Hi guys,
I was doing some testing in the Vive and was trying to get the best image quality I could for our project, this was based on the visual quality we experienced in VR Lab made by Valve.
What instantly stood out was the AA quality and on closer inspection it seemed to use temporal AA.
I've always seen that we should use FXAA in VR with unreal engine 4 however the temporal AA results seemed much nicer and sharper.
Has anyone been testing FXAA Vs Temporal AA, can anyone explain why one would be preferred over the other in VR?
Thanks
I was doing some testing in the Vive and was trying to get the best image quality I could for our project, this was based on the visual quality we experienced in VR Lab made by Valve.
What instantly stood out was the AA quality and on closer inspection it seemed to use temporal AA.
I've always seen that we should use FXAA in VR with unreal engine 4 however the temporal AA results seemed much nicer and sharper.
Has anyone been testing FXAA Vs Temporal AA, can anyone explain why one would be preferred over the other in VR?
Thanks
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