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Are there any updates on google cardboard support?

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    #16
    Definitely interested in testing and working on this.

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      #17
      Some different unofficial workarounds to try out for now:
      1) http://www.reddit.com/r/oculus/comme...hout_the_rift/

      2) "Unreal Engine 4 supports all the major devices and you don’t need to perform any hassle to setup your project for VR. Just make sure that the correct plugins are loaded for your HMD under Edit > Plugins."
      From there find "Virtual Reality" category fromenable "basic HMD" plugin (stereo quality is quite bad)
      After that "Play game as" Menu in Unreal Engine will have non-grayed out Virtual Reality (stereo) mode (where you normally can choose Play In Editor or Stand Alone mode, etc)

      3) Community Plugin for Cardboard (not sure if its updated/works)
      https://github.com/NivalVR/UE4Cardboard

      4) https://forums.unrealengine.com/show...7236-Cardboard
      by DRob

      that is all just about "stereo" mode, controlling using sensors is not supported, probably.

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