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    #46
    Originally posted by Sw1fty View Post
    Has anyone got LAN Networking working with the GearVR?

    I'm working on it at the moment, not had any luck yet or been able to track down the issue - it just hangs and debug log has no errors it just stops mid way through the memory readout.
    Yes and no. The project I created for the VRJam can join a server hosted on Lan or through the Internet but the device itself can not host a session. You will have to create a PC dedicated server or listen client and host the session through that then you can join it with your Gear via a bluetooth keyboard.

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      #47
      Originally posted by MrScratch View Post
      Yes and no. The project I created for the VRJam can join a server hosted on Lan or through the Internet but the device itself can not host a session. You will have to create a PC dedicated server or listen client and host the session through that then you can join it with your Gear via a bluetooth keyboard.
      Does this mean it's a UE4+GearVR limitation then? Because we've been told device as a host works for UE4+Android in general - which would mean it shouldn't be too hard for Epic to make it work for GearVR as well?
      Headgear - VR/AR solutions

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        #48
        Thanks for the tip MrScratch.

        I think this is an issue that really could do with being addressed, its especially frustrating that the log files just stop and no info is available as to what the root cause of this is.

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          #49
          Does UE4 fully support multithreaded rendering in VR (GearVR) ?

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            #50
            Anyone else noticing slightly improved performance in 4.9.1 over 4.9.0? Even at 60FPS I was noticing some stutter at times in my project in 4.9.0 - these seem to be reduced in 4.9.1 for me

            Pity UE4.9 is still behind SDK version wise though (0.6.18 instead of 0.6.2) - wonder if that gives even further improvements (sounds like it might from the description: https://developer.oculus.com/downloa...us_Mobile_SDK/ )
            Headgear - VR/AR solutions

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              #51
              Sam,

              I cant seem to send you a PM can you please get in touch as I'd appreciate your input on a motion control issue with ue4.

              Kind regards,
              Delta

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