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UE4FirstPersonVRTemplate Question - Player Height and Hide

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    UE4FirstPersonVRTemplate Question - Player Height and Hide

    I have been going mad with trying to do two things, which seem impossible for me, given my limited blueprint abilities. How can I control the height of the player, so my camera is lower than it is at the moment both in normal and VR mode?
    Also, how can I hide the mesh of the player?

    That's all for now, please, please help.

    Thanks,
    Yav

    #2
    Do you want to change this in the editor, or do you need to change this while the game is running?

    If in the editor, for visibility:
    - Open the ExplorationCharacter Blueprint.
    - Select Components in the upper right part of the screen.
    - Select Mesh in the Components panel.
    - Find and uncheck the Rendering>Visible option in the Details panel.
    - Repeat for the Head in the Components panel.

    For height:
    - In the same view, select the FirstPersonCamera in the Components panel.
    - Drag it down a bit in the view.


    With blueprints:
    - Right click on the event graph and and search for a reference to the component you want to change (FirstPersonCamera, Mesh or Head).
    - Drag and drop from the output pin and search for the value you want to change (Set Relative Location or Set Visibility).
    - Add the logic for changing the value.

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      #3
      Thank you very much!

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