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    [VIVE] Steam VR Render Models

    Hello fine folks,
    As some of you may be aware Steam VR allows you to get access to the players controller render model (which is nice because then we can display the users custom model from the workshop)
    You can see the interface on the Open VR gitHub here https://github.com/ValveSoftware/ope...odels_Overview

    Now my question is has anyone in the community written a plugin/wrapper that allows us to use these in the engine?
    Personally I think this would be an awesome thing for Epic to provide but if that fails and no one has already done the work I was thinking of just taking the data returned by the API and loading it into a procedural mesh component.

    Anyway anyone else got some opinions on the matter?
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    #2
    Originally posted by mitchemmc View Post
    Hello fine folks,
    As some of you may be aware Steam VR allows you to get access to the players controller render model (which is nice because then we can display the users custom model from the workshop)
    You can see the interface on the Open VR gitHub here https://github.com/ValveSoftware/ope...odels_Overview

    Now my question is has anyone in the community written a plugin/wrapper that allows us to use these in the engine?
    Personally I think this would be an awesome thing for Epic to provide but if that fails and no one has already done the work I was thinking of just taking the data returned by the API and loading it into a procedural mesh component.

    Anyway anyone else got some opinions on the matter?
    Looks pretty straight forward to do, procedural mesh component and a hand filled texture2d. I haven't seen anyone make a solution yet, I think most are still making custom controllers to suite their games. Not sure how many devs are going to want custom controllers in gameplay and outside of the SteamVR menu room though.

    The data size should be manageable to replicate to other players as well I would think, so people could show off their skins multiplayer.

    Interactivity with the trigger would have to be done differently though.


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      #3
      Bumping this, as I haven't heard more about it recently I took Sunday this weekend to go ahead and get it working.



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        #4
        Originally posted by mordentral View Post
        Bumping this, as I haven't heard more about it recently I took Sunday this weekend to go ahead and get it working.

        Cool I'll have a look, after I posted this I also noticed that Michael Allar had done something similar
        https://twitter.com/MichaelAllar/sta...55355103219713
        UE4 VR Cookbook
        Mitch's VR Lab tutorial series
        VR Content Examples

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          #5
          Originally posted by mitchemmc View Post
          Cool I'll have a look, after I posted this I also noticed that Michael Allar had done something similar
          https://twitter.com/MichaelAllar/sta...55355103219713
          Nice! I missed that one


          Consider supporting me on patreon

          My Open source tools and plugins
          Advanced Sessions Plugin
          VR Expansion Plugin

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