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Gear VR - Is it possible to have head tracking for a camera attached to a a spring arm?

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    Gear VR - Is it possible to have head tracking for a camera attached to a a spring arm?

    I'm working on an app for the Gear VR right now and I have run into an issue. If I have a camera attached to a spring arm for my character, the camera orientation is locked in place and will not turn with the Gear VR's movement. I want to use a spring arm because of the camera sway features. Any ideas on how to solve this? Thanks!

    #2
    You need to make a Player controller , then a playercameramanager, in the player controller you set playercameramanager as your target, then in you playercameramanager you tick "follow hmd"

    Hope this solves your problem

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      #3
      That did the trick! Thank you!

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        #4
        (i see i posted my message in the wrong post, but mayby it helps someone..)

        Still problems here with an matinee movie, i got the camera in vr oculus dk2 rotating with an animated platform in matinee thanks to an blueprint (see below), but now there is no headtracking anymore!

        --- I build an platform cylinder and placed my playercamera on top, i animated the platform in matinee and rotated it as animation. When in the Oculus the view stayd at one point where the platform was rotating. After i did the blueprint you can see below in the image it worked in vr. The camera view was moving with the platform but a new problem started; Now the headtracking is locked and not working anymore??

        Can someone help me on this?

        Click image for larger version

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        Last edited by Alle Konst; 01-05-2016, 01:59 PM.

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