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Package an unreal project for VR

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    [VIVE] Package an unreal project for VR

    In recent days I have a VR program which should be packaged for HTC Vive. I search the internet and cannot find way to solve it. When I real this Document https://docs.unrealengine.com/latest...eet/index.html I found that I could use console command open and close VR render.
    Only thing I should do is to add a [ Executed Console Command ] node in level blueprint and type "Stereo On" in it. It works.
    I think someone maybe have problem when packaging VR program, maybe this post will help you.
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