Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.
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No announcement yet.
Oculus just announced release in Q1 / 2016
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Feels like the Hololens will arrive sooner!!
Anyway, looking forward to the consumer edition of the Rift. I wonder what the consumer price will be, they always said they want to sell it for a few hunderd bucks or so. If they can do that they make a reall chance to conquer the market!Lets Measure It
Blueprints to measure distances, area's, circumferences and routes/paths. Check out the marketplace: https://www.unrealengine.com/marketp...ets-measure-it
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Talk about a random product announcement.. I would have announced it on the first day of E3, with the 2nd day through the end of it have software announcements and what not.
This does give us a time frame on release, which is what we desperately needed for our own software development though.WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects
World Machine to UE4 Export Macro
WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders
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Originally posted by SaviorNT View PostThis does give us a time frame on release, which is what we desperately needed for our own software development though.
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Oculus would of had something in a contract with the people at steam. When steam was helping with development. It would of been, you can't have a release date until we release our date for the vive. And secondly your release can't be within 3 month of ours. Considering the loss of revenue steam would of made of their hmd was way above the rift. But they want GR to succeed
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