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Parent actor to HMD camera root?

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    Parent actor to HMD camera root?

    This has probably been addressed before, but I cant find any threads that solve the problem I am facing. I have a small HUD icon that floats in front of the player. It's parented to the player character. In standard view it always remains perfectly centered. However, when I drop into VR it seems to float around. Like it's rotating around something other than the camera root. Is it possible to get the location of the VR "eye" cameras? Is there anything else that this could be?

    #2
    you can use GetPositionalTrackingCameraParameters to get the HMD camera transform that relative to the CameraComponent

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      #3
      This particular scene doesn't use the tracking camera though - so unfortunately this doesn't seem to solve the problem.

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