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How about the newly released Oculus Audio SDK ?

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  • replied
    I think that must be work for Oculus, i don't known why Oculus still releasing things with Unity support and not for UE4.

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  • replied
    Originally posted by n00854180t View Post
    There's a plugin for both FMOD and WWise that work with UE4 btw guys.

    Check out this thread to use the FMOD version: https://forums.unrealengine.com/show...-SDK-with-FMOD
    Thanks! Will Epic integrate the Oculus Audio SDK natively?

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  • replied
    Thanks for the info.


    I do not know very much about this tools, so what is the pricing model for them? From what I see from they webpages they have a model depending on costs or revenues of the project. Is that the same for the FMOD plugin? Does the use of the FMOD plugin implies the same licensing options than the FMOD webpage offers?

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  • replied
    There's a plugin for both FMOD and WWise that work with UE4 btw guys.

    Check out this thread to use the FMOD version: https://forums.unrealengine.com/show...-SDK-with-FMOD

    Leave a comment:


  • replied
    I took a look at the UE4 Roadmap on Trello I didn't see anything mentioned there. I would love to know what epic's thoughts are on the subject.

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  • started a topic How about the newly released Oculus Audio SDK ?

    How about the newly released Oculus Audio SDK ?

    Will Epic officially integrate the Oculus Audio SDK in 4.8 ?
    I always think audio is a big part of VR experience.
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