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Vive and Character with physics

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    Vive and Character with physics

    Hello there. I'm developing a game for the Vive in which the player uses a jet-pack. In the set-up I've got right now (I tried some others) there is the JetpackPawn (no collision), which has 2 motion controllers and every tick figures out how much force to apply to a second actor, JetpackPhysics, which just contains an sphere collision with 'Simulate Physics' on. Then, I move JetpackPawn to JetpackPhysics. This works pretty well, but I'm running into a problem:
    When going at high speeds, the motion controllers move like crazy. This also happens if I do all physics inside the JetpackPawn.

    Any ideas on how to solve the issue? Is there a better way to approach this problem?
    If you like painting in VR, check out Lienzo - knexator.itch.io/lienzo-vr
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