Announcement

Collapse
No announcement yet.

Input for VIVE

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [VIVE] Input for VIVE

    Hello,

    My client has just switched to VIVE and it seems the HMD tracking aswell as other inputs are not working except the movement ones.

    I have a dk2 and the bp is set for that.

    I would appreciate if someone could point out how to set the bp for VIVE controllers input.

    Thanks!
    Portfolio

    #2
    Hey Robbie222,

    Without seeing your setup, it sounds like you are missing a Motion Controller input component. You can read more about how to setup Motion Controllers using the following link.

    https://docs.unrealengine.com/latest...ionController/

    If you have any problems please let me know.

    Cheers-

    Sam

    Comment


      #3
      Hey Sam Deiter.

      my project with steamVP has a error:"Could not find a function named "GetHandPositionAndOrientation" in 'VivePlayerPawn'".
      But´╝îI sure i have selected the SteamVR and HMD sections.

      Please help me, thank you very much!

      zhangzemin from China.

      Comment


        #4
        You'll need to add two Vive motion controller components to your pawn, then set one to left and the other to right in the details panel and probably add a mesh to each so they can be seen

        Comment

        Working...
        X