Once 4.8 is released, I have plans to create a fairly big environment. Included in this is a day/night cycle. I know that you can do a day/night cycle using static lighting and lightmaps, however, I do not exactly have a render farm to build the lighting, and the lightmaps would be way to big IMO. So, my other option is to use dynamic lighting, however, the overhead on this from what I have been hearing about is pretty bad. Is there a "best of both worlds" in regards to outdoor lighting?
One last thing, if OVR releases an updated SDK before 4.8 is released, would that updated SDK be included in 4.8, or would it be the current SDK version? I ask this due to my prediction that SDK rollouts are going to be growing in the next few months, and I suspect we will see an SDK 1.0 in the Fall/Winter time frame.
One last thing, if OVR releases an updated SDK before 4.8 is released, would that updated SDK be included in 4.8, or would it be the current SDK version? I ask this due to my prediction that SDK rollouts are going to be growing in the next few months, and I suspect we will see an SDK 1.0 in the Fall/Winter time frame.
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