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Cameras not being affected by HMD movement

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    Cameras not being affected by HMD movement

    Hey guys,

    I have two camera actors in my level, and I have a director in Matinee that switches from one to the other. When I launch it, I can see through the cameras on my Rift, but I cannot look around. The cameras stays fixed and is not affected by the movement of my head. I think it has to do with activating, 'Use Controller View Rotation' in the Camera Settings, but I cannot find this option anywhere. Any ideas? Thanks so much.

    Jesse

    #2
    The matinee will control the camera if the object in question consists of only a camera. Try creating a pawn blueprint with a capsule/box then attach the camera to it. Then use matinee to control the pawn.

    I am not at home so I can't give you more specific details but if you are still running into trouble let me know and when I get back I'll give you a more in depth explanation

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      #3
      I had problems with cameras for awhile until I finally found this piece of information on creating a camera manager and changing it's settings for the HMD:

      https://wiki.unrealengine.com/Oculus_Rift_Separate_View

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