Originally posted by seene89
View Post
Announcement
Collapse
No announcement yet.
Unreal Editor in VR - Official megathread
Collapse
This is a sticky topic.
X
X
-
Originally posted by Dansiff View Posthere's to hoping commenting on this thread will mean it gets an update and added features like being able to edit blueprints directly in vr similar how you build in the level
Comment
-
Originally posted by lapbar View Post
That would be pretty amazing. On a side note: has Epic ever talked publicly about giving up on the VR editor?
- 2 likes
Comment
-
Originally posted by NextWorldVR View Post
They've never even talked publicly ABOUT the VR Editor LOL :`| I have used it since day one. Just like Epic to create something that takes 90% of the time out of level creation, then cripple it by quitting halfway. I asked in version 4.21 for the ability to simply Translate Vertices on a Spline (what better place to place and shape Rivers etc. than in VR?) They said it would be in 4.22. Nope! Not in 4.22, or 4.23 or 4.24 or 4.25 or even 4.26!!! All they have done since (in 4.25 and 4.26) is break the Undo button of the VR editor,. This is the most powerful in the industry and I feel like I am one of only 10 people that know about it!
Comment
-
I am able to get windows mixed reality to work however I have to make custom controller inputs in steam stettings
When making a new project it seems there is no way to use those settings again.
does anybody know a way to make it so when you have a new project you don't have to controller settings again?Last edited by rich0550; 12-13-2020, 02:34 PM.
Comment
-
Hey everyone!
Building a set in Unreal for VR. As soon as I switch to Vr view, there is a crash. What does following mean:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UE4Editor_RenderCore!FRDGBuilder::Execute() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1287]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2624]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3600]
UE4Editor_Renderer!<lambda_98e5bccbef990afae09bf303afae0c23>:perator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3870]
UE4Editor_Renderer!TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_98e5bccbef990afae09bf303afae0c23> >:oTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:183]
UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_98e5bccbef990afae09bf303afae0c23> > >::ExecuteTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:709]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
UE4Editor_RenderCore!RenderingThreadMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]
UE4Editor_RenderCore!FRenderingThread::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]
UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
Anybody can help me interpret where the error is?
Comment
Comment