When can we expect Unreal Engine 4 to fully support the new DK2 enabled SDK for the Oculus Rift? I understand that the new DK2 supported SDK will be released close to the release of the DK2, but my concern is how long from then til full DK2 support in Unreal Engine 4? Or do you have your own pipeline to the DK2 and the SDK so that UE4 already supports it?

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