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Need help with problem to tile uv of global post proc material texture

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    Need help with problem to tile uv of global post proc material texture

    I try to make the basic vr feature of stereo screen by tiling the u value of uv to 2.0f in post proc material, but problem shows up like this:
    Click image for larger version

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    what's the problem? I don't belive it's a bug.

    Any idea will be appreciated and thanks in advance.

    #2
    Originally posted by akfheaven View Post
    I try to make the basic vr feature of stereo screen by tiling the u value of uv to 2.0f in post proc material, but problem shows up like this:
    [ATTACH=CONFIG]72654[/ATTACH]
    what's the problem? I don't belive it's a bug.

    Any idea will be appreciated and thanks in advance.
    Its a bit hard to see from that screenshot. You'd be better off plugging the TexCoord node directly into the output for debugging.

    However my guess is that it is a know issue with the editor viewport resizing and how the UV's are reported. I bet it looks fine in the HMD.

    Edit* Looking at the image again it looks like a clamping issue, check the properties of the scenetexture node.
    Last edited by Opamp77; 01-06-2016, 07:07 AM.

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      #3
      Is it work find on your PC?

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