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Template for Gear VR ?

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  • replied
    Originally posted by motorsep View Post
    Cool, thanks. Although I can see why people use Unity - the scene setup and deployment process is infinitely easier with Unity :/
    Which part of the Gear VR setup do you find yourself struggling with?

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  • replied
    Originally posted by motorsep View Post
    Cool, thanks. Although I can see why people use Unity - the scene setup and deployment process is infinitely easier with Unity :/
    Engine choice honestly comes down to whichever platform you feel more comfortable with.

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  • replied
    Originally posted by MrScratch View Post
    Epic has a quick start here that might point you in the right direction.

    https://docs.unrealengine.com/latest...t/1/index.html
    Cool, thanks. Although I can see why people use Unity - the scene setup and deployment process is infinitely easier with Unity :/

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  • replied
    Epic has a quick start here that might point you in the right direction.

    https://docs.unrealengine.com/latest...t/1/index.html

    Leave a comment:


  • replied
    Ah, good news. Thanks a bunch! Would you please include building, deploying and testing with Gear VR instructions ? (I have S6 Edge)

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  • replied
    So we also looked into this idea, and we ended up creating our own blueprint for android. Unfortunately not all android phones area de equal, and so far we've only successfully confirmed UE4 on the Samsung S6. I will post a thread shortly, sharing the blueprint and project assets.

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  • replied
    Not really. There's one that gets linked to frequently on a Google Drive, a lighting demo, but it's not really what I'd like to see. Sam has mentioned that they were planning on doing something like this but as far add I've heard it's not available yet. Would be nice if it included the standard back button menu to exit and everything. Hopefully soon.

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  • started a topic Template for Gear VR ?

    Template for Gear VR ?

    Google Cardboard SDK comes with a scene for Unity, which can be used to build your own scenes. For example, just adding a new environment to the SDk scene and getting a rid of red/green cube would provide a good "look what I can do" case for artists (either for fun, for portfolio or to entice programmers ).

    Is there anything like that for Gear VR and UE4 ? Something to just open, build and deploy and have it working out of the box with essential functionality ? Thanks.
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