Announcement

Collapse
No announcement yet.

"Look around" orbital camera broken from 4.10 to 4.11

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [GEAR VR] "Look around" orbital camera broken from 4.10 to 4.11

    Hello everyone,

    I'm looking for help on an issue involving a 3rd person camera in VR.

    I'm trying to get a camera that takes input from the tilt sensor and uses it to move the camera along a sphere centered around a fixed point.

    In 4.10, I was able to do this with just a standard Spring Arm with a camera for a child component.

    Everything was default to the 3rd person template except for:

    Spring Arm
    Camera
    Use Pawn Control Rotation is TRUE.

    ThirdPersonCharacter
    Pawn
    Use Controller Rotation Yaw is FALSE.

    With this camera I could easily look around.

    How can I get this camera behavior back?
    A blue print solution would be greatly appreciated.

    #2
    I got a very jittery version of the desired behavior to work using the following blueprint:

    Click image for larger version

Name:	GearVR_TiltOrbitCamera.PNG
Views:	1
Size:	101.9 KB
ID:	1107328

    It's so uncomfortable I can't possibly use it.

    "New Camera Base" is a scene root I added with a Spring Arm child and Camera Component grandchild.

    Comment


      #3
      did you try playing around with different combinations of the two settings mentioned here:

      https://docs.unrealengine.com/latest...tor/index.html

      "Lock to HMD"
      &
      "Use Pawn Control Rotation"

      Both in this screenshot: https://docs.unrealengine.com/latest...efactor_00.jpg
      Headgear - VR/AR solutions

      Comment

      Working...
      X