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How to enable V-Sync in Unreal

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    [OCULUS] How to enable V-Sync in Unreal

    Hello!
    I have "screen tearing" in my oculus with unreal engine.
    I know that I have to switch on V-Sync to fix the problem.
    Google didn't give me the answer how to do it.
    So I'd like to ask you: where is that magic button that make V-sync enabled?

    #2
    AFAIK 'hmd vsync on' should do it.

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      #3
      Originally posted by Joltz View Post
      AFAIK 'hmd vsync on' should do it.
      also there is r.VSync 1 command. (which is work for me, rather than 'hmd vsync on')

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