Hi all,
does someone of you know whether an exposed parameter (either blueprintable or C++) parameter/function exists to disable either of left or right eye rendering when developing for HMDs?
I might be able to alter the engine source code to render one eye with blank/black, but maybe someone here knows a more elegant/clever way of achieving this.
Thanks
Felipe
does someone of you know whether an exposed parameter (either blueprintable or C++) parameter/function exists to disable either of left or right eye rendering when developing for HMDs?
I might be able to alter the engine source code to render one eye with blank/black, but maybe someone here knows a more elegant/clever way of achieving this.
Thanks
Felipe
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