I remember there was an option to have materials unlit. Is that what you guys, who develop for Gear VR, do ? If so, what about lightmaps?
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Originally posted by motorsep View PostI need lightmaps. So I am guessing I'd have to stick with default material. With Galaxy S7 it shouldn't even be an issue, but I am still with S6.
Careful with your light map resolution settings. You don't want to waste light map res where it's not needed.
This should help too:
https://docs.unrealengine.com/latest...ing/index.html
Sounds like default lit materials is the way to go for you.
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