Hi - in the game character blueprint its possible to disable the mouse and gamepad pitch/lookupRate so that the player can only look around horizontally rather than tilting the camera vertically.
How can the same be achieved with the Rift and where is the blueprint located where it can be adjusted ?
I've created a 3rd person game but the Rift causes too much freedom with the camera whereby the viewer can look down on the avatars head and also look beneath the avatars feet.
Any advice would be great.
How can the same be achieved with the Rift and where is the blueprint located where it can be adjusted ?
I've created a 3rd person game but the Rift causes too much freedom with the camera whereby the viewer can look down on the avatars head and also look beneath the avatars feet.
Any advice would be great.
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