Announcement

Collapse
No announcement yet.

Spatialized sound ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [GEAR VR] Spatialized sound ?

    Does UE4 already support sound spatialization on Gear VR ? Last time I checked it wasn't the case.

    #2
    Make sure you use a mono wav file, then it should work as expected.
    Michael Hegemann - https://twitter.com/HegiDev

    Marketplace Content
    Easy Multi Save
    Mobile Touch Navigation
    Retro 3D Toolkit

    Comment


      #3
      Well, when setting stuff up for Unity, there are parameters for reflections and such. I am not sure where all that in UE4.

      Comment


        #4
        There is a entry on the roadmap where it says "Full audio system rewrite". So they will improve the current Audiosystem. I'am not sure how to handle reflections of sounds in UE4 actually. I can see that being handled automatically.
        Michael Hegemann - https://twitter.com/HegiDev

        Marketplace Content
        Easy Multi Save
        Mobile Touch Navigation
        Retro 3D Toolkit

        Comment


          #5
          https://forums.oculus.com/viewtopic.php?f=76&t=29702

          Doesn't sound like UE4 has spatialized sound :/

          Comment


            #6
            Yea, it only works when using FMOD.
            Michael Hegemann - https://twitter.com/HegiDev

            Marketplace Content
            Easy Multi Save
            Mobile Touch Navigation
            Retro 3D Toolkit

            Comment


              #7
              https://forums.oculus.com/viewtopic.php?f=60&t=27549

              "UE4 native audio uses Oculus audio SDK 1.0.0. It only uses the HRTF effect and does not allow custom room parameters."

              Comment


                #8
                Most missing feature for the GearVR with UE4
                Headgear - VR/AR solutions

                Comment


                  #9
                  Originally posted by motorsep View Post
                  https://forums.oculus.com/viewtopic.php?f=60&t=27549

                  "UE4 native audio uses Oculus audio SDK 1.0.0. It only uses the HRTF effect and does not allow custom room parameters."
                  HRTF is already a big improvement. I hope it works on GearVR aswell.
                  Michael Hegemann - https://twitter.com/HegiDev

                  Marketplace Content
                  Easy Multi Save
                  Mobile Touch Navigation
                  Retro 3D Toolkit

                  Comment


                    #10
                    Originally posted by aussieburger View Post
                    Most missing feature for the GearVR with UE4
                    So, positional audio and HRTF isn't good enough?

                    What would you use custom room parameters for?

                    Comment


                      #11
                      Originally posted by motorsep View Post
                      So, positional audio and HRTF isn't good enough?
                      Last time I checked (4.10) these were not working on the gearvr - and going by the comments above I don't read anyone saying they did get it working on the gearvr - last comment I saw on it from Epic was it's still not done for Android.

                      You have some other information?
                      Headgear - VR/AR solutions

                      Comment


                        #12
                        https://forums.oculus.com/viewtopic.php?f=60&t=27549

                        Apparently no custom room parameters coming to UE4 any time soon.

                        No, I don't have any info about positional sound and HRTF not working on Android. If you do, please report to Oculus and Epic.

                        Comment


                          #13
                          A bit more info: https://forums.oculus.com/viewtopic.php?f=76&t=30700

                          Comment


                            #14
                            [MENTION=12121]aussieburger[/MENTION]: the thing is that I haven't tried audio stuff yet, and I am really sure what it should sound like to say it's working or not. So if you can elaborate that to Epic and Oculus, please do that. Otherwise if bugs don't get reported, chances are slim that they will be fixed.

                            Comment


                              #15
                              In 4.11 preview, the HRTF spatialization with Oculus Audio plugin enabled does not work on GearVR. i.e if you turn around your head, you still hear the sound through both headphone speakers.
                              Michael Hegemann - https://twitter.com/HegiDev

                              Marketplace Content
                              Easy Multi Save
                              Mobile Touch Navigation
                              Retro 3D Toolkit

                              Comment

                              Working...
                              X