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Fix player in position but keep head tracking

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    Fix player in position but keep head tracking

    Hi, I am developing a VR demo and want to have a pre-demo room in black with some floating text which the player stands in until a key is pressed. I want to fix the player body in position (prevent movement) but still allow head tracking/movement. Anyone any idea how I would achieve this? I assume I need to do it in blueprint but dont know how.

    Thanks in advance

    #2
    You could just have a branch node after the input events with a bCanMove bool etc.



    Default value false, set to true on key press.

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