Hi I am trying to apply damage to a VRPawn for steamVR but I'm not having much luck.

This is the health and damage I have set up in the VRPawn. I checked it with a keypress to apply damage and it did work but when I use the event any damage It's not working well.

This is set up in my AI when I use the get player pawn it seems to cause damage as soon as its spawned into the world. It doesn't matter if it is overlapping the pawn or not. When I take it out no damage is caused to the pawn...

I'm wondering is that because the event any damage doesn't know how to apply the damage to the pawn because it doesn't know what to overlap? Is that how event any damage works? That it has to overlap a 1st or 3rd person mesh in the viewport because the VRPawn doesn't have a character mesh.
This is the health and damage I have set up in the VRPawn. I checked it with a keypress to apply damage and it did work but when I use the event any damage It's not working well.
This is set up in my AI when I use the get player pawn it seems to cause damage as soon as its spawned into the world. It doesn't matter if it is overlapping the pawn or not. When I take it out no damage is caused to the pawn...
I'm wondering is that because the event any damage doesn't know how to apply the damage to the pawn because it doesn't know what to overlap? Is that how event any damage works? That it has to overlap a 1st or 3rd person mesh in the viewport because the VRPawn doesn't have a character mesh.
Comment