Hello,
Stuck on a detail: How do I avoid shadows jumping from fairly sharp and accurate to more fuzzy as I move away from the casting object in VR Preview?
Background: I'd like to get some realistic looking shadows being cast from some balcony doors which have a slim lattice framework between the glass panes (see screenshot).

For the most part I am happy with what I achieved so far, only when I move further away from the objects in VR the shadows become more and more fuzzy. How can I avoid this effect?
I have looked through the 'VR best practices'
https://docs.unrealengine.com/latest...tup/index.html
and applied the suggested dynamic directional light and cascaded shadow maps approach, which helps with the general performance but leaves me with that shadow problem. I tried various settings which I thought might make a difference, but as I said, no luck and I am stuck.
Thanks, guys!
Stuck on a detail: How do I avoid shadows jumping from fairly sharp and accurate to more fuzzy as I move away from the casting object in VR Preview?
Background: I'd like to get some realistic looking shadows being cast from some balcony doors which have a slim lattice framework between the glass panes (see screenshot).
For the most part I am happy with what I achieved so far, only when I move further away from the objects in VR the shadows become more and more fuzzy. How can I avoid this effect?
I have looked through the 'VR best practices'
https://docs.unrealengine.com/latest...tup/index.html
and applied the suggested dynamic directional light and cascaded shadow maps approach, which helps with the general performance but leaves me with that shadow problem. I tried various settings which I thought might make a difference, but as I said, no luck and I am stuck.
Thanks, guys!
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