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No more Oculus Rift support for Mac in 4.8??

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    No more Oculus Rift support for Mac in 4.8??

    I do hope I'm missing something, but I'm afraid Oculus SDK 0.6 in UE 4.8 means there's no more support for Oculus Rift development on mac, since this version is windows only :-/
    Indeed, I'm experiencing a completely black display when running the applications fullscreen in the DK2. Could anyone from Epic confirm this? Any solution to keep on using the previous SDK?

    #2
    So, the plugin appears to be still whitelisted for mac:
    https://github.com/EpicGames/UnrealE...usRift.uplugin

    In the application I see the following logs:

    From Service] OVR::OSX::HIDDevice - Opened 'USB:vid=2833: pid=0021:ser=MSCE48R6K9DA3010K100'
    Manufacturer:'Oculus VR, Inc.' Product:'Rift DK2' Serial#:'MSCE48R6K9DA3010K100'
    [From Service] OVR::SensorDevice - Closed 'USB:vid=2833: pid=0021:ser=MSCE48R6K9DA3010K100'
    [From Service] OVR::OSX::HIDDevice - HID Device Closed 'USB:vid=2833: pid=0021:ser=MSCE48R6K9DA3010K100'
    [From Service] OVR::OSX::HIDDevice - HIDShutdown 'USB:vid=2833: pid=0021:ser=MSCE48R6K9DA3010K100'

    ..but the display stays black. Any idea of what the problem is?
    Last edited by devel.bmad; 06-11-2015, 04:53 AM.

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      #3
      In my experience, black display is normal for 0.6, even on windows.

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