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Oculus VR Jam 2015 Test Thread

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    #16
    Here is my Mobile VR Jam entry made with UE4 4.7 (special VRJam_4.7 branch, of course):

    Circumpaint
    You are at the center of an immense dome of light, with a highly polished floor at your feet. You are free to look all around, and as you do so you can paint on the dome's surface. And when you are done you can go to the next frame and paint again, until you have an animation that completely surrounds you.

    Circumpaint was designed to work with either the GearVR touchpad, or the Samsung EI-GP20 controller, both under Kitkat. It was built with UE4 4.7.

    Challengepost Page: http://challengepost.com/software/circumpaint

    Click image for larger version

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    Final Video:



    Milestone 3 Video:



    Thanks!

    - Dave
    Latest Demo, Turtle VR: http://www.turtlevr.com
    Mobile VR Jam 2015 Entry: Circumpaint
    VR game, Here Come The Dead: http://www.herecomethedead.com/
    Main web site: http://www.gnometech.com/

    Comment


      #17
      Maker From Below

      Congratulations to everyone! It's amazing to see such diversity.

      I present you the Mobile VR JAM version of Maker From Below.

      Maker From Below is a first-person action game set in a science fiction desert environment. You play either as a smuggler or a sandworm. Smugglers have the goal to cross the desert and make it to the desert town. Sandworms have the goal to stop the smugglers.

      http://challengepost.com/software/ma...om-below-ja992

      Click image for larger version

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      I've just released a post (Jam) mortem:
      http://mimicryvr.tumblr.com/post/119...he-jam-process

      Cheers,
      -Thomas
      Mimicry Games is a small indie studio based in Portugal.

      We have recently launched our first Steam title, a competitive social multiplayer arcade game for VR, about cats, in space, eating sushi called: Ganbatte!

      Comment


        #18
        Here is my submission, it's called Fightlike.

        Click image for larger version

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        It was intended to be a multiplayer online dungeon crawler however as I found out from Jstarrdewar the mobile platform doesn't actually support multiplayer sessions so the servers must be hosted from a PC in order to play online. Due to time limitations I was also not able to figure out a clean way of inputing IP addresses with the controller so it requires a bluetooth keyboard in order to connect to said PC. Both of these being absolute no-no's has placed me in a rather tough spot, not to mention that the final APK submitted was on 4.7.2 and I could only find engine source for 4.7.6 so at this exact moment a dedicated server build for the Jam entry has been put on hold. I'll come back to it in a future build however. Anyways here's some gameplay footage:

        Final Jam APK Offline Gameplay:



        Milestone 3 Local Host gameplay between three clients:



        VRJam Link:
        http://challengepost.com/software/fightlike

        Comment


          #19
          Originally posted by Alexander Mejia View Post
          Crime Watch Challenge Post Page



          Download the .APK

          It was rough getting this all together, and we never really solved performance issues completely on the GearVR, but Timewarp hides up a lot of the framerate inconsistencies.

          Controls
          We tested a DualShock 4 connected over Bluetooth. You should sit in a swivel chair where you can turn 360 degrees freely.

          Left stick : Move forward/backward Right stick: Turn around manually (only if you’re restricted in turning) L1

          Originally posted by Mimicry Games View Post
          Congratulations to everyone! It's amazing to see such diversity.

          I present you the Mobile VR JAM version of Maker From Below.

          Maker From Below is a first-person action game set in a science fiction desert environment. You play either as a smuggler or a sandworm. Smugglers have the goal to cross the desert and make it to the desert town. Sandworms have the goal to stop the smugglers.

          http://challengepost.com/software/ma...om-below-ja992



          I've just released a post (Jam) mortem:
          http://mimicryvr.tumblr.com/post/119...he-jam-process

          Cheers,
          -Thomas
          Originally posted by NobleSpoon View Post
          I guess it's a little late for the testing but here's our submission:

          TightropeVR Challenge Post Link

          APK Download

          [ATTACH=CONFIG]39112[/ATTACH]



          Controls

          This game is completely controller-free. Details are below, in addition to the included tutorial level.

          Forward Movement: Look down

          Balance: Left/Right head roll

          Turn: [TOUCHPAD] + Left/Right head rotation

          Duck: Physically duck (utilizes Android sensors)

          Launch cannon (Circus): "Yes" head nodding

          Reset HMD Orientation (Circus): [BACK]

          Tutorial Skip/Exit (Loading/Tutorial): [BACK]

          Universal Menu (Circus): [Long-Press BACK]
          Originally posted by Gnometech View Post
          Here is my Mobile VR Jam entry made with UE4 4.7 (special VRJam_4.7 branch, of course):

          Circumpaint
          You are at the center of an immense dome of light, with a highly polished floor at your feet. You are free to look all around, and as you do so you can paint on the dome's surface. And when you are done you can go to the next frame and paint again, until you have an animation that completely surrounds you.

          Circumpaint was designed to work with either the GearVR touchpad, or the Samsung EI-GP20 controller, both under Kitkat. It was built with UE4 4.7.

          Challengepost Page: http://challengepost.com/software/circumpaint

          [ATTACH=CONFIG]39430[/ATTACH]


          Thanks!

          - Dave
          Originally posted by Bino View Post
          Here's mine. Crazy ride to get this done. Too late to test but for those interested in seeing other peoples work.

          http://vrjam.challengepost.com/submi...36548-telegear
          https://vrjam-submissions.s3.amazona...-armv7-es2.apk

          Controls

          The controls for Telegear are designed to be simple as it only utilizes the touch pad.

          Single tap

          Shoots a visual marker. These will stick to level geometry to help show you the way. http://i.imgur.com/ralNacN.gifv

          Tap and hold

          Shoots a teleporter marker. These cubes will travel forwards until you let go. Aim at the cube to teleport to that location. Aim away to cancel teleportation. If the marker touches level geometry it will disappear. http://i.imgur.com/DaAWQN9.gifv
          Originally posted by robeastham View Post
          Thought I'd post my APK for The Curator's Mini-Museum of Natural History:

          Link to shipping APK

          It's called mm_03 when installed. Pretty sure it'll black screen too for some as I've also applied JJ's MSAA patch.

          So who's gonna be my first tester then :-)

          Let me know what you guys think!
          Originally posted by Katerpilet View Post
          Hey guys,

          I figured I would start up a thread where people can link to their projects for testing for the Oculus VR Jam.

          Here is my project, an ebook reader for the Oculus:

          http://vrjam.challengepost.com/submi...chimera-reader

          And here is the latest apk: https://vrjam-submissions.s3.amazona...-armv7-es2.apk
          Originally posted by aussieburger View Post
          Very interested to see the other UE4 creations, so post away guys!

          Here's my teams entry:

          We Come In Peace ...
          http://challengepost.com/software/we-come-in-peace
          apk: https://vrjam-submissions.s3.amazona...-armv7-es2.apk

          Note: I'm guessing it only works with the following combinations since it's using the MSAA hack:

          Snapdragon with Kitkat 4.4.4
          or
          Exynos with Lollipop 5.0.1
          I'm sorry friends but on my SnapLolli it blackscreens. A couple jump straight into the Oculus home but for most of them the Audio plays and I've tried toggling the console on my bluetooth keyboard (i dont know why but that fixes some rendering issues) but sadly no luck. Once 4.8 hits and we get that proper MSAA support I would absolutely love to help any of you beta test your products. I've poured way too many hours into everything from CS to WoW so I can give you well thought out in depth constructive criticisms in terms of your game's mechanics, where their shortcomings might be and how to improve upon them.


          Originally posted by sinoth View Post
          MasterStroke:
          Submission page
          Latest APK

          I totally agree about MSAA -- I decided to opt out due to my phone automatically upgrading on me. I hope the judges understand the state of UE4 at the time of the jam T_T
          Runs just fine for me. I have a handful of friends that are nuts about disk golf so this one really hits home. I absolutely love the "Blink" fade to black concept, one of the most immersive transmissions I've seen so far out of the mobile jam. I too kinda got shafted in the forced upgrade department but as I mentioned in a previous post the judging criteria for the second panel of judges clearly states "Fun Factor / Gameplay" only so I hope they understand the situation we are in. The first panel however will absolutely be judging on visuals but there's no way around that really. Besides I am sure they will overlook the MSAA. The only way they'll really know that it is not there is if they load up your APK which is what they have to do in order to test something to make sure it doesn't instantly crash just before they send it off to the second panel. Which is good! When they find out about the lack of MSAA that means you're already on your way to the second panel! Also keep calm and hammer everything. Can't wait to see this in the Oculus store.


          Originally posted by NanoMind View Post
          Here is our link:

          https://vrjam-submissions.s3.amazona...-armv7-es2.apk

          We had some problems with the latest build and like every one else we where pressed for time.
          Hope you can get a glimpse of what we are after. We plan to build a much better version of this for release later on more VR platforms. It looked already so much better in the Rift then in the Gear.

          Anyway; we had fun........ and we wish you all the best of luck with your entry.
          I'll be honest I was quite confused at first with everything that was going on. Eventually I figured it out and I am sure once you guys get further down the road you'll have a nicer tutorial. All and all I feel your pain in relation to time frames. I would love to try this out again on a future build.

          Comment


            #20
            I'm sorry friends but on my SnapLolli it blackscreens. A couple jump straight into the Oculus home but for most of them the Audio plays and I've tried toggling the console on my bluetooth keyboard (i dont know why but that fixes some rendering issues) but sadly no luck. Once 4.8 hits and we get that proper MSAA support I would absolutely love to help any of you beta test your products. I've poured way too many hours into everything from CS to WoW so I can give you well thought out in depth constructive criticisms in terms of your game's mechanics, where their shortcomings might be and how to improve upon them.
            Thanks MrScratch. No sure why that happens. I only have a Snapdragon. When you say SnapLolli are you saying you tested on both?

            Comment


              #21
              I mean my snapdragon note 4 on the lollipop update.

              Comment


                #22
                Hi Guys:

                Having a black screen of death issue with or build and am wondering if we are having the MSAA issue. Can someone please try our build and let us know if you can play it.

                Link to project:
                http://vrjam.challengepost.com/submi...iers-of-heaven

                Thanks so much for your help!

                Oculus is being very patient but we only have the day to solve the issue.

                Comment


                  #23
                  Originally posted by RAND View Post
                  Hi Guys:

                  Having a black screen of death issue with or build and am wondering if we are having the MSAA issue. Can someone please try our build and let us know if you can play it.

                  Link to project:
                  http://vrjam.challengepost.com/submi...iers-of-heaven

                  Thanks so much for your help!

                  Oculus is being very patient but we only have the day to solve the issue.
                  In the project settings under Android do you have "Package game data inside .apk" checked off? This project looks like you guys put alot of effort into it so it seems unrealistic that the apk file you submitted is only 20mb.

                  Comment


                    #24
                    Originally posted by MrScratch View Post
                    In the project settings under Android do you have "Package game data inside .apk" checked off? This project looks like you guys put alot of effort into it so it seems unrealistic that the apk file you submitted is only 20mb.
                    Exactly what MrScratch says - OBB file needs to be packaged in the APK - 20meg is the standard engine apk only.
                    All those post process effects look pretty amazing for the Note 4 and UE4 - wondering what the FPS is?
                    Headgear - VR/AR solutions

                    Comment


                      #25
                      Originally posted by MrScratch View Post
                      It was intended to be a multiplayer online dungeon crawler however as I found out from Jstarrdewar the mobile platform doesn't actually support multiplayer sessions so the servers must be hosted from a PC in order to play online.
                      Can you go into more detail about this? I almost went with a multiplayer idea that would have required listen server support on mobile, but didn't get around to testing it. Can mobile not function as a listen server?

                      Also, thank you for giving feedback on MasterStroke! I'm glad you enjoyed it. We put a lot of time and love into it, but it seems to be getting looked over by the community at large. My guess is it's seen as 'too simple', and I figured as much when we went with more of a toy than a complex game. The primary goal was making the disc fun to throw and observe, even for non-gamers.

                      Comment


                        #26
                        Originally posted by sinoth View Post
                        Can you go into more detail about this? I almost went with a multiplayer idea that would have required listen server support on mobile, but didn't get around to testing it. Can mobile not function as a listen server?

                        Also, thank you for giving feedback on MasterStroke! I'm glad you enjoyed it. We put a lot of time and love into it, but it seems to be getting looked over by the community at large. My guess is it's seen as 'too simple', and I figured as much when we went with more of a toy than a complex game. The primary goal was making the disc fun to throw and observe, even for non-gamers.
                        The mobile platform can not currently host servers from what my testing has shown me. It can however connect to PC clients on Lan as well as online if they port forward 7777. My current plan is to setup a master server on a virtual private server that functions similar to what you see on Steam then release a dedicated server build for free once my project is complete but i've still got ways to go before I reach that stage.

                        Also I wouldn't worry about MasterStroke being overlooked. There's so many entries submitted that it's real easy to skim over. Honestly it's a pretty solid concept and should do well it the offical Oculus market.

                        Comment


                          #27
                          Hi MrScratch,

                          Thanks for your review. We bit of more then we could chew. We work with UE4 during the day on our Business applications and thought we could do a game in our spare-time. With too many deadlines form our job this turned out to be too much. But once we find some time again we are looking forward to have an other go at it.

                          Good to see you made it to the finalist !

                          to all that made the list; congratulations and good luck!

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