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Viewing Stereo Cubemaps/Spherical Maps inside Unreal engine.

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    Viewing Stereo Cubemaps/Spherical Maps inside Unreal engine.

    Hi All,

    I've been playing around recently with V-Ray's new stereoscopic VR rendering features, and they're pretty great! They're really nice for backgrounds, heavily complex scenes and mobile VR. I was wondering if anyone has every tried to get them to work in unreal, where each eye receives the correct imagery to display? So far, there is a lot of discussion on getting unreal to export 360 video/imagery (which would also be really great), but less on getting it to view it.

    As someone that would like to push VR fidelity, make a lot of fast iterations, and who works in mobile, stereoscopic renders would be a great addition. Ideally, I'd experiment with using them for mid/backgrounds, and working with single-perspective scenes on mobile devices.

    For reference, here's an example of a 6x1 VR cubemap, produced by Chaos Group. http://cadpoint.co.uk/img//ChaosGrou...R_download.jpg

    Each eye renders its own cube.

    I'd really appreciate anyone's thoughts on bringing this into Unreal. My code-fu is basic; I'm an artist/architect by training, so am approaching this from a less-technical background.

    Cheers All,

    Alistair.

    #2
    This is possible, just make a material with your left and right cubemap inside it and sample each depending on the screen position.

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      #3
      Did you ever figure out how to get stereoscopic cube render out of UE4 like VRay? If so please share the love.. thank you.
      http://www.v-ray.com/downloads/Steel...R_download.jpg

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