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Movement based on coordinates

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    Movement based on coordinates

    Hi!

    Me and my team are creating a simulation where we utilize Occulus Rift and motion-tracking. The motion-tracking itself is set up using ten cameras that keep track of reflective points we place on the player. The coordinates for these points are then sent using a socket. We'll then use a small C++ program to feed the coordinates sent by the socket into Unreal Engine 4, which in turn animates the player based on these coordinates.

    My question is; How do we use these coordinates to recreate/mirror the movement the player did in Unreal Engine? Is there a specific method for animation/movement based on coordinates in UE4?

    Any tips or solutions are much appreciated.
    Last edited by E-Spec; 11-05-2015, 08:57 AM.

    #2
    I have moved your thread to the correct location.
    Quinton Delpeche
    Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

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