacheP
    MainFrameActions: Packaging (Android (ASTC)): olyMesh&): error: undefined reference to '__aeabi_memset8'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Navmesh-armv7-es2.a(Module.Navmesh.2_of_3.cpp-armv7-es2.o):function dtTileCacheLogContext::dtLog(char const*, ...): error: undefined reference to 'vsnprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-GameplayTags-armv7-es2.a(Module.GameplayTags.cpp-armv7-es2.o):function TagPackingTest(): error: undefined reference to 'ldexpf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-GameplayTags-armv7-es2.a(Module.GameplayTags.cpp-armv7-es2.o):function TagPackingTest(): error: undefined reference to 'ldexpf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-GameplayTags-armv7-es2.a(Module.GameplayTags.cpp-armv7-es2.o):function UGameplayTagsManager::PrintReplicationFrequencyReport(): error: undefined reference to 'ldexpf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::ResetDisplay(): error: undefined reference to 'eglMakeCurrent'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL:estroySurface(): error: undefined reference to 'eglDestroySurface'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL:estroySurface(): error: undefined reference to 'eglDestroySurface'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::TerminateEGL(): error: undefined reference to 'eglTerminate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::SetCurrentContext(void*, void*): error: undefined reference to 'eglGetCurrentContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::SetCurrentContext(void*, void*): error: undefined reference to 'glFlush'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::SetCurrentContext(void*, void*): error: undefined reference to 'eglMakeCurrent'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::SetCurrentContext(void*, void*): error: undefined reference to 'eglCreatePbufferSurface'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::SetCurrentContext(void*, void*): error: undefined reference to 'eglGetError'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::SetCurrentContext(void*, void*): error: undefined reference to 'eglGetError'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::SetCurrentContext(void*, void*): error: undefined reference to 'eglMakeCurrent'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::SetCurrentContext(void*, void*): error: undefined reference to 'eglGetError'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::SetCurrentContext(void*, void*): error: undefined reference to 'eglGetError'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::GetCurrentContext(): error: undefined reference to 'eglGetCurrentContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::Terminate(): error: undefined reference to 'eglMakeCurrent'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::Terminate(): error: undefined reference to 'eglDestroyContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::Terminate(): error: undefined reference to 'eglDestroyContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::Terminate(): error: undefined reference to 'eglDestroyContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::Terminate(): error: undefined reference to 'eglDestroySurface'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::Terminate(): error: undefined reference to 'eglDestroySurface'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::Terminate(): error: undefined reference to 'eglTerminate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::CreateEGLSurface(ANativeWindow*, bool): error: undefined reference to 'eglCreateWindowSu
    MainFrameActions: Packaging (Android (ASTC)): rface'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::CreateEGLSurface(ANativeWindow*, bool): error: undefined reference to 'eglQuerySurface'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::CreateEGLSurface(ANativeWindow*, bool): error: undefined reference to 'eglQuerySurface'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::CreateEGLSurface(ANativeWindow*, bool): error: undefined reference to 'eglCreatePbufferS
    MainFrameActions: Packaging (Android (ASTC)): urface'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::CreateEGLSurface(ANativeWindow*, bool): error: undefined reference to 'eglCreatePbufferS
    MainFrameActions: Packaging (Android (ASTC)): urface'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitEGL(AndroidEGL::APIVariant): error: undefined reference to 'eglGetDisplay'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitEGL(AndroidEGL::APIVariant): error: undefined reference to 'eglInitialize'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitEGL(AndroidEGL::APIVariant): error: undefined reference to 'eglQueryString'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitEGL(AndroidEGL::APIVariant): error: undefined reference to 'eglBindAPI'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitEGL(AndroidEGL::APIVariant): error: undefined reference to 'eglChooseConfig'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitEGL(AndroidEGL::APIVariant): error: undefined reference to 'eglChooseConfig'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitEGL(AndroidEGL::APIVariant): error: undefined reference to 'eglGetConfigAttrib'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitEGL(AndroidEGL::APIVariant): error: undefined reference to 'eglGetConfigAttrib'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitEGL(AndroidEGL::APIVariant): error: undefined reference to 'eglGetConfigAttrib'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitEGL(AndroidEGL::APIVariant): error: undefined reference to 'eglGetConfigAttrib'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL:estroyBackBuffer(): error: undefined reference to 'glDeleteFramebuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL:estroyBackBuffer(): error: undefined reference to 'glDeleteRenderbuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitSurface(bool, bool): error: undefined reference to 'ANativeWindow_setBuffersGeometry
    MainFrameActions: Packaging (Android (ASTC)): '
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::ReInit(): error: undefined reference to 'eglGetCurrentContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::ReInit(): error: undefined reference to 'glFlush'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::Init(AndroidEGL::APIVariant, unsigned int, unsigned int, bool): error: undefined referen
    MainFrameActions: Packaging (Android (ASTC)): ce to 'eglCreateContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::Init(AndroidEGL::APIVariant, unsigned int, unsigned int, bool): error: undefined referen
    MainFrameActions: Packaging (Android (ASTC)): ce to 'eglCreateContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::Init(AndroidEGL::APIVariant, unsigned int, unsigned int, bool): error: undefined referen
    MainFrameActions: Packaging (Android (ASTC)): ce to 'eglCreateContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::InitContexts(): error: undefined reference to 'eglCreateContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL:estroyContext(void*): error: undefined reference to 'eglDestroyContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::SwapBuffers(): error: undefined reference to 'eglSwapBuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function AndroidEGL::IsCurrentContextValid(): error: undefined reference to 'eglGetCurrentContext'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FPlatformOpenGLDevice::~FPlatformOpenGLDevice(): error: undefined reference to 'glDeleteFramebuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FPlatformOpenGLDevice::~FPlatformOpenGLDevice(): error: undefined reference to 'glDeleteRenderbuffer
    MainFrameActions: Packaging (Android (ASTC)): s'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FPlatformOpenGLDevice::LoadEXT(): error: undefined reference to 'eglGetProcAddress'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FPlatformOpenGLDevice::LoadEXT(): error: undefined reference to 'eglGetProcAddress'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FPlatformOpenGLDevice::LoadEXT(): error: undefined reference to 'eglGetProcAddress'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FPlatformOpenGLDevice::LoadEXT(): error: undefined reference to 'eglGetProcAddress'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function PlatformBlitToViewport(FPlatformOpenGLDevice*, FOpenGLViewport const&, unsigned int, unsigned int, b
    MainFrameActions: Packaging (Android (ASTC)): ool, bool, int): error: undefined reference to 'eglSwapBuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function PlatformNULLContextSetup(): error: undefined reference to 'glFlush'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function PlatformResizeGLContext(FPlatformOpenGLDevice*, FPlatformOpenGLContext*, unsigned int, unsigned int,
    MainFrameActions: Packaging (Android (ASTC)): bool, bool, unsigned int, unsigned int): error: undefined reference to 'glViewport'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function PlatformGlGetError(): error: undefined reference to 'glGetError'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidOpenGL::ProcessExtensions(FString const&): error: undefined reference to 'glGetString'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidOpenGL::ProcessExtensions(FString const&): error: undefined reference to 'glGetString'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidOpenGL::ProcessExtensions(FString const&): error: undefined reference to 'glGenFramebuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidOpenGL::ProcessExtensions(FString const&): error: undefined reference to 'glBindFramebuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidOpenGL::ProcessExtensions(FString const&): error: undefined reference to 'glGenTextures'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidOpenGL::ProcessExtensions(FString const&): error: undefined reference to 'glBindTexture'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidOpenGL::ProcessExtensions(FString const&): error: undefined reference to 'glTexImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidOpenGL::ProcessExtensions(FString const&): error: undefined reference to 'glFramebufferTextu
    MainFrameActions: Packaging (Android (ASTC)): re2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidOpenGL::ProcessExtensions(FString const&): error: undefined reference to 'glCheckFramebuffer
    MainFrameActions: Packaging (Android (ASTC)): Status'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidOpenGL::ProcessExtensions(FString const&): error: undefined reference to 'glDeleteTextures'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidOpenGL::ProcessExtensions(FString const&): error: undefined reference to 'glDeleteFramebuffe
    MainFrameActions: Packaging (Android (ASTC)): rs'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateRasterizerStateInOpenGLContext(FOpenGLContextState&): error: undefined refe
    MainFrameActions: Packaging (Android (ASTC)): rence to 'glEnable'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateRasterizerStateInOpenGLContext(FOpenGLContextState&): error: undefined refe
    MainFrameActions: Packaging (Android (ASTC)): rence to 'glCullFace'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateRasterizerStateInOpenGLContext(FOpenGLContextState&): error: undefined refe
    MainFrameActions: Packaging (Android (ASTC)): rence to 'glDisable'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateRasterizerStateInOpenGLContext(FOpenGLContextState&): error: undefined refe
    MainFrameActions: Packaging (Android (ASTC)): rence to 'glDisable'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateRasterizerStateInOpenGLContext(FOpenGLContextState&): error: undefined refe
    MainFrameActions: Packaging (Android (ASTC)): rence to 'glEnable'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateRasterizerStateInOpenGLContext(FOpenGLContextState&): error: undefined refe
    MainFrameActions: Packaging (Android (ASTC)): rence to 'glPolygonOffset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateViewportInOpenGLContext(FOpenGLContextState&): error: undefined reference t
    MainFrameActions: Packaging (Android (ASTC)): o 'glViewport'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateViewportInOpenGLContext(FOpenGLContextState&): error: undefined reference t
    MainFrameActions: Packaging (Android (ASTC)): o 'glDepthRangef'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::CachedSetupTextureStage(FOpenGLContextState&, int, unsigned int, unsigned int, in
    MainFrameActions: Packaging (Android (ASTC)): t, int): error: undefined reference to 'glActiveTexture'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::CachedSetupTextureStage(FOpenGLContextState&, int, unsigned int, unsigned int, in
    MainFrameActions: Packaging (Android (ASTC)): t, int): error: undefined reference to 'glBindTexture'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::CachedSetupTextureStage(FOpenGLContextState&, int, unsigned int, unsigned int, in
    MainFrameActions: Packaging (Android (ASTC)): t, int): error: undefined reference to 'glBindTexture'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function void FOpenGLDynamicRHI::SetupTexturesForDraw<TRefCountPtr<FOpenGLBoundShaderState> >(FOpenGLContextS
    MainFrameActions: Packaging (Android (ASTC)): tate&, TRefCountPtr<FOpenGLBoundShaderState>, int): error: undefined reference to 'glActiveTexture'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function void FOpenGLDynamicRHI::SetupTexturesForDraw<TRefCountPtr<FOpenGLBoundShaderState> >(FOpenGLContextS
    MainFrameActions: Packaging (Android (ASTC)): tate&, TRefCountPtr<FOpenGLBoundShaderState>, int): error: undefined reference to 'glBindTexture'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function void FOpenGLDynamicRHI::SetupTexturesForDraw<TRefCountPtr<FOpenGLBoundShaderState> >(FOpenGLContextS
    MainFrameActions: Packaging (Android (ASTC)): tate&, TRefCountPtr<FOpenGLBoundShaderState>, int): error: undefined reference to 'glActiveTexture'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'glEnable'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'glDisable'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'glDepthMask'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'glDepthFunc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'glEnable'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'glDisable'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'glStencilFuncSeparate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined reference to 'glStencilOpSeparate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined reference to 'glStencilFuncSeparate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined reference to 'glStencilOpSeparate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'glStencilFunc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined re
    MainFrameActions: Packaging (Android (ASTC)): ference to 'glStencilOp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateDepthStencilStateInOpenGLContext(FOpenGLContextState&): error: undefined reference to 'glStencilMask'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetPendingBlendStateForActiveRenderTargets(FOpenGLContextState&): error: undefined reference to 'glBlendFuncSeparate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetPendingBlendStateForActiveRenderTargets(FOpenGLContextState&): error: undefined reference to 'glBlendEquationSeparate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetPendingBlendStateForActiveRenderTargets(FOpenGLContextState&): error: undefined reference to 'glBlendEquationSeparate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetPendingBlendStateForActiveRenderTargets(FOpenGLContextState&): error: undefined reference to 'glBlendFunc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetPendingBlendStateForActiveRenderTargets(FOpenGLContextState&): error: undefined reference to 'glBlendEquation'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetPendingBlendStateForActiveRenderTargets(FOpenGLContextState&): error: undefine
    MainFrameActions: Packaging (Android (ASTC)): d reference to 'glColorMask'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIClearMRT(bool, int, FLinearColor const*, bool, float, bool, unsigned int, FIntRect): error: undefined reference to 'glColorMask'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIClearMRT(bool, int, FLinearColor const*, bool, float, bool, unsigned int, FInt
    MainFrameActions: Packaging (Android (ASTC)): Rect): error: undefined reference to 'glDepthMask'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIClearMRT(bool, int, FLinearColor const*, bool, float, bool, unsigned int, FInt
    MainFrameActions: Packaging (Android (ASTC)): Rect): error: undefined reference to 'glStencilMask'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::EnableVertexElementCached(FOpenGLContextState&, FOpenGLVertexElement const&, int,
    MainFrameActions: Packaging (Android (ASTC)): void*, unsigned int): error: undefined reference to 'glEnableVertexAttribArray'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::EnableVertexElementCached(FOpenGLContextState&, FOpenGLVertexElement const&, int,
    MainFrameActions: Packaging (Android (ASTC)): void*, unsigned int): error: undefined reference to 'glBindBuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::EnableVertexElementCached(FOpenGLContextState&, FOpenGLVertexElement const&, int,
    MainFrameActions: Packaging (Android (ASTC)): void*, unsigned int): error: undefined reference to 'glVertexAttribPointer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetupVertexArrays(FOpenGLContextState&, unsigned int, FOpenGLStream*, unsigned in
    MainFrameActions: Packaging (Android (ASTC)): t, unsigned int): error: undefined reference to 'glDisableVertexAttribArray'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetupVertexArrays(FOpenGLContextState&, unsigned int, FOpenGLStream*, unsigned in
    MainFrameActions: Packaging (Android (ASTC)): t, unsigned int): error: undefined reference to 'glVertexAttrib4fv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetupVertexArrays(FOpenGLContextState&, unsigned int, FOpenGLStream*, unsigned in
    MainFrameActions: Packaging (Android (ASTC)): t, unsigned int): error: undefined reference to 'glDisableVertexAttribArray'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetupVertexArraysVAB(FOpenGLContextState&, unsigned int, FOpenGLStream*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int, unsigned int): error: undefined reference to 'glVertexAttrib4fv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetupVertexArraysVAB(FOpenGLContextState&, unsigned int, FOpenGLStream*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int, unsigned int): error: undefined reference to 'glDisableVertexAttribArray'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetupVertexArraysVAB(FOpenGLContextState&, unsigned int, FOpenGLStream*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int, unsigned int): error: undefined reference to 'glEnableVertexAttribArray'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::SetupVertexArraysUP(FOpenGLContextState&, void*, unsigned int): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'glDisableVertexAttribArray'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIDrawPrimitive(unsigned int, unsigned int, unsigned int, unsigned int): error:
    MainFrameActions: Packaging (Android (ASTC)): undefined reference to 'glBindBuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIDrawPrimitive(unsigned int, unsigned int, unsigned int, unsigned int): error:
    MainFrameActions: Packaging (Android (ASTC)): undefined reference to 'glDrawArrays'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::UpdateScissorRectInOpenGLContext(FOpenGLContextState&): error: undefined referenc
    MainFrameActions: Packaging (Android (ASTC)): e to 'glScissor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsign
    MainFrameActions: Packaging (Android (ASTC)): ed int, unsigned int, unsigned int, unsigned int): error: undefined reference to 'glBindBuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsign
    MainFrameActions: Packaging (Android (ASTC)): ed int, unsigned int, unsigned int, unsigned int): error: undefined reference to 'glDrawElements'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIEndDrawPrimitiveUP(): error: undefined reference to 'glBindBuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIEndDrawPrimitiveUP(): error: undefined reference to 'glDrawArrays'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIEndDrawIndexedPrimitiveUP(): error: undefined reference to 'glDrawElements'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ClearCurrentFramebufferWithCurrentScissor(FOpenGLContextState&, signed char, int,
    MainFrameActions: Packaging (Android (ASTC)): FLinearColor const*, float, unsigned int): error: undefined reference to 'glColorMask'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ClearCurrentFramebufferWithCurrentScissor(FOpenGLContextState&, signed char, int,
    MainFrameActions: Packaging (Android (ASTC)): FLinearColor const*, float, unsigned int): error: undefined reference to 'glClearColor'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ClearCurrentFramebufferWithCurrentScissor(FOpenGLContextState&, signed char, int,
    MainFrameActions: Packaging (Android (ASTC)): FLinearColor const*, float, unsigned int): error: undefined reference to 'glDepthMask'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ClearCurrentFramebufferWithCurrentScissor(FOpenGLContextState&, signed char, int,
    MainFrameActions: Packaging (Android (ASTC)): FLinearColor const*, float, unsigned int): error: undefined reference to 'glClearDepthf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ClearCurrentFramebufferWithCurrentScissor(FOpenGLContextState&, signed char, int,
    MainFrameActions: Packaging (Android (ASTC)): FLinearColor const*, float, unsigned int): error: undefined reference to 'glStencilMask'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ClearCurrentFramebufferWithCurrentScissor(FOpenGLContextState&, signed char, int,
    MainFrameActions: Packaging (Android (ASTC)): FLinearColor const*, float, unsigned int): error: undefined reference to 'glClearStencil'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ClearCurrentFramebufferWithCurrentScissor(FOpenGLContextState&, signed char, int,
    MainFrameActions: Packaging (Android (ASTC)): FLinearColor const*, float, unsigned int): error: undefined reference to 'glClear'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidGPUInfo::FAndroidGPUInfo(): error: undefined reference to 'glGetString'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FAndroidGPUInfo::FAndroidGPUInfo(): error: undefined reference to 'glGetString'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLBuffer<FOpenGLBaseVertexBuffer, 34962u, &(CachedBindArrayBuffer(unsigned int))>::TOpenGLBuffe
    MainFrameActions: Packaging (Android (ASTC)): r(unsigned int, unsigned int, unsigned int, void const*, bool, unsigned int, unsigned int): error: undefined reference to 'glBufferSubData'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLBuffer<FOpenGLBaseVertexBuffer, 34962u, &(CachedBindArrayBuffer(unsigned int))>::TOpenGLBuffe
    MainFrameActions: Packaging (Android (ASTC)): r(unsigned int, unsigned int, unsigned int, void const*, bool, unsigned int, unsigned int): error: undefined reference to 'glGenBuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLBuffer<FOpenGLBaseVertexBuffer, 34962u, &(CachedBindArrayBuffer(unsigned int))>::TOpenGLBuffe
    MainFrameActions: Packaging (Android (ASTC)): r(unsigned int, unsigned int, unsigned int, void const*, bool, unsigned int, unsigned int): error: undefined reference to 'glBufferData'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLBuffer<FOpenGLBaseVertexBuffer, 34962u, &(CachedBindArrayBuffer(unsigned int))>::TOpenGLBuffe
    MainFrameActions: Packaging (Android (ASTC)): r(unsigned int, unsigned int, unsigned int, void const*, bool, unsigned int, unsigned int): error: undefined reference to 'glBufferData'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLBuffer<FOpenGLBaseVertexBuffer, 34962u, &(CachedBindArrayBuffer(unsigned int))>::TOpenGLBuffe
    MainFrameActions: Packaging (Android (ASTC)): r(unsigned int, unsigned int, unsigned int, void const*, bool, unsigned int, unsigned int): error: undefined reference to 'glBufferSubData'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLBuffer<FOpenGLBaseVertexBuffer, 34962u, &(CachedBindArrayBuffer(unsigned int))>::Lock(unsigne
    MainFrameActions: Packaging (Android (ASTC)): d int, unsigned int, bool, bool): error: undefined reference to 'glBufferData'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLBuffer<FOpenGLBaseVertexBuffer, 34962u, &(CachedBindArrayBuffer(unsigned int))>::Unlock(): er
    MainFrameActions: Packaging (Android (ASTC)): ror: undefined reference to 'glBufferData'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLBuffer<FOpenGLBaseVertexBuffer, 34962u, &(CachedBindArrayBuffer(unsigned int))>::Unlock(): er
    MainFrameActions: Packaging (Android (ASTC)): ror: undefined reference to 'glBufferSubData'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLBuffer<FOpenGLBaseVertexBuffer, 34962u, &(CachedBindArrayBuffer(unsigned int))>::~TOpenGLBuff
    MainFrameActions: Packaging (Android (ASTC)): er(): error: undefined reference to 'glDeleteBuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2D>::~TOpenGLTexture(): error: undefined reference to 'glDeleteRend
    MainFrameActions: Packaging (Android (ASTC)): erbuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2D>::~TOpenGLTexture(): error: undefined reference to 'glDeleteText
    MainFrameActions: Packaging (Android (ASTC)): ures'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2D>::~TOpenGLTexture(): error: undefined reference to 'glDeleteText
    MainFrameActions: Packaging (Android (ASTC)): ures'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ApplyTextureStage(FOpenGLContextState&, int, FTextureStage const&, FOpenGLSampler
    MainFrameActions: Packaging (Android (ASTC)): State*): error: undefined reference to 'glActiveTexture'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ApplyTextureStage(FOpenGLContextState&, int, FTextureStage const&, FOpenGLSampler
    MainFrameActions: Packaging (Android (ASTC)): State*): error: undefined reference to 'glTexParameteri'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ApplyTextureStage(FOpenGLContextState&, int, FTextureStage const&, FOpenGLSampler
    MainFrameActions: Packaging (Android (ASTC)): State*): error: undefined reference to 'glTexParameteri'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ApplyTextureStage(FOpenGLContextState&, int, FTextureStage const&, FOpenGLSampler
    MainFrameActions: Packaging (Android (ASTC)): State*): error: undefined reference to 'glTexParameteri'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.1_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ApplyTextureStage(FOpenGLContextState&, int, FTextureStage const&, FOpenGLSampler
    MainFrameActions: Packaging (Android (ASTC)): State*): error: undefined reference to 'glTexParameteri'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function BeginFrame_UniformBufferPoolCleanup(): error: undefined reference to 'glDeleteBuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLGPUProfiler::EndFrame(): error: undefined reference to 'glGetIntegerv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function InitDebugContext(): error: undefined reference to 'glGetError'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::FOpenGLDynamicRHI(): error: undefined reference to 'glGetIntegerv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::FOpenGLDynamicRHI(): error: undefined reference to 'glGetError'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::FOpenGLDynamicRHI(): error: undefined reference to 'glGetIntegerv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::FOpenGLDynamicRHI(): error: undefined reference to 'glGetError'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::FOpenGLDynamicRHI(): error: undefined reference to 'glGetIntegerv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::FOpenGLDynamicRHI(): error: undefined reference to 'glGetBooleanv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::Init(): error: undefined reference to 'glFlush'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::Init(): error: undefined reference to 'glCreateProgram'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::Init(): error: undefined reference to 'glAttachShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::Init(): error: undefined reference to 'glAttachShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::Init(): error: undefined reference to 'glLinkProgram'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::Init(): error: undefined reference to 'glGetProgramiv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::Cleanup(): error: undefined reference to 'glDeleteBuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function DestroyShadersAndPrograms(): error: undefined reference to 'glDeleteShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLES2::ProcessExtensions(FString const&): error: undefined reference to 'glGetShaderPrecisionFo
    MainFrameActions: Packaging (Android (ASTC)): rmat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLES2::ProcessExtensions(FString const&): error: undefined reference to 'glGetShaderPrecisionFo
    MainFrameActions: Packaging (Android (ASTC)): rmat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLES2::ProcessExtensions(FString const&): error: undefined reference to 'glGetShaderPrecisionFo
    MainFrameActions: Packaging (Android (ASTC)): rmat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLBuffer<FOpenGLBaseIndexBuffer, 34963u, &(CachedBindElementArrayBuffer(unsigned int))>::TOpenG
    MainFrameActions: Packaging (Android (ASTC)): LBuffer(unsigned int, unsigned int, unsigned int, void const*, bool, unsigned int, unsigned int): error: undefined reference to 'glBufferSubData'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLBuffer<FOpenGLBaseIndexBuffer, 34963u, &(CachedBindElementArrayBuffer(unsigned int))>::TOpenG
    MainFrameActions: Packaging (Android (ASTC)): LBuffer(unsigned int, unsigned int, unsigned int, void const*, bool, unsigned int, unsigned int): error: undefined reference to 'glGenBuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int*, FOpenGLTextureBase*): error: undefined reference to 'glGenFramebuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int*, FOpenGLTextureBase*): error: undefined reference to 'glBindFramebuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int*, FOpenGLTextureBase*): error: undefined reference to 'glFramebufferRenderbuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int*, FOpenGLTextureBase*): error: undefined reference to 'glFramebufferTexture2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int*, FOpenGLTextureBase*): error: undefined reference to 'glFramebufferTexture2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int*, FOpenGLTextureBase*): error: undefined reference to 'glFramebufferRenderbuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int*, FOpenGLTextureBase*): error: undefined reference to 'glGenRenderbuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned int*, FOpenGLTextureBase*): error: undefined reference to
    'glBindRenderbuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned int*, FOpenGLTextureBase*): error: undefined reference to
    'glBindRenderbuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned int*, FOpenGLTextureBase*): error: undefined reference to
    'glFramebufferRenderbuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int*, FOpenGLTextureBase*): error: undefined reference to 'glFramebufferRenderbuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned int*, FOpenGLTextureBase*): error: undefined reference to
    'glFramebufferTexture2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned int*, FOpenGLTextureBase*): error: undefined reference to
    'glDeleteFramebuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned
    MainFrameActions: Packaging (Android (ASTC)): int*, FOpenGLTextureBase*): error: undefined reference to 'glBindFramebuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHICopyToResolveTarget(FRHITexture*, FRHITexture*, bool, FResolveParams const&): error: undefined reference to 'glBindFramebuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ReadSurfaceDataRaw(FOpenGLContextState&, FRHITexture*, FIntRect, TArray<unsigned
    MainFrameActions: Packaging (Android (ASTC)): char, FDefaultAllocator>&, FReadSurfaceDataFlags): error: undefined reference to 'glGenFramebuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ReadSurfaceDataRaw(FOpenGLContextState&, FRHITexture*, FIntRect, TArray<unsigned char, FDefaultAllocator>&, FReadSurfaceDataFlags): error:
    undefined reference to 'glGenRenderbuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ReadSurfaceDataRaw(FOpenGLContextState&, FRHITexture*, FIntRect, TArray<unsigned
    MainFrameActions: Packaging (Android (ASTC)): char, FDefaultAllocator>&, FReadSurfaceDataFlags): error: undefined reference to 'glBindRenderbuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ReadSurfaceDataRaw(FOpenGLContextState&, FRHITexture*, FIntRect, TArray<unsigned
    MainFrameActions: Packaging (Android (ASTC)): char, FDefaultAllocator>&, FReadSurfaceDataFlags): error: undefined reference to 'glRenderbufferStorage'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ReadSurfaceDataRaw(FOpenGLContextState&, FRHITexture*, FIntRect, TArray<unsigned
    MainFrameActions: Packaging (Android (ASTC)): char, FDefaultAllocator>&, FReadSurfaceDataFlags): error: undefined reference to 'glBindRenderbuffer'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ReadSurfaceDataRaw(FOpenGLContextState&, FRHITexture*, FIntRect, TArray<unsigned
    MainFrameActions: Packaging (Android (ASTC)): char, FDefaultAllocator>&, FReadSurfaceDataFlags): error: undefined reference to 'glPixelStorei'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ReadSurfaceDataRaw(FOpenGLContextState&, FRHITexture*, FIntRect, TArray<unsigned
    MainFrameActions: Packaging (Android (ASTC)): char, FDefaultAllocator>&, FReadSurfaceDataFlags): error: undefined reference to 'glReadPixels'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ReadSurfaceDataRaw(FOpenGLContextState&, FRHITexture*, FIntRect, TArray<unsigned
    MainFrameActions: Packaging (Android (ASTC)): char, FDefaultAllocator>&, FReadSurfaceDataFlags): error: undefined reference to 'glReadPixels'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ReadSurfaceDataRaw(FOpenGLContextState&, FRHITexture*, FIntRect, TArray<unsigned
    MainFrameActions: Packaging (Android (ASTC)): char, FDefaultAllocator>&, FReadSurfaceDataFlags): error: undefined reference to 'glReadPixels'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ReadSurfaceDataRaw(FOpenGLContextState&, FRHITexture*, FIntRect, TArray<unsigned char, FDefaultAllocator>&, FReadSurfaceDataFlags): error:
    undefined reference to 'glPixelStorei'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::ReadSurfaceDataRaw(FOpenGLContextState&, FRHITexture*, FIntRect, TArray<unsigned
    MainFrameActions: Packaging (Android (ASTC)): char, FDefaultAllocator>&, FReadSurfaceDataFlags): error: undefined reference to 'glDeleteRenderbuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2D>::Unlock(unsigned int, unsigned int): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'glPixelStorei'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2D>::Unlock(unsigned int, unsigned int): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'glCompressedTexSubImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2D>::Unlock(unsigned int, unsigned int): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'glTexSubImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2D>::Unlock(unsigned int, unsigned int): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'glTexSubImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2D>::Unlock(unsigned int, unsigned int): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'glCompressedTexImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2D>::Unlock(unsigned int, unsigned int): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'glPixelStorei'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2D>::Unlock(unsigned int, unsigned int): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'glTexImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIReadSurfaceFloatData(FRHITexture*, FIntRect, TArray<FFloat16Color, FDefaultAll
    MainFrameActions: Packaging (Android (ASTC)): ocator>&, ECubeFace, int, int): error: undefined reference to 'glGenFramebuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIReadSurfaceFloatData(FRHITexture*, FIntRect, TArray<FFloat16Color, FDefaultAll
    MainFrameActions: Packaging (Android (ASTC)): ocator>&, ECubeFace, int, int): error: undefined reference to 'glReadPixels'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIRead3DSurfaceFloatData(FRHITexture*, FIntRect, FIntPoint, TArray<FFloat16Color
    MainFrameActions: Packaging (Android (ASTC)): , FDefaultAllocator>&): error: undefined reference to 'glGenTextures'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHIRead3DSurfaceFloatData(FRHITexture*, FIntRect, FIntPoint, TArray<FFloat16Color
    MainFrameActions: Packaging (Android (ASTC)): , FDefaultAllocator>&): error: undefined reference to 'glDeleteTextures'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function (anonymous namespace)::MoveHashLines(TArray<char, FDefaultAllocator>&, TArray<char, FDefaultAllocato
    MainFrameActions: Packaging (Android (ASTC)): r>&): error: undefined reference to 'strchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function (anonymous namespace)::MoveHashLines(TArray<char, FDefaultAllocator>&, TArray<char, FDefaultAllocato
    MainFrameActions: Packaging (Android (ASTC)): r>&): error: undefined reference to '_ctype_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIVertexShader, 35633u, (EShaderFrequency)0>* CompileOpenGLShader<TOpenGLShader<FRHI
    MainFrameActions: Packaging (Android (ASTC)): VertexShader, 35633u, (EShaderFrequency)0> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glCreateShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIVertexShader, 35633u, (EShaderFrequency)0>* CompileOpenGLShader<TOpenGLShader<FRHI
    MainFrameActions: Packaging (Android (ASTC)): VertexShader, 35633u, (EShaderFrequency)0> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glShaderSource'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIVertexShader, 35633u, (EShaderFrequency)0>* CompileOpenGLShader<TOpenGLShader<FRHI
    MainFrameActions: Packaging (Android (ASTC)): VertexShader, 35633u, (EShaderFrequency)0> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glCompileShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIVertexShader, 35633u, (EShaderFrequency)0>* CompileOpenGLShader<TOpenGLShader<FRHI
    MainFrameActions: Packaging (Android (ASTC)): VertexShader, 35633u, (EShaderFrequency)0> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glGetShaderiv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIVertexShader, 35633u, (EShaderFrequency)0>* CompileOpenGLShader<TOpenGLShader<FRHI
    MainFrameActions: Packaging (Android (ASTC)): VertexShader, 35633u, (EShaderFrequency)0> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glGetShaderiv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIVertexShader, 35633u, (EShaderFrequency)0>* CompileOpenGLShader<TOpenGLShader<FRHI
    MainFrameActions: Packaging (Android (ASTC)): VertexShader, 35633u, (EShaderFrequency)0> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glGetShaderInfoLog'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIPixelShader, 35632u, (EShaderFrequency)3>* CompileOpenGLShader<TOpenGLShader<FRHIP
    MainFrameActions: Packaging (Android (ASTC)): ixelShader, 35632u, (EShaderFrequency)3> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glCreateShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIPixelShader, 35632u, (EShaderFrequency)3>* CompileOpenGLShader<TOpenGLShader<FRHIP
    MainFrameActions: Packaging (Android (ASTC)): ixelShader, 35632u, (EShaderFrequency)3> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glShaderSource'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIPixelShader, 35632u, (EShaderFrequency)3>* CompileOpenGLShader<TOpenGLShader<FRHIP
    MainFrameActions: Packaging (Android (ASTC)): ixelShader, 35632u, (EShaderFrequency)3> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glCompileShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIPixelShader, 35632u, (EShaderFrequency)3>* CompileOpenGLShader<TOpenGLShader<FRHIP
    MainFrameActions: Packaging (Android (ASTC)): ixelShader, 35632u, (EShaderFrequency)3> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glGetShaderiv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIPixelShader, 35632u, (EShaderFrequency)3>* CompileOpenGLShader<TOpenGLShader<FRHIP
    MainFrameActions: Packaging (Android (ASTC)): ixelShader, 35632u, (EShaderFrequency)3> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glGetShaderiv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIPixelShader, 35632u, (EShaderFrequency)3>* CompileOpenGLShader<TOpenGLShader<FRHIP
    MainFrameActions: Packaging (Android (ASTC)): ixelShader, 35632u, (EShaderFrequency)3> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glGetShaderInfoLog'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIGeometryShader, 36313u, (EShaderFrequency)4>* CompileOpenGLShader<TOpenGLShader<FR
    MainFrameActions: Packaging (Android (ASTC)): HIGeometryShader, 36313u, (EShaderFrequency)4> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glCreateShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIGeometryShader, 36313u, (EShaderFrequency)4>* CompileOpenGLShader<TOpenGLShader<FR
    MainFrameActions: Packaging (Android (ASTC)): HIGeometryShader, 36313u, (EShaderFrequency)4> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glShaderSource'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIGeometryShader, 36313u, (EShaderFrequency)4>* CompileOpenGLShader<TOpenGLShader<FR
    MainFrameActions: Packaging (Android (ASTC)): HIGeometryShader, 36313u, (EShaderFrequency)4> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glCompileShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIGeometryShader, 36313u, (EShaderFrequency)4>* CompileOpenGLShader<TOpenGLShader<FR
    MainFrameActions: Packaging (Android (ASTC)): HIGeometryShader, 36313u, (EShaderFrequency)4> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glGetShaderInfoLog'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIHullShader, 36488u, (EShaderFrequency)1>* CompileOpenGLShader<TOpenGLShader<FRHIHu
    MainFrameActions: Packaging (Android (ASTC)): llShader, 36488u, (EShaderFrequency)1> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glCreateShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIHullShader, 36488u, (EShaderFrequency)1>* CompileOpenGLShader<TOpenGLShader<FRHIHu
    MainFrameActions: Packaging (Android (ASTC)): llShader, 36488u, (EShaderFrequency)1> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glShaderSource'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIHullShader, 36488u, (EShaderFrequency)1>* CompileOpenGLShader<TOpenGLShader<FRHIHu
    MainFrameActions: Packaging (Android (ASTC)): llShader, 36488u, (EShaderFrequency)1> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glCompileShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLShader<FRHIHullShader, 36488u, (EShaderFrequency)1>* CompileOpenGLShader<TOpenGLShader<FRHIHu
    MainFrameActions: Packaging (Android (ASTC)): llShader, 36488u, (EShaderFrequency)1> >(TArray<unsigned char, FDefaultAllocator> const&): error: undefined reference to 'glGetShaderInfoLog'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::BindUniformBufferBase(FOpenGLContextState&, int, TRefCountPtr<FRHIUniformBuffer>*
    MainFrameActions: Packaging (Android (ASTC)): , unsigned int, bool): error: undefined reference to 'glGenBuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLLinkedProgram::ConfigureShaderStage(int, unsigned int): error: undefined reference to 'glGetU
    MainFrameActions: Packaging (Android (ASTC)): niformLocation'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLLinkedProgram::ConfigureShaderStage(int, unsigned int): error: undefined reference to 'glGetU
    MainFrameActions: Packaging (Android (ASTC)): niformLocation'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLLinkedProgram::ConfigureShaderStage(int, unsigned int): error: undefined reference to 'glGetU
    MainFrameActions: Packaging (Android (ASTC)): niformLocation'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLLinkedProgram::ConfigureShaderStage(int, unsigned int): error: undefined reference to 'glGetU
    MainFrameActions: Packaging (Android (ASTC)): niformLocation'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLLinkedProgram::ConfigureShaderStage(int, unsigned int): error: undefined reference to 'glUnif
    MainFrameActions: Packaging (Android (ASTC)): orm1i'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function LinkProgram(FOpenGLLinkedProgramConfiguration const&): error: undefined reference to 'glCreateProgra
    MainFrameActions: Packaging (Android (ASTC)): m'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function LinkProgram(FOpenGLLinkedProgramConfiguration const&): error: undefined reference to 'glAttachShader
    MainFrameActions: Packaging (Android (ASTC)): '
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function LinkProgram(FOpenGLLinkedProgramConfiguration const&): error: undefined reference to 'glAttachShader'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function LinkProgram(FOpenGLLinkedProgramConfiguration const&): error: undefined reference to 'glBindAttribLo
    MainFrameActions: Packaging (Android (ASTC)): cation'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function LinkProgram(FOpenGLLinkedProgramConfiguration const&): error: undefined reference to 'glLinkProgram'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function LinkProgram(FOpenGLLinkedProgramConfiguration const&): error: undefined reference to 'glUseProgram'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLLinkedProgram::~FOpenGLLinkedProgram(): error: undefined reference to 'glDeleteProgram'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::BindPendingShaderState(FOpenGLContextState&): error: undefined reference to 'glUseProgram'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::BindPendingComputeShaderState(FOpenGLContextState&, FRHIComputeShader*): error: undefined reference to 'glUseProgram'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLShaderParameterCache::CommitPackedGlobals(FOpenGLLinkedProgram const*, int): error: undefined reference to 'glUniform4fv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLShaderParameterCache::CommitPackedGlobals(FOpenGLLinkedProgram const*, int): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'glUniform4iv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLShaderParameterCache::CommitPackedUniformBuffers(FOpenGLLinkedProgram*, int, TRefCountPtr<FRH
    MainFrameActions: Packaging (Android (ASTC)): IUniformBuffer>*, TArray<CrossCompiler::FUniformBufferCopyInfo, FDefaultAllocator> const&): error: undefined reference to 'glUniform4fv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLShaderParameterCache::CommitPackedUniformBuffers(FOpenGLLinkedProgram*, int, TRefCountPtr<FRH
    MainFrameActions: Packaging (Android (ASTC)): IUniformBuffer>*, TArray<CrossCompiler::FUniformBufferCopyInfo, FDefaultAllocator> const&): error: undefined reference to 'glUniform4iv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::CreateOpenGLTexture(unsigned int, unsigned int, bool, bool, unsigned char, unsigned int, unsigned int, unsigned int, unsigned int, FClearVa
    lueBinding const&, FResourceBulkDataInterface*): error: undefined reference to 'glGenTextures'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::CreateOpenGLTexture(unsigned int, unsigned int, bool, bool, unsigned char, unsigned int, unsigned int, unsigned int, unsigned int, FClearVa
    lueBinding const&, FResourceBulkDataInterface*): error: undefined reference to 'glTexImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::CreateOpenGLTexture(unsigned int, unsigned int, bool, bool, unsigned char, unsigned int, unsigned int, unsigned int, unsigned int, FClearVa
    lueBinding const&, FResourceBulkDataInterface*): error: undefined reference to 'glTexSubImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHICreateTexture2DArray(unsigned int, unsigned int, unsigned int, unsigned char,
    MainFrameActions: Packaging (Android (ASTC)): unsigned int, unsigned int, FRHIResourceCreateInfo&): error: undefined reference to 'glGenTextures'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2DArray>::Unlock(unsigned int, unsigned int): error: undefined refe
    MainFrameActions: Packaging (Android (ASTC)): rence to 'glCompressedTexSubImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2DArray>::Unlock(unsigned int, unsigned int): error: undefined reference to 'glTexSubImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2DArray>::Unlock(unsigned int, unsigned int): error: undefined refe
    MainFrameActions: Packaging (Android (ASTC)): rence to 'glCompressedTexImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTexture2DArray>::Unlock(unsigned int, unsigned int): error: undefined reference to 'glTexImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTextureCube>::Unlock(unsigned int, unsigned int): error: undefined referen
    MainFrameActions: Packaging (Android (ASTC)): ce to 'glCompressedTexSubImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function TOpenGLTexture<FOpenGLBaseTextureCube>::Unlock(unsigned int, unsigned int): error: undefined reference to 'glCompressedTexImage2D'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLUniformBuffer::~FOpenGLUniformBuffer(): error: undefined reference to 'glDeleteBuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OpenGLDrv-armv7-es2.a(Module.OpenGLDrv.2_of_3.cpp-armv7-es2.o):function FOpenGLDynamicRHI::RHICreateUniformBuffer(void const*, FRHIUniformBufferLayout const&, EUniformBufferUsage): error: undefined reference to 'glGenBuffers'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-AndroidAudio-armv7-es2.a(Module.AndroidAudio.cpp-armv7-es2.o):function FSLESAudioDevice::InitializeHardware(): error: undefined reference to 'slCreateEngine'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-AndroidAudio-armv7-es2.a(Module.AndroidAudio.cpp-armv7-es2.o):function FSLESAudioDevice::InitializeHardware(): error: undefined reference to 'SL_IID_ENGINE'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-AndroidAudio-armv7-es2.a(Module.AndroidAudio.cpp-armv7-es2.o):function FSLESSoundSource::CreatePlayer(): error: undefined reference to 'SL_IID_VOLUME'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-AndroidAudio-armv7-es2.a(Module.AndroidAudio.cpp-armv7-es2.o):function FSLESSoundSource::CreatePlayer(): error: undefined reference to 'SL_IID_BUFFERQUEUE'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-AndroidAudio-armv7-es2.a(Module.AndroidAudio.cpp-armv7-es2.o):function FSLESSoundSource::CreatePlayer(): error: undefined reference to 'SL_IID_PLAY'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-AndroidAudio-armv7-es2.a(Module.AndroidAudio.cpp-armv7-es2.o):function FSLESSoundSource::Update(): error: undefined reference to 'log10f'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Plugins/Runtime/GearVR/Binaries/Android/UE4-GearVR-armv7-es2.a(Module.GearVR.cpp-armv7-es2.o):function FGearVR::GetStereoProjectionMatrix(EStereoscopicPass, float) const: error: undefined refer
    MainFrameActions: Packaging (Android (ASTC)): ence to 'tan'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Plugins/Runtime/GearVR/Binaries/Android/UE4-GearVR-armv7-es2.a(Module.GearVR.cpp-armv7-es2.o):function FGearVR::GetStereoProjectionMatrix(EStereoscopicPass, float) const: error: undefined refer
    MainFrameActions: Packaging (Android (ASTC)): ence to 'tan'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/Binaries/Android/UE4-GoogleVRHMD-armv7-es2.a(Module.GoogleVRHMD.cpp-armv7-es2.o):function FGoogleVRHMD::PreRenderViewFamily_RenderThread(FRHICommandListImme
    MainFrameActions: Packaging (Android (ASTC)): diate&, FSceneViewFamily&): error: undefined reference to 'glGetFramebufferAttachmentParameteriv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/Binaries/Android/UE4-GoogleVRHMD-armv7-es2.a(Module.GoogleVRHMD.cpp-armv7-es2.o):function FGoogleVRHMDCustomPresent::BeginRendering(FRHICommandListImmediate
    MainFrameActions: Packaging (Android (ASTC)): &, FSceneViewFamily&): error: undefined reference to 'glGetFramebufferAttachmentParameteriv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/Binaries/Android/UE4-GoogleVRHMD-armv7-es2.a(Module.GoogleVRHMD.cpp-armv7-es2.o):function non-virtual thunk to FGoogleVRHMD::PreRenderViewFamily_RenderThrea
    MainFrameActions: Packaging (Android (ASTC)): d(FRHICommandListImmediate&, FSceneViewFamily&): error: undefined reference to 'glGetFramebufferAttachmentParameteriv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OnlineSubsystem-armv7-es2.a(Module.OnlineSubsystem.cpp-armv7-es2.o):function FVariantData::FromString(FString const&): error: undefined reference to 'strtoull'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OnlineSubsystem-armv7-es2.a(Module.OnlineSubsystem.cpp-armv7-es2.o):function FVariantData::FromString(FString const&): error: undefined reference to 'strtoull'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ImageWrapper-armv7-es2.a(Module.ImageWrapper.cpp-armv7-es2.o):function jpgd::jpeg_decoder::stop_decoding(jpgd::jpgd_status): error: undefined reference to 'longjmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ImageWrapper-armv7-es2.a(Module.ImageWrapper.cpp-armv7-es2.o):function jpgd::jpeg_decoder::alloc(unsigned int, bool): error: undefined reference to 'longjmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ImageWrapper-armv7-es2.a(Module.ImageWrapper.cpp-armv7-es2.o):function jpgd::jpeg_decoder:rep_in_buffer(): error: undefined reference to 'longjmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ImageWrapper-armv7-es2.a(Module.ImageWrapper.cpp-armv7-es2.o):function jpgd::jpeg_decoder::read_dht_marker(): error: undefined reference to 'longjmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ImageWrapper-armv7-es2.a(Module.ImageWrapper.cpp-armv7-es2.o):function jpgd::jpeg_decoder::decode(void const**, unsigned int*): error: undefined reference to 'setjmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ImageWrapper-armv7-es2.a(Module.ImageWrapper.cpp-armv7-es2.o):function jpgd::jpeg_decoder::jpeg_decoder(jpgd::jpeg_decoder_stream*): error: undefined reference to 'setjmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ImageWrapper-armv7-es2.a(Module.ImageWrapper.cpp-armv7-es2.o):function jpgd::jpeg_decoder::begin_decoding(): error: undefined reference to 'setjmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ImageWrapper-armv7-es2.a(Module.ImageWrapper.cpp-armv7-es2.o):function jpgd::jpeg_decoder_file_stream::close(): error: undefined reference to 'fclose'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ImageWrapper-armv7-es2.a(Module.ImageWrapper.cpp-armv7-es2.o):function jpgd::jpeg_decoder_file_stream::read(unsigned char*, int, bool*): error: undefined reference to 'fread'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ImageWrapper-armv7-es2.a(Module.ImageWrapper.cpp-armv7-es2.o):function FPngImageWrapper::Compress(int): error: undefined reference to 'setjmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-ImageWrapper-armv7-es2.a(Module.ImageWrapper.cpp-armv7-es2.o):function jpge::cfile_stream:ut_buf(void const*, int): error: undefined reference to 'fwrite'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-OnlineSubsystemGooglePlay-armv7-es2.a(Module.OnlineSubsystemGooglePlay.cpp-armv7-es2.o):function FOnlineAsyncTaskGooglePlayReadLeaderboard::Tick(): error: undefined reference to 'pthread_create'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_fmod_53: error: undefined reference to 'fmod'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_pow_53: error: undefined reference to 'pow'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_pow10_53: error: undefined reference to 'pow'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_log_53: error: undefined reference to 'log'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_tzset_53: error: undefined reference to 'tzset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_tzname_53: error: undefined reference to 'getenv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_tzname_53: error: undefined reference to 'readlink'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_tzname_53: error: undefined reference to 'strncmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_tzname_53: error: undefined reference to 'tzname'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function skipZoneIDPrefix(char const**): error: undefined reference to 'strncmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function searchForTZFile(char const*, DefaultTZInfo*): error: undefined reference to 'opendir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function searchForTZFile(char const*, DefaultTZInfo*): error: undefined reference to 'strcat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function searchForTZFile(char const*, DefaultTZInfo*): error: undefined reference to 'opendir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function searchForTZFile(char const*, DefaultTZInfo*): error: undefined reference to 'closedir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function searchForTZFile(char const*, DefaultTZInfo*): error: undefined reference to 'st
    MainFrameActions: Packaging (Android (ASTC)): rcat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function searchForTZFile(char const*, DefaultTZInfo*): error: undefined reference to 'cl
    MainFrameActions: Packaging (Android (ASTC)): osedir'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function u_getDataDirectory_53: error: undefined reference to 'getenv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_getDefaultLocaleID_53: error: undefined reference to 'strchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_getDefaultLocaleID_53: error: undefined reference to 'strchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_getDefaultLocaleID_53: error: undefined reference to 'strrchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_getDefaultLocaleID_53: error: undefined reference to 'strchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_getDefaultLocaleID_53: error: undefined reference to 'strcat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_getDefaultLocaleID_53: error: undefined reference to 'strcat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_getDefaultLocaleID_53: error: undefined reference to 'strncat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function u_versionFromString_53: error: undefined reference to 'strtoul'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_dl_open_53: error: undefined reference to 'dlopen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_dl_close_53: error: undefined reference to 'dlclose'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_dlsym_func_53: error: undefined reference to 'dlsym'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_getPOSIXIDForCategory(int): error: undefined reference to 'setlocale'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_getPOSIXIDForCategory(int): error: undefined reference to 'getenv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function uprv_getPOSIXIDForCategory(int): error: undefined reference to 'getenv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function compareBinaryFiles(char const*, char const*, DefaultTZInfo*): error: undefined reference to 'fseek'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function compareBinaryFiles(char const*, char const*, DefaultTZInfo*): error: undefined reference to 'ftell'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function compareBinaryFiles(char const*, char const*, DefaultTZInfo*): error: undefined reference to 'fseek'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function compareBinaryFiles(char const*, char const*, DefaultTZInfo*): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'ftell'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function compareBinaryFiles(char const*, char const*, DefaultTZInfo*): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'rewind'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function compareBinaryFiles(char const*, char const*, DefaultTZInfo*): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'fread'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function compareBinaryFiles(char const*, char const*, DefaultTZInfo*): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'rewind'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(putil.ao):../../../Source/common/putil.cpp:function compareBinaryFiles(char const*, char const*, DefaultTZInfo*): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'fread'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(cmemory.ao):../../../Source/common/cmemory.c:function uprv_realloc_53: error: undefined reference to 'realloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(umapfile.ao):../../../Source/common/umapfile.c:function uprv_mapFile_53: error: undefined reference to 'mmap'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(umapfile.ao):../../../Source/common/umapfile.c:function uprv_unmapFile_53: error: undefined reference to 'munmap'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(ucnv.ao):../../../Source/common/ucnv.c:function ucnv_getCCSID_53: error: undefined reference to 'atol'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(uresdata.ao):../../../Source/common/uresdata.c:function res_findResource_53: error: undefined reference to 'strtol'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(uresdata.ao):../../../Source/common/uresdata.c:function res_findResource_53: error: undefined reference to 'strtol'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(uloc.ao):../../../Source/common/uloc.cpp:function uloc_acceptLanguageFromHTTP_53: error: undefined reference to 'isspace'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(uloc.ao):../../../Source/common/uloc.cpp:function uloc_acceptLanguageFromHTTP_53: error: undefined reference to 'isspace'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(uloc.ao):../../../Source/common/uloc.cpp:function uloc_acceptLanguageFromHTTP_53: error: undefined reference to 'isspace'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(uloc.ao):../../../Source/common/uloc.cpp:function uloc_acceptLanguageFromHTTP_53: error: undefined reference to 'isspace'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(uloc.ao):../../../Source/common/uloc.cpp:function _uloc_strtod(char const*, char**): error: undefined reference to 'sprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(locdispnames.ao):../../../Source/common/locdispnames.cpp:function _getStringOrCopyKey(char const*, char const*, char const*, char const*, char const*, char const*, unsigned short*, int, UEr
    rorCode*): error: undefined reference to 'strtol'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(cstring.ao):../../../Source/common/cstring.c:function T_CString_stringToInteger_53: error: undefined reference to 'strtoul'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(icuplug.ao):../../../Source/common/icuplug.c:function uplug_init_53: error: undefined reference to 'strncat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicuuc.a(icuplug.ao):../../../Source/common/icuplug.c:function uplug_init_53: error: undefined reference to 'strncat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(digitlst.ao):../../../Source/i18n/digitlst.cpp:function icu_53:igitList::getDouble() const: error: undefined reference to 'sprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(digitlst.ao):../../../Source/i18n/digitlst.cpp:function icu_53:igitList::set(double): error: undefined reference to 'sprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(choicfmt.ao):../../../Source/i18n/choicfmt.cpp:function icu_53::ChoiceFormat::dtos(double, icu_53::UnicodeString&): error: undefi
    MainFrameActions: Packaging (Android (ASTC)): ned reference to 'sprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(choicfmt.ao):../../../Source/i18n/choicfmt.cpp:function icu_53::ChoiceFormat::dtos(double, icu_53::UnicodeString&): error: undefi
    MainFrameActions: Packaging (Android (ASTC)): ned reference to 'isdigit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(plurrule.ao):../../../Source/i18n/plurrule.cpp:function icu_53::AndConstraint::isFulfilled(icu_53::FixedDecimal const&): error: u
    MainFrameActions: Packaging (Android (ASTC)): ndefined reference to 'fmod'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Eq
    MainFrameActions: Packaging (Android (ASTC)): uatorial&, double, double): error: undefined reference to 'sin'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Eq
    MainFrameActions: Packaging (Android (ASTC)): uatorial&, double, double): error: undefined reference to 'cos'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Eq
    MainFrameActions: Packaging (Android (ASTC)): uatorial&, double, double): error: undefined reference to 'sin'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Eq
    MainFrameActions: Packaging (Android (ASTC)): uatorial&, double, double): error: undefined reference to 'cos'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Eq
    MainFrameActions: Packaging (Android (ASTC)): uatorial&, double, double): error: undefined reference to 'sin'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Eq
    MainFrameActions: Packaging (Android (ASTC)): uatorial&, double, double): error: undefined reference to 'cos'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Eq
    MainFrameActions: Packaging (Android (ASTC)): uatorial&, double, double): error: undefined reference to 'tan'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Eq
    MainFrameActions: Packaging (Android (ASTC)): uatorial&, double, double): error: undefined reference to 'atan2'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToEquatorial(icu_53::CalendarAstronomer::Equatorial&, double, double): error: undefined reference to
    'asin'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToHorizon(icu_53::CalendarAstronomer::Horizon&, double): error: undefined reference to 'sin'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToHorizon(icu_53::CalendarAstronomer::Horizon&, double): error: undefined reference to 'cos'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToHorizon(icu_53::CalendarAstronomer::Horizon&, double): error: undefined reference to 'asin'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::eclipticToHorizon(icu_53::CalendarAstronomer::Horizon&, double): error: undefined reference to 'atan2'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::trueAnomaly(double, double): error: undefined reference to 'tan'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::trueAnomaly(double, double): error: undefined reference to 'sqrt'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::trueAnomaly(double, double): error: undefined reference to 'atan'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::riseOrSet(icu_53::CalendarAstronomer::CoordFunc&, signed char, double, double, double): error: undefined refe
    rence to 'acos'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::riseOrSet(icu_53::CalendarAstronomer::CoordFunc&, signed char, double, double, double): error: undefined refe
    rence to 'acos'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::riseOrSet(icu_53::CalendarAstronomer::CoordFunc&, s
    MainFrameActions: Packaging (Android (ASTC)): igned char, double, double, double): error: undefined reference to 'asin'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::getMoonPosition(): error: undefined reference to 'atan2'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/ICU/icu4c-53_1/Android/ARMv7/lib/libicui18n.a(astro.ao):../../../Source/i18n/astro.cpp:function icu_53::CalendarAstronomer::getMoonPosition(): error: undefined reference to 'asin'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: type42/t42drivr.c:84: error: undefined reference to 'atol'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: cid/cidparse.c:179: error: undefined reference to 'atol'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: sfnt/ttbdf.c:214: error: undefined reference to 'memchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: base/ftsystem.c:249: error: undefined reference to 'fseek'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: base/ftsystem.c:250: error: undefined reference to 'ftell'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: base/ftsystem.c:258: error: undefined reference to 'fseek'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: base/ftsystem.c:217: error: undefined reference to 'fread'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: base/ftsystem.c:107: error: undefined reference to 'realloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(ExtDefaultCpuDispatcher.cpp.o):ExtDefaultCpuDispatcher.cpp:function physx::string::sprintf_s(char*, unsigned int
    MainFrameActions: Packaging (Android (ASTC)): , char const*, ...) [clone .constprop.19]: error: undefined reference to 'vsprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(ExtExtensions.cpp.o):ExtExtensions.cpp:function physx::Sn::strToFloat(char const*, char const**): error: undefin
    MainFrameActions: Packaging (Android (ASTC)): ed reference to '_ctype_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(ExtExtensions.cpp.o):ExtExtensions.cpp:function physx::Sn::stringToFlagsType(char const*, physx::XmlMemoryAlloca
    MainFrameActions: Packaging (Android (ASTC)): tor&, unsigned int&, physx::PxU32ToName const*): error: undefined reference to 'strcasecmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(ExtExtensions.cpp.o):ExtExtensions.cpp:function physx::Sn::stringToFlagsType(char const*, physx::XmlMemoryAlloca
    MainFrameActions: Packaging (Android (ASTC)): tor&, unsigned int&, physx::PxU32ToName const*): error: undefined reference to 'strcasecmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(ExtExtensions.cpp.o):ExtExtensions.cpp:function unsigned int physx::PxRigidActorGeneratedInfo::visitBaseProperti
    MainFrameActions: Packaging (Android (ASTC)): es<physx::RepXPropertyFilter<physx::Sn::RepXVisitorReader<physx::PxArticulationLink> > >(physx::RepXPropertyFilter<physx::Sn::RepXVisitorReader<physx::PxArticulationLink> >, unsigned int) const: error: undefined reference to 'strtoul'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(ExtExtensions.cpp.o):ExtExtensions.cpp:function unsigned int physx::PxRigidActorGeneratedInfo::visitBaseProperties<physx::RepXPropertyFilter<physx::Sn::RepXVisitorReader<
    physx::PxArticulationLink> > >(physx::RepXPropertyFilter<physx::Sn::RepXVisitorReader<physx::PxArticulationLink> >, unsigned int) const: error: undefined reference to 'strtoul'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(ExtExtensions.cpp.o):ExtExtensions.cpp:function unsigned int physx::PxArticulationJointGeneratedInfo::visitInstanceProperties<physx::RepXPropertyFilter<physx::Sn::RepXVis
    itorReader<physx::PxArticulationJoint> > >(physx::RepXPropertyFilter<physx::Sn::RepXVisitorReader<physx::PxArticulationJoint> >, unsigned int) const: error: undefined reference to 'strcasecmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(ExtExtensions.cpp.o):ExtExtensions.cpp:function unsigned int physx::PxArticulationJointGeneratedInfo::visitInstanceProperties<physx::RepXPropertyFilter<physx::Sn::RepXVis
    itorReader<physx::PxArticulationJoint> > >(physx::RepXPropertyFilter<physx::Sn::RepXVisitorReader<physx::PxArticulationJoint> >, unsigned int) const: error: undefined reference to 'strcasecmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(ExtExtensions.cpp.o):ExtExtensions.cpp:function bool physx::Sn::readAllProperties<physx::PxHeightFieldGeometry, physx::PxHeightFieldGeometryGeneratedInfo>(physx::PxRepXIn
    stantiationArgs, physx:rofile::ProfileArray<physx::Sn::ReaderNameStackEntry>&, physx:rofile::ProfileArray<unsigned int>&, physx::XmlReader&, physx::PxHeightFieldGeometry*, physx::XmlMemoryAllocator&, physx::PxCollection&, physx::PxHeightFieldGeometryGeneratedInfo&): error: undefined reference to 'strtoull'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(SnSerialUtils.cpp.o):SnSerialUtils.cpp:function physx::string::sprintf_s(char*, unsigned int, char const*, ...)
    MainFrameActions: Packaging (Android (ASTC)): [clone .constprop.2]: error: undefined reference to 'vsprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(SnRepXCoreSerializer.cpp.o):SnRepXCoreSerializer.cpp:function physx::Sn::StrToImpl<physx::PxClothFabricPhase>::s
    MainFrameActions: Packaging (Android (ASTC)): trto(physx::PxClothFabricPhase&, char const*&) [clone .isra.54]: error: undefined reference to '_ctype_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(SnRepXCoreSerializer.cpp.o):SnRepXCoreSerializer.cpp:function void physx::Sn::readStridedFlagsProperty<unsigned
    MainFrameActions: Packaging (Android (ASTC)): int>(physx::XmlReader&, char const*, void*&, unsigned int&, unsigned int&, physx::XmlMemoryAllocator&, physx::PxU32ToName const*): error: undefined reference to 'strtok'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(SnRepXCoreSerializer.cpp.o):SnRepXCoreSerializer.cpp:function void physx::Sn::readStridedFlagsProperty<unsigned
    MainFrameActions: Packaging (Android (ASTC)): int>(physx::XmlReader&, char const*, void*&, unsigned int&, unsigned int&, physx::XmlMemoryAllocator&, physx::PxU32ToName const*): error: undefined reference to 'strtok'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(ExtDefaultStreams.cpp.o):ExtDefaultStreams.cpp:function physx::PxDefaultFileOutputStream::write(void const*, uns
    MainFrameActions: Packaging (Android (ASTC)): igned int): error: undefined reference to 'fwrite'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3ExtensionsPROFILE.a(ExtDefaultStreams.cpp.o):ExtDefaultStreams.cpp:function physx::PxDefaultFileInputData::tell() const: error: unde
    MainFrameActions: Packaging (Android (ASTC)): fined reference to 'ftell'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsFoundation.cpp.o):PsFoundation.cpp:function physx::string::sprintf_s(char*, unsigned int, char const*, ...): error
    MainFrameActions: Packaging (Android (ASTC)): : undefined reference to 'vsprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixMutex.cpp.o):PsUnixMutex.cpp:function physx::shdfnd::MutexImpl::trylock(): error: undefined reference to 'pthr
    MainFrameActions: Packaging (Android (ASTC)): ead_mutex_trylock'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixSync.cpp.o):PsUnixSync.cpp:function physx::shdfnd::SyncImpl::SyncImpl(): error: undefined reference to 'pthrea
    MainFrameActions: Packaging (Android (ASTC)): d_cond_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixSync.cpp.o):PsUnixSync.cpp:function physx::shdfnd::SyncImpl::~SyncImpl(): error: undefined reference to 'pthre
    MainFrameActions: Packaging (Android (ASTC)): ad_cond_destroy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd:anonymous namespace)::PxThreadStart(void*): error: und
    MainFrameActions: Packaging (Android (ASTC)): efined reference to 'syscall'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::waitForQuit(): error: undefined reference t
    MainFrameActions: Packaging (Android (ASTC)): o 'pthread_join'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::quit(): error: undefined reference to 'pthr
    MainFrameActions: Packaging (Android (ASTC)): ead_exit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::sleep(unsigned int): error: undefined reference to 'nanosleep'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::setAffinityMask(unsigned int): error: undef
    MainFrameActions: Packaging (Android (ASTC)): ined reference to 'syscall'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::setAffinityMask(unsigned int): error: undef
    MainFrameActions: Packaging (Android (ASTC)): ined reference to 'syscall'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::setName(char const*): error: undefined refe
    MainFrameActions: Packaging (Android (ASTC)): rence to 'pthread_setname_np'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::setPriority(physx::shdfnd::ThreadPriority::
    MainFrameActions: Packaging (Android (ASTC)): Enum): error: undefined reference to 'pthread_getschedparam'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::setPriority(physx::shdfnd::ThreadPriority::
    MainFrameActions: Packaging (Android (ASTC)): Enum): error: undefined reference to 'sched_get_priority_max'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::setPriority(physx::shdfnd::ThreadPriority::
    MainFrameActions: Packaging (Android (ASTC)): Enum): error: undefined reference to 'sched_get_priority_min'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::setPriority(physx::shdfnd::ThreadPriority::
    MainFrameActions: Packaging (Android (ASTC)): Enum): error: undefined reference to 'roundf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::setPriority(physx::shdfnd::ThreadPriority::
    MainFrameActions: Packaging (Android (ASTC)): Enum): error: undefined reference to 'pthread_setschedparam'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::getPriority(unsigned int): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'pthread_getschedparam'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::getPriority(unsigned int): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'sched_get_priority_max'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::getPriority(unsigned int): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'sched_get_priority_min'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::getPriority(unsigned int): error: undefined
    MainFrameActions: Packaging (Android (ASTC)): reference to 'roundf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::start(unsigned int, physx::shdfnd::Runnable*): error: undefined reference to 'pthread_attr_init'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::start(unsigned int, physx::shdfnd::Runnable
    MainFrameActions: Packaging (Android (ASTC)): *): error: undefined reference to 'pthread_attr_setstacksize'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixThread.cpp.o):PsUnixThread.cpp:function physx::shdfnd::ThreadImpl::start(unsigned int, physx::shdfnd::Runnable*): error: undefined reference to 'pthread_attr_destroy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(cpu-features.c.o):cpu-features.c:function android_cpuInit: error: undefined reference to 'memchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(cpu-features.c.o):cpu-features.c:function android_cpuInit: error: undefined reference to 'memchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(cpu-features.c.o):cpu-features.c:function android_cpuInit: error: undefined reference to 'memmem'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(cpu-features.c.o):cpu-features.c:function android_cpuInit: error: undefined reference to 'memmem'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(cpu-features.c.o):cpu-features.c:function android_cpuInit: error: undefined reference to 'memmem'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(cpu-features.c.o):cpu-features.c:function android_cpuInit: error: undefined reference to 'memchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(cpu-features.c.o):cpu-features.c:function android_cpuInit: error: undefined reference to 'memmem'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(cpu-features.c.o):cpu-features.c:function android_getCpuFamily: error: undefined reference to 'pthread_once'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(cpu-features.c.o):cpu-features.c:function android_getCpuFeatures: error: undefined reference to 'pthread_once'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(cpu-features.c.o):cpu-features.c:function android_getCpuCount: error: undefined reference to 'pthread_once'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(cpu-features.c.o):cpu-features.c:function android_setCpu: error: undefined reference to 'pthread_once'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysXVisualDebuggerSDKPROFILE.a(PvdNetworkStreams.cpp.o):PvdNetworkStreams.cpp:function (anonymous namespace)::FStreamNetworkOutStream::fl
    MainFrameActions: Packaging (Android (ASTC)): ush(): error: undefined reference to 'fflush'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysXVisualDebuggerSDKPROFILE.a(PvdNetworkStreams.cpp.o):PvdNetworkStreams.cpp:function (anonymous namespace)::FStreamNetworkOutStream::wr
    MainFrameActions: Packaging (Android (ASTC)): ite(unsigned char const*, unsigned int): error: undefined reference to 'fwrite'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(easy.o):function global_init: error: undefined reference to 'realloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(easy.o):function global_init: error: undefined reference to 'strdup'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(easy.o):function global_init: error: undefined reference to 'calloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(easy.o):function Curl_crealloc: error: undefined reference to 'realloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(easy.o):function Curl_cstrdup: error: undefined reference to 'strdup'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(easy.o):function Curl_ccalloc: error: undefined reference to 'calloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(hostip.o):function Curl_printable_address: error: undefined reference to 'inet_ntop'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(hostip.o):function Curl_printable_address: error: undefined reference to 'inet_ntop'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(hostip.o):function Curl_hostcache_prune: error: undefined reference to 'time'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(hostip.o):function fetch_addr: error: undefined reference to 'time'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(hostip.o):function Curl_cache_addr: error: undefined reference to 'time'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(hostip.o):function Curl_loadhostpairs: error: undefined reference to 'sscanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(hostip.o):function Curl_loadhostpairs: error: undefined reference to 'sscanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(mprintf.o):function curl_mprintf: error: undefined reference to 'fputc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(mprintf.o):function curl_mfprintf: error: undefined reference to 'fputc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(mprintf.o):function curl_mvprintf: error: undefined reference to 'fputc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(mprintf.o):function curl_mvfprintf: error: undefined reference to 'fputc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(select.o):function Curl_wait_ms: error: undefined reference to 'poll'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(select.o):function Curl_socket_check: error: undefined reference to 'poll'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(select.o):function Curl_poll: error: undefined reference to 'poll'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(sendf.o):function Curl_send_plain: error: undefined reference to 'send'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(sendf.o):function Curl_recv_plain: error: undefined reference to 'recv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(sendf.o):function Curl_read_plain: error: undefined reference to 'recv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(sendf.o):function showit: error: undefined reference to 'fwrite'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(strerror.o):function Curl_strerror: error: undefined reference to 'strerror_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(timeval.o):function curlx_tvnow: error: undefined reference to 'clock_gettime'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(transfer.o):function Curl_follow: error: undefined reference to 'sscanf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(url.o):function Curl_connect: error: undefined reference to 'strpbrk'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(url.o):function Curl_connect: error: undefined reference to 'if_nametoindex'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(url.o):function Curl_connect: error: undefined reference to 'inet_pton'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(version.o):function curl_version: error: undefined reference to 'zlibVersion'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(version.o):function curl_version_info: error: undefined reference to 'zlibVersion'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(smb.o):function smb_connection_state: error: undefined reference to 'getpid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(smb.o):function smb_request_state: error: undefined reference to 'getpid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(smb.o):function smb_request_state: error: undefined reference to 'getpid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(smb.o):function smb_request_state: error: undefined reference to 'getpid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(asyn-thread.o):function Curl_resolver_getaddrinfo: error: undefined reference to 'inet_pton'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(asyn-thread.o):function Curl_resolver_getaddrinfo: error: undefined reference to 'inet_pton'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function Curl_updateconninfo: error: undefined reference to 'getpeername'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function Curl_updateconninfo: error: undefined reference to 'getsockname'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function getaddressinfo: error: undefined reference to 'inet_ntop'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function getaddressinfo: error: undefined reference to 'inet_ntop'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function verifyconnect: error: undefined reference to 'getsockopt'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function singleipconnect: error: undefined reference to 'inet_pton'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function singleipconnect: error: undefined reference to 'bind'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function singleipconnect: error: undefined reference to 'bind'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function singleipconnect: error: undefined reference to 'getsockname'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function singleipconnect: error: undefined reference to 'connect'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function Curl_getconnectinfo: error: undefined reference to 'recv'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(connect.o):function Curl_socket: error: undefined reference to 'socket'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(content_encoding.o):function Curl_unencode_deflate_write: error: undefined reference to 'inflateInit_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(content_encoding.o):function inflate_stream: error: undefined reference to 'inflate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(content_encoding.o):function inflate_stream: error: undefined reference to 'inflateEnd'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(content_encoding.o):function inflate_stream: error: undefined reference to 'inflateInit2_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(content_encoding.o):function Curl_unencode_gzip_write: error: undefined reference to 'zlibVersion'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(content_encoding.o):function Curl_unencode_gzip_write: error: undefined reference to 'inflateInit2_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(cookie.o):function Curl_cookie_add: error: undefined reference to 'time'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(cookie.o):function Curl_cookie_add: error: undefined reference to 'strtok_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(cookie.o):function Curl_cookie_add: error: undefined reference to 'strtok_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(cookie.o):function Curl_cookie_add: error: undefined reference to 'memrchr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_addrinfo.o):function Curl_getaddrinfo_ex: error: undefined reference to 'getaddrinfo'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_addrinfo.o):function Curl_getaddrinfo_ex: error: undefined reference to 'freeaddrinfo'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_ntlm_core.o):function Curl_ntlm_core_mk_ntlmv2_hash: error: undefined reference to '_toupper_tab_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_ntlm_wb.o):function Curl_ntlm_wb_cleanup: error: undefined reference to 'waitpid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_ntlm_wb.o):function Curl_ntlm_wb_cleanup: error: undefined reference to 'kill'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_ntlm_wb.o):function Curl_output_ntlm_wb: error: undefined reference to 'strpbrk'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_ntlm_wb.o):function Curl_output_ntlm_wb: error: undefined reference to 'socketpair'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_ntlm_wb.o):function Curl_output_ntlm_wb: error: undefined reference to 'fork'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_ntlm_wb.o):function Curl_output_ntlm_wb: error: undefined reference to 'dup2'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_ntlm_wb.o):function Curl_output_ntlm_wb: error: undefined reference to 'dup2'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_ntlm_wb.o):function Curl_output_ntlm_wb: error: undefined reference to 'execl'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_ntlm_wb.o):function Curl_output_ntlm_wb: error: undefined reference to 'exit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_ntlm_wb.o):function ntlm_wb_response: error: undefined reference to 'send'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_sasl.o):function Curl_sasl_create_digest_md5_message: error: undefined reference to 'strtok_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_sasl.o):function Curl_sasl_create_digest_md5_message: error: undefined reference to 'strtok_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_threads.o):function Curl_thread_destroy: error: undefined reference to 'pthread_detach'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_threads.o):function Curl_thread_join: error: undefined reference to 'pthread_join'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(file.o):function file_do: error: undefined reference to 'fstat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(file.o):function file_do: error: undefined reference to 'fstat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(file.o):function file_do: error: undefined reference to 'lseek'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(ftp.o):function ftp_state_use_port: error: undefined reference to 'bind'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(ftp.o):function ftp_state_use_port: error: undefined reference to 'listen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(ftp.o):function AcceptServerConnect: error: undefined reference to 'accept'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(if2ip.o):function Curl_if2ip: error: undefined reference to 'ioctl'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(netrc.o):function Curl_parsenetrc: error: undefined reference to 'geteuid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(netrc.o):function Curl_parsenetrc: error: undefined reference to 'getpwuid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(nonblock.o):function curlx_nonblock: error: undefined reference to 'fcntl'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(nonblock.o):function curlx_nonblock: error: undefined reference to 'fcntl'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(parsedate.o):function Curl_gmtime: error: undefined reference to 'gmtime_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(strequal.o):function curl_strnequal: error: undefined reference to 'strncasecmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(telnet.o):function send_negotiation: error: undefined reference to 'send'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(tftp.o):function tftp_multi_statemach: error: undefined reference to 'recvfrom'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(tftp.o):function tftp_state_machine: error: undefined reference to 'sendto'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(tftp.o):function tftp_rx: error: undefined reference to 'sendto'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(tftp.o):function tftp_rx: error: undefined reference to 'sendto'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(ssl_sess.o):function ssl_get_prev_session: error: undefined reference to 'abort'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(ameth_lib.o):function EVP_PKEY_asn1_find_str: error: undefined reference to 'strncasecmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(bss_sock.o):function sock_free: error: undefined reference to 'shutdown'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(cryptlib.o):function OpenSSLDie: error: undefined reference to 'abort'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(cryptlib.o):function OPENSSL_showfatal: error: undefined reference to 'vfprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(tb_asnmth.o):function ENGINE_get_pkey_asn1_meth_str: error: undefined reference to 'strncasecmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(tb_asnmth.o):function look_str_cb: error: undefined reference to 'strncasecmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(mem_dbg.o):function print_leak_LHASH_DOALL_ARG: error: undefined reference to 'localtime'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(pem_lib.o):function PEM_def_callback: error: undefined reference to 'fprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(rand_egd.o):function RAND_query_egd_bytes: error: undefined reference to 'connect'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(rand_egd.o):function RAND_query_egd_bytes: error: undefined reference to 'connect'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(randfile.o):function RAND_load_file: error: undefined reference to 'setvbuf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(randfile.o):function RAND_write_file: error: undefined reference to 'fdopen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(randfile.o):function RAND_write_file: error: undefined reference to 'chmod'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(txt_db.o):function TXT_DB_read: error: undefined reference to 'fprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(ui_openssl.o):function write_string: error: undefined reference to 'fputs'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(ui_openssl.o):function read_string: error: undefined reference to 'fprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(ui_openssl.o):function read_string: error: undefined reference to 'fputs'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(ui_openssl.o):function read_string: error: undefined reference to 'fputs'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(ui_openssl.o):function read_string: error: undefined reference to 'fputs'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(ui_openssl.o):function read_string_inner: error: undefined reference to 'bsd_signal'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(uid.o):function OPENSSL_issetugid: error: undefined reference to 'getuid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(uid.o):function OPENSSL_issetugid: error: undefined reference to 'geteuid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(uid.o):function OPENSSL_issetugid: error: undefined reference to 'getgid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(uid.o):function OPENSSL_issetugid: error: undefined reference to 'getegid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(curl_gethostname.o):function Curl_gethostname: error: undefined reference to 'gethostname'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(formdata.o):function formdata_add_filename: error: undefined reference to 'basename'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(dso_dlfcn.o):function dlfcn_load: error: undefined reference to 'dlopen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(dso_dlfcn.o):function dlfcn_load: error: undefined reference to 'dlerror'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(dso_dlfcn.o):function dlfcn_load: error: undefined reference to 'dlclose'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(dso_dlfcn.o):function dlfcn_unload: error: undefined reference to 'dlclose'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(dso_dlfcn.o):function dlfcn_bind_var: error: undefined reference to 'dlsym'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(dso_dlfcn.o):function dlfcn_bind_var: error: undefined reference to 'dlerror'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(dso_dlfcn.o):function dlfcn_bind_func: error: undefined reference to 'dlerror'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(dso_dlfcn.o):function dlfcn_globallookup: error: undefined reference to 'dlopen'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(dso_dlfcn.o):function dlfcn_globallookup: error: undefined reference to 'dlclose'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(o_time.o):function OPENSSL_gmtime: error: undefined reference to 'gmtime_r'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(rand_unix.o):function RAND_poll: error: undefined reference to 'fstat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(rand_unix.o):function RAND_poll: error: undefined reference to 'poll'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/libcurl/lib/Android/ARMv7/libcurl.a(rand_unix.o):function RAND_poll: error: undefined reference to 'getuid'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/SystemActivities.cpp:284: error: undefined reference to 'abort'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../../../LibOVRKernel/Src/Kernel/OVR_Std.h:142: error: undefined reference to 'strlcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../../../LibOVRKernel/Src/Kernel/OVR_Std.h:142: error: undefined reference to 'strlcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../../../LibOVRKernel/Src/Kernel/OVR_Std.h:380: error: undefined reference to 'vsprintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/SystemActivities.cpp:571: error: undefined reference to 'exit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../../../LibOVRKernel/Src/Kernel/OVR_Std.h:142: error: undefined reference to 'strlcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: png.c:110: error: undefined reference to 'crc32'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: png.c:137: error: undefined reference to 'crc32'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: png.c:639: error: undefined reference to 'inflateReset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: png.c:1123: error: undefined reference to 'frexp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: pngread.c:169: error: undefined reference to 'inflateInit_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: pngread.c:664: error: undefined reference to 'inflate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: pngwrite.c:434: error: undefined reference to 'gmtime'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: pngwrite.c:870: error: undefined reference to 'deflate'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: pngrutil.c:364: error: undefined reference to 'inflateReset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: pngrutil.c:3371: error: undefined reference to 'inflateReset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: pngwutil.c:635: error: undefined reference to 'deflateInit2_'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: pngwutil.c:439: error: undefined reference to 'deflateReset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: pngwutil.c:1995: error: undefined reference to 'deflateReset'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixSocket.cpp.o):PsUnixSocket.cpp:function physx::shdfnd::SocketImpl::connect(char const*, unsigned short, unsign
    MainFrameActions: Packaging (Android (ASTC)): ed int): error: undefined reference to 'gethostbyname'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixSocket.cpp.o):PsUnixSocket.cpp:function physx::shdfnd::SocketImpl::connect(char const*, unsigned short, unsign
    MainFrameActions: Packaging (Android (ASTC)): ed int): error: undefined reference to 'inet_addr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixSocket.cpp.o):PsUnixSocket.cpp:function physx::shdfnd::SocketImpl::connect(char const*, unsigned short, unsign
    MainFrameActions: Packaging (Android (ASTC)): ed int): error: undefined reference to 'gethostbyaddr'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixSocket.cpp.o):PsUnixSocket.cpp:function physx::shdfnd::SocketImpl::connect(char const*, unsigned short, unsign
    MainFrameActions: Packaging (Android (ASTC)): ed int): error: undefined reference to 'select'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixSocket.cpp.o):PsUnixSocket.cpp:function physx::shdfnd::SocketImpl::read(unsigned char*, unsigned int): error:
    MainFrameActions: Packaging (Android (ASTC)): undefined reference to 'getsockopt'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/Android/ARMv7/libPhysX3CommonPROFILE.a(PsUnixTime.cpp.o):PsUnixTime.cpp:function physx::shdfnd::Time::getCurrentCounterValue(): error: undefined reference
    MainFrameActions: Packaging (Android (ASTC)): to 'clock_gettime'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(block.o):lib/block.c:function vorbis_block_init: error: undefined reference to 'calloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(block.o):lib/block.c:function vorbis_block_init: error: undefined reference to 'calloc'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(info.o):lib/info.c:function vorbis_comment_query: error: undefined reference to 'toupper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(info.o):lib/info.c:function vorbis_comment_query: error: undefined reference to 'toupper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(info.o):lib/info.c:function vorbis_comment_query_count: error: undefined reference to 'toupper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(info.o):lib/info.c:function vorbis_comment_query_count: error: undefined reference to 'toupper'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(mdct.o):lib/mdct.c:function mdct_init: error: undefined reference to 'log'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(mdct.o):lib/mdct.c:function mdct_init: error: undefined reference to 'rint'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to 'log'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to 'rint'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to 'log'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to 'rint'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to 'atan'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to 'atan'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function _vp_psy_init: error: undefined reference to 'atan'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(psy.o):lib/psy.c:function noise_normalize: error: undefined reference to 'rint'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(sharedbook.o):lib/sharedbook.c:function _float32_pack: error: undefined reference to 'ldexp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(sharedbook.o):lib/sharedbook.c:function _float32_unpack: error: undefined reference to 'ldexp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(sharedbook.o):lib/sharedbook.c:function _book_unquantize: error: undefined reference to 'ldexp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(sharedbook.o):lib/sharedbook.c:function vorbis_book_init_encode: error: undefined reference to 'rintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(sharedbook.o):lib/sharedbook.c:function vorbis_book_init_encode: error: undefined reference to 'rintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(floor1.o):lib/floor1.c:function floor1_fit: error: undefined reference to 'exit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(lsp.o):lib/lsp.c:function vorbis_lpc_to_lsp: error: undefined reference to 'acos'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbis.a(lsp.o):lib/lsp.c:function vorbis_lpc_to_lsp: error: undefined reference to 'acos'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_Std.h:142: error: undefined reference to 'strlcpy'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_Std.h:200: error: undefined reference to 'strlcat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_Std.h:200: error: undefined reference to 'strlcat'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_Std.cpp:125: error: undefined reference to 'wcscmp'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_LogUtils.cpp:55: error: undefined reference to 'syscall'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_LogUtils.cpp:75: error: undefined reference to '__android_log_vprint'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_LogUtils.cpp:133: error: undefined reference to '__android_log_vprint'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Android/JniUtils.cpp:45: error: undefined reference to 'pthread_setname_np'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_GlUtils.cpp:442: error: undefined reference to 'eglGetConfigs'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_GlUtils.cpp:487: error: undefined reference to 'eglGetCurrentDisplay'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_GlUtils.cpp:487: error: undefined reference to 'eglGetCurrentDisplay'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_GlUtils.cpp:487: error: undefined reference to 'eglGetCurrentDisplay'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_FileFILE.cpp:229: error: undefined reference to 'rewind'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: jni/../../../Src/Kernel/OVR_FileFILE.cpp:229: error: undefined reference to 'rewind'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.5_of_8.cpp-armv7-es2.o):function FDefaultValueHelper::IsStringValidInteger(wchar_t const*, wchar_t const*, int&): error: undefined reference to
    MainFrameActions: Packaging (Android (ASTC)): 'iswxdigit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Android/UE4-Core-armv7-es2.a(Module.Core.5_of_8.cpp-armv7-es2.o):function FGuid::ParseExact(FString const&, EGuidFormats, FGuid&): error: undefined reference to 'iswxdigit'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.12/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/Lib/Android/ARMv7/libvorbisfile.a(vorbisfile.o):lib/vorbisfile.c:function ov_bitrate: error: undefined reference to 'rintf'
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\Program Files (x86)\Epic Games\Project\VR4\Binaries\Android\VR4-armv7-es2.so
    MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Total build time: 285.83 seconds
    MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 285.979357s to run UnrealBuildTool.exe, ExitCode=5
    MainFrameActions: Packaging (Android (ASTC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): E:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe VR4 Android Development -Project="E:\Program Fil
    MainFrameActions: Packaging (Android (ASTC)): es (x86)\Epic Games\Project\VR4\VR4.uproject" "E:\Program Files (x86)\Epic Games\Project\VR4\VR4.uproject" -remoteini="E:\Program Files (x86)\Epic Games\Project\VR4" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.06.08-10.26.14.txt'
    MainFrameActions: Packaging (Android (ASTC)): 在 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Android (ASTC)): 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Android (ASTC)): 在 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars
    )
    MainFrameActions: Packaging (Android (ASTC)): 在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Di
    ctionary`2 InTargetToManifest)
    MainFrameActions: Packaging (Android (ASTC)): 在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
    MainFrameActions: Packaging (Android (ASTC)): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params)
    MainFrameActions: Packaging (Android (ASTC)): 在 AutomationTool.BuildCommand.Execute()
    MainFrameActions: Packaging (Android (ASTC)): 在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    MainFrameActions: Packaging (Android (ASTC)): 在 AutomationTool.Automation.Process(String[] CommandLine)
    MainFrameActions: Packaging (Android (ASTC)): 在 AutomationTool.Program.MainProc(Object Param)
    MainFrameActions: Packaging (Android (ASTC)): 在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    MainFrameActions: Packaging (Android (ASTC)): 在 AutomationTool.Program.Main()
    MainFrameActions: Packaging (Android (ASTC)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
    MainFrameActions: Packaging (Android (ASTC)): Domain_ProcessExit
    MainFrameActions: Packaging (Android (ASTC)): copying UAT log files...
    MainFrameActions: Packaging (Android (ASTC)): BUILD FAILED
    PackagingResults:Error: Error Unknown Error

    #2
    Just a guess but looks like you did not update your NVPACK?

    I see: "android-ndk-r9c"

    ndk needs to be 11 I think - just run the android works from the extras folder to update.
    Headgear - VR/AR solutions

    Comment


      #3
      Correct NDK r11c https://docs.unrealengine.com/latest...eam/index.html
      Twitter - @TheKRushin

      Feel free to ask questions and come learn to be an #UnrealDev

      How to report a Bug

      Comment


        #4
        Btw, there is pastebin.com created specifically so people don't pollute threads with walls of logs

        Comment

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