Hoping someone may have gone through this and might know the answer.
I'm on windows and have just gotten a good bink integration going. I'm wanting to spatialize the audio from the bink videos. The bink sdk allows setting the sound source to XAudio2 but needs a pointer to the XAudio2 interface. I'm going to continue grepping through the engine source to learn how all of this works.
From my 5-minutes of grep'ing, I think I'm looking for IXAudio2* XAudio2System from FXAudio2Info:
https://github.com/EpicGames/UnrealE...udio2.cpp#L194
It's late so I'm headed to bed, but would love to hear from anyone else who might have gone down this road. It is really not clear to me how I'll get a handle to the audio stream on the UE4 side if I'm just passing a raw audio device to bink.
I'm on windows and have just gotten a good bink integration going. I'm wanting to spatialize the audio from the bink videos. The bink sdk allows setting the sound source to XAudio2 but needs a pointer to the XAudio2 interface. I'm going to continue grepping through the engine source to learn how all of this works.
From my 5-minutes of grep'ing, I think I'm looking for IXAudio2* XAudio2System from FXAudio2Info:
https://github.com/EpicGames/UnrealE...udio2.cpp#L194
It's late so I'm headed to bed, but would love to hear from anyone else who might have gone down this road. It is really not clear to me how I'll get a handle to the audio stream on the UE4 side if I'm just passing a raw audio device to bink.