Hi
I am working on a moddeling programm like Blender in VR.
The "Face-Class" hold the proceduralMeshComponent.
To get a Triangle, i spawn it with: SpawnActorFromClass
I gernerate a triangle between 3 Actors (Dots Positions) with CreateMeshSection.
Update it with UpdateMeshSection every Tick.
I can update every Tick less then 36 Triangles.
Is there any better way to do this?
Any performance hints?
Until now, i am working only in Blueprints.
Version 4.11.2 and Version 4.12.0 Preview 4
I am working on a moddeling programm like Blender in VR.
The "Face-Class" hold the proceduralMeshComponent.
To get a Triangle, i spawn it with: SpawnActorFromClass
I gernerate a triangle between 3 Actors (Dots Positions) with CreateMeshSection.
Update it with UpdateMeshSection every Tick.
I can update every Tick less then 36 Triangles.
Is there any better way to do this?
Any performance hints?
Until now, i am working only in Blueprints.
Version 4.11.2 and Version 4.12.0 Preview 4
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