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[GEAR VR] Cubemap material not showing up in GearVR
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Thanks William.
Yeah - I thought so. I ended up building my own skybox in Maya (simple ball -> might make it a half one to save tris)
Meanwhile I got this from the Answerhub 'This renders for me in 4.12 Preview 5, but does require a component mask between the normalize and texture sample since the material is throwing an error that needs to be fixed otherwise the material will not compile correctly.'
link : https://answers.unrealengine.com/que...on-gearvr.html
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