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4.11 character camera's height no working

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    [OCULUS] 4.11 character camera's height no working

    Hi, all
    No matter how high I set the camera,like this:
    Click image for larger version

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    or like this:
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    But the result is the same,the camera is on the floor like this:
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    Some people know why?
    Attached Files

    #2
    I found this too, a workaround until the final release of 4.11 I found is to scale up the capsule component in the Z axis.
    | QuinnVR | Portfolio | Twitter |

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      #3
      This has been discussed before...

      It is part of the camera refactor... you need an empty scene component between your root and camera. offset that empty.

      I guess all the templates will need to be updated before 4.11 release ...
      Last edited by FrederickD; 02-24-2016, 09:06 AM.

      Comment


        #4
        Ah good to know, cheers
        | QuinnVR | Portfolio | Twitter |

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          #5
          Originally posted by FrederickD View Post
          This has been discussed before...

          It is part of the camera refactor... you need an empty scene component between your root and camera. offset that empty.

          I guess all the templates will need to be updated before 4.11 release ...
          Thank you,I have seen the discuss,but this problem has not been resolved.

          Comment


            #6
            Originally posted by Steve_T View Post
            I found this too, a workaround until the final release of 4.11 I found is to scale up the capsule component in the Z axis.
            Thank you very much,to scale up the capsule component in the Z axis is OK,but I can't enter the door,because the capsule is collision.

            Comment


              #7
              I found a solution
              Click image for larger version

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              change this into:
              Click image for larger version

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              then move scene to everywhere is OK!
              But movement like this:
              Click image for larger version

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              Comment

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