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Material type ?

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  • replied
    Originally posted by motorsep View Post
    I need lightmaps. So I am guessing I'd have to stick with default material. With Galaxy S7 it shouldn't even be an issue, but I am still with S6.
    If you want to bake lighting and shadows into your environment, you absolutely need light maps.
    Careful with your light map resolution settings. You don't want to waste light map res where it's not needed.

    This should help too:
    https://docs.unrealengine.com/latest...ing/index.html

    Sounds like default lit materials is the way to go for you.

    Leave a comment:


  • replied
    I need lightmaps. So I am guessing I'd have to stick with default material. With Galaxy S7 it shouldn't even be an issue, but I am still with S6.

    Leave a comment:


  • replied
    Unlit materials are recommended because they're the cheapest to render.

    They're really good for creating cartoon or cel shaded visuals too.

    If you don't have any lighting, in theory you shouldn't need to build lighting and generate light maps at all.

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  • started a topic [GEAR VR] Material type ?

    Material type ?

    I remember there was an option to have materials unlit. Is that what you guys, who develop for Gear VR, do ? If so, what about lightmaps?
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